IMO, these 2 points are the most important :
-Make the attack animation for the skills slighty faster (especially Montano, Targe Smash, Shield Push).
-Make some skills have more AoE attack ratio at least 1 or 2 (especially Montano and Shield Push).
One of the worst part while playing a Rodelero (especially in PvP) is we have a pretty hard time to hit our opponents with our skills. We really need to get close to them and the skills can be avoided easily because they have no AoE atk ratio and somehow a bit slow animation.
Additional buffs :
-Somehow our movement speed feels a bit slow while using Slithering and Shield Charge. Make an attribute for those skills to increase our movement speed during the duration. 3-4 movement speed bonus, 3-4 level max, 1 movement speed bonus for each level increased. With this, Rodelero can rotate their skills properly and use their combo to beat their opponents. This will make Rodelero an actual threat in PvP.
-Make it so Shield Charge has similar knockdown + pushback effect as Monk’s Energy Blast and we can use it against players (but the weird thing is, somehow my opponent could resist it and didnt get pushback. I dunno if it was a bug or not). For a 40 seconds cooldown CC skill that only has 5 seconds maximum duration, at least it has to be this strong.
-Reduce cooldown for Shooting Star. My gosh, even Hoplite’s Stabbing can deal 399 damage from each hit (You can deal around 9-10 hits with it! You can also gain bonus evasion and magic defense during its duration!) with only 25 seconds cooldown. Meanwhile, even though Shooting Star can deal 8 hits at max with overheat, the damage is still smaller than Hoplite’s Stabbing (392 damage), not to mention it is a c3 skill. Reduce 30 seconds cooldown to 20-24 seconds.