First, this is the build I am aiming for after playing iCBT as a Swordsman lv. 74.
Corsair Build
Now about the Swordsman skills.
Thrust
I don’t see any reason to max this skill, as the only reason I picked this up is for the Piercing damage. Your main DPS as a Corsair will come from using your basic attacks. In fact, if you wanted to get more damage off Thrust, the best way of doing so is maxing the Damage attribute for it, instead of wasting skill points on it. The Attribute gives you 1% more damage per level, some Attributes supposedly cap at lv.100, though I cannot confirm if it is the case with this one as well. Percentage multipliers never fall off towards late-game, flat damage increases do.
Bash
The reason I got this to lv.3 is because you cannot learn the knockdown before that. The only reason I got this skill is for the knockdown. The same applies here as for Thrust, except this skill is doing Slashing damage, which may very well be useless for Corsairs, as we are using swords to begin with.
Gung Ho
Gung Ho is love. Gung Ho is life. Gung Ho gives you a bonus on your Physical Attack. What you should know is that buffs applied after Gung Ho also profit from the bonus Physical Attack where applicable. This is especially important for the Aggressor Critical damage Attribute, but also generally for all skills utilizing your Physical Attack. Gung Ho’s Attribute increases the Physical Attack gained by +1 in exchange for -1 defense. During the first iCBT, it was capped at lv. 50.
Concentrate
I had this skill capped during the beta and frankly I was hugely disappointed by it. Concentrate’s bonus damage is applied after all other damage calculation (but before the weakness/resistance multipliers, I believe), thus skills do not profit from this at all. On top of it it has a maximum amount of hits before it wears off. I was not dual wielding yet, as I had not reached Corsair (and as this was pretty much a pipe dream with the time we had), but the buff ran out faster than the cooldown timer could reset. Once you are Corsair, mind that you will be attacking MUCH faster, thus even further decreasing the value of this skill.
The thing I don’t know however, is whether or not this damage is subject to Defense reductions (not to be confused with resistances). If Concentrate ignores Defense, it might be worth picking up just for really tough enemies (of which there were none from my play experience, maybe later in the game).
Pain Barrier
I had only 1 point in this skill during the beta, however as I am dropping Concentrate entirely now, might as well cap it. This skill’s usefulness is really depending on the situation you are finding yourself in. Generally on a lot of boss fights, it can be a potential life-saver. In PvP, it is a definite must-have, as this might be the only counter play to the insanely overpowered Energy Beam Monks have been using in the kCBT.
Restrain
Frankly, I don’t know how useful this skill is. Before you reach Corsair and start hitting faster, it’s probably useless, and even after that, with just a chance of 12%, it’s still quite a gamble. However if you are lucky, it can be an effective way of stun-locking enemies, especially after you knocked them down with Bash or Stomping Kick (Barbarian).
Pommel Beat
I didn’t try this skill either, but after dropping Concentrate I had a point for it. The thing about Pommel Beat that makes it interesting, is that it’s a fairly low cooldown Blunt-type attack. As Corsairs will most likely have to use swords for Double Weapon Assault, this is a good skill to have in case you fight enemies that are weak againt Blunt-type attacks. It also deals more damage IF you can stun an enemy with Restrain. (That’s an if in caps for you
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There you go. I am a firm believer that capping active attack skills on early rank classes is a huge waste of points if the only thing they increase is flat damage. I’d rather suggest picking up several other skills for the utility and versatility, and getting the damage through your stats and attributes.
But at the end of the day, it’s up to every person’s preference. This game is much less punishing than RO1 for example, when it comes down to your skill build. There will probably also be ways to reset (for real money though) so I wouldn’t be scared to experiment with builds either. Cause after all…