Unfortunately, I donât think Archer C2 Swiftstep attribute carries over with the buff for the party ^o.o^
But the stat points you save from trying to crit cap can be used towards damage contribution. 95-140 stat points in STR at higher levels will be x2 that amount at max rank (due to the fact that at a certain point, 1 stat point = 2 STR for every point invested, and circle multipliers⌠averaging this value out to the lower end to be x2 by rank 8). That is around 200-280 STR, and you gain +Crit Attack with STR too, so the damage increase is much higher than just 200-280 per hit but rather 300-420 per hit due to Crit attack additive damage (I know its applied after multipliers, but Iâm looking before them). And this is just at level 400. Level 600 you will get more damage from STR due to circle modifier and Archer C2 having stronger value for higher level.
You keep trying to change the point of how beneficial the Archer C2 attribute is, an R2 investment from a stat-point/crit-cap and gearing advantage to some other point I never really intended to argue for or against. You cannot convince me that 200-280 STR worth of points saved is a minor damage contribution.
Most Archers that invest in Archer C2 go stronger into DEX because they get more out of the bonus due to DEX⌠I already explained how beneficial it can be in terms of saving stat points towards DEX and that those points can go towards STR instead. In fact, most Archers investing in C2 have a stronger option for reaching the 100% crit cap as opposed to other Archers who donât aside from maybe Rogues but they must attack or be relatively-behind any targets hit from their attacks which is not ideal in AoE and multi-target situations.
Iâm not even including the 10% increase to Crit Rate from Kneeling Shot either, to be as fair and relevant for most damaging attacks as possible. 95-140 stat points [by level 400, not even 600] saved from a R2 attribute is ridiculous, but other Attributes (Like Ranger C1 Steady Aim) is probably even more ridiculous⌠but that isnât what Iâm trying to prove. Iâm just saying that Archer C2 Swiftstep attribute is more significant than you make it out to be.
Unless a new Archer buff overrides Swiftstep, Archers that have invested in Archer C2 have no reason not to use it. same can be said about Steady Aim and Quick Cast (from Wizard). Same with Running Shot from QS3. Many Warrior buffs, in comparison, are hardly worth using after a certain point (Concentrate for example). Gung Ho is only somewhat useful due to Doppel DoV, but unfortunately as Circles increase, the value of flat Physical damage decreases due to the fact that youâll gain more STR per stat point, reducing the value of flat Physical damage increases.
I really donât understand what youâre trying to say here. This must be back to the individual skills point you brought up. Swordsman have strong skills at R7 (Doppel C2 Cyclone and Zornhau, Dragoon Gae Bulg) and even at R6 they have strong options (Doppel C1 Cyclone, Rodelero C3 High Kick). The problem is that a lot of these stronger abilities have a long cooldown, so you have to rely on C3 abilities from R3+ ranks, or have Skull Swing from Highlander C3 to make the targetâs defense irrelevant, or have Physical Damage to increase lower-ranking attacks to remain relevant to make use of multipliers such as
~Cross-cut (Highlander C2) + Skyliner (Highlander C2) âŚor⌠Cross-cut (Highlander C2) + Double Slash (Sword C3)
~Helm Chopper (Barb) + Cleave (Barb)
~Crown (Highlander) + Zucken (Doppel C2) âŚor⌠Zornhau (Doppel C2) + Zucken (Doppel C2)
~Skull Swing (Highlander C3) + Vertical Slash (Highlander C3)
Heck, if youâre fast enough you can use Vertical Slash after some of the other combos above to do higher damage due to more debuffs.
~Crossguard [Stagger] (Highlander) + Thrust (Sword)
-Rodelero C3 High Kick and any Strike Damage ability afterwards (Cartar Stroke, Helm Chopper, etc)
Not to mention the multiplier for armor types.
Itâs not like Swordsman donât have strong attacks⌠but they lack appropriate buffs to keep most of their lower-circle attacks relevant at 200+⌠either that, or they need more attack options (lower cooldowns) for their R5+ attacks
Oh how I wish I had +100% increased damage to certain monsters just by equipping a specific weapon like Archers and from a Circle 1 attribute with 100% uptime, or +50% increase damage just by applying a buff that would help me with 100% uptime like Wiz C3, a R1-R3 investment that will last forever. Instead weâre left without those things, so even Barb C3 buffs, a heavy, strict R3-R5 investment for flat damage increase with less than 50% uptime you mention donât help us enough and definitely will reduce in value as levels increase instead of staying relevant throughout all levels like the other buffs mentioned.
I donât care about a buff that is just relevant for when you get it and doesnât scale later on. I want buffs that will remain relevant in future ranks. Why canât Swordsman have more of those besides very limited Weapon Specialties, DoV, Gae Bulg and High Kick? And why do Swordsman have to invest so heavily in higher ranks to achieve partially what Archer and Wizard can do at lower ranks in terms of buffs and passives?