If you don’t mind me sharing my opinion, here’s what I’d recommend:
The must have:
- lv 5 Barrier
- lv 10 Sanctuary
- lv 5 Conviction (another debuff material for Incineration, synergizes with Smite and God Smash)
The remaining 25 skill points can be distributed to your preference and play style:
- lv 1+ Smite if you want to go with 1 handed mace for your solo content. Take at least 1 point for its Knockback CC. Otherwise max it if you are going to ignore Demolition and 2H mace.
- lv 1-3 Restoration. For attributes. Some people go as high as maxing it, but imo if you have heal 10 from Cleric you don’t need to max it.
- lv 0-10 Demolition: more on it below
- lv 0-X Turn Undeads: lv 3 for attributes. Otherwise ignore it if you don’t plan to convert monster. Some people throw their leftover points here. Up to preference and playstyles. I usually ignore it.
- lv X-15 Resist Elements: I usually put my leftover points here.
*Demolition:
Pro:
It’s stronger AoE skill compared to Smite. Stuns enemy with attribute and crazy strong for Rank 6 skill.
5 skill points less to max compared to Smite.
Con:
Requires 2 handed mace. Some people argue that it is too expensive to invest in both 2 handed mace as well as 1 handed mace and shield (Sanctuary build). What they seem to forgot is that you only need shield for channelling Sanctuary. You can leave your main hand blank and auto swap weapon between 2H mace for demolition to empty hand and shield for Sanctuary. If this is not an issue for you, I’d go with 2H mace and demolition as it boosts all your Paladin and Inquisitor’s skills.
Here’s my paladin skill distribution (he’s a hybrid solo DPS and party support)
