So, I’ve been theorycrafting around my favorite class (Mergen) lately, and I came to be absolutely annoyed by the fact that every single viable archer build requires circle 2 due to swift step’s critical rate attribute.
Since the combat mechanics patch, dex no longer gives critical rate. The equipment building nowadays resolves around balancing critical rate sources without sacrifing too much.
Too little critical rate, your damage scales linearly.
Too much critical rate, your damage scales greatly, but without a good base. Except when you have a good weapon.
So if you’re well geared, reaching high critical rates gives way better scaling than any other kind of set up. As it should be.
But critical rate sources are scarce in the game. Other than equipments, there are very few ways for archers to acess this status.
Considering the (a) importance of critical rate and (b) how difficult to get it, 150 “free” critical rate from swift step is HUGE. It’s so big it shadows every single other form of building archers.
Every single meta or build that is considered viable post patch needs archer 2.
From the most popular classbulding ranks, these are the archer setups:
A2 - Sapper3 - Falconer 3
A2 - Sapper2 - Fletcher 3 - Mergen
A2 - Quarrel Shooter 3 - Falconer 3
A2 - filler - SWR3
A2… anything
There are only 2 exceptions to this archer 2 spreading:
- A1 - Ranger 3 – SWR3 + filler, which are no longer viable setups and were popular builds before changes in DEX
Wugushis, cuz poison doesnt crit lol
So, my point is: Archer 2 is essential. Your build is probably not viable without it.
And it’s bad for the game.
Why? Cause it gates other class combinations
A lot of other intereseting combinations are GOOD (i’m not criticizing them), but they are completely shadowed by the necessity of archer 2.
Most archer builds are built around rank 5 or 6 core classes, which are rogue/fletcher, falconer/SWR, and since archer 2 is required, they share a problem: you need to fill 2 ranks, and can’t make use of other combinations.
If you pick a circle 3 lower rank class (ranger, QS, hunter, wugushi), you are required to sacrifice a higher class circle 3
Same for the contrary. If you choose to pick up a circle 3 higher class (fletcher, rogue, falconer, SWR), you need to pick up these 2 filler ranks. And most of the time you are left unsatisfied.
Circle 2 ranger its ok, but Circle 3 would be a game changer
Circle 2 sapper is ok, and Circle 3 sucks
Circle 3 scout sucks since split arrow was changed. Period.
Circle 3 hunter is viable only with Circle 3 falconer. No DPS fits well
Circle 3 QS requires you to sacrifice a higher rank class
A lot of builds would be viable and intereseting if archer 2 wasnt required.
Ranger 3 + Fletcher 3 variations
QS3 + Rogue variations
Scout3 + Cannoner variations (lol, blowing people out of stealth)
Any kind of falconer 3 + lower rank classes with nice aoe skills but low aoe attack
Wugushi 3 + Sapper 3
SWR builds variations
Archer 2 doesnt really add anything intereseting to the archer tree. Its just a plain dumb flat status that is so good it overshadows other classes.
Even the most popular DPS archer build right now (a2 - sapper 2 - fletcher 3 - mergen) doesn’t really pick sapper 2 because it fits well and has a good sinergy (you basically waste 2 ranks for broom trap, and maybe detonate for magic arrow shenanigans), but cause it’s the option that sucks less to fill the 2 rank hole between archer and fletcher. What if archer 2 wasnt mandatory?
Imo it needs to go. It would open a lot of class diversity.
Look at wizz tree diversity when they removed the quick cast 50% matk buff, a shitton of builds became viable simply because wizz3+ele3 wasnt THE best option.
The archer class could use a overhaul regardind this.
Removing the attribute tho would leave the upper circles absolutely trashed. It could be moved to circle 3 (altough it wouldnt really solve the problem, and would polarize builds even more), or imo it should be removed and the archer 2~archer 3 circles be changed to be more interesting.
A few suggestions:
- Twin arrow no longer overheats. This skill is so ■■■■ it gets outdamaged by a level 4 barbed arrow. Keeping the low dmg would avoid it steamrolling through early game content, while keeping the identity of the only archer skill that doesn’t overheat, while having a very low mana cost and delay/ animation. Would be great to spam while bigger skills are on cd, or when you are to kill that annoying loner mob what decided not to follow you. It kinda already does it right now, but it overheats and there are better options that doesn’t require an entire circle for it.
- Whats even the point of heavy shot? Outdated skill. Could open up for a entirely new skill or be updated to behave more like an AoE full draw
- Kneeling shot is soooooo clunky and slow to enter/ leave. Could use an overhaul in the mechanic (would be an interesting option to AA based builds, and BM its near the corner, sooo…)
Thats it. I said the same thing a lot of times. Rant over.
Sorry for my english. Not my first language lulz
OH, WHILE WE’RE ON THE SUBJECT: Please change ALL bow skills to scale with ASPD. It feels SOOOOOO clunky for me (ranger, fletcher, mergen) that most of my skills (triple arrow, spread shot, barrage, twin arrow, spiral arrow, barbed arrow, crossfire) scale with aspd, but magic arrow, broadhead and DMA don’t. I feel my character just sits there while ■■■■ is happening, while aspd scaling skills feel super fluid and are satisfying to use.
