Tree of Savior Forum

Summon Changes in Ktest

I have check the other post quickly if someone correct this before me but i haven’t found any correction so let me do it !!!
Summon servant do not use any buff slot, he is in the secondary buff bar (Same as token/party bonus/etc)
There 5 buff (In order if I remember)
-AoE increase (Can have it use)

  • Stamina buff (Can have is use for … monk maybe ?)
    -Sp Regain (Nice utility otherwise not any use for combat itself as people can just drink sp pot)
    -Magic defense (50 at lv 5 isn’t much)
    -+50 Dark propriety (I saw a sacrement giving me +950 from a pardoner(3k blessing)… Well not sure what I expect from a cat vs a savior)
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ups i forgot about the AoE increase :pensive: but i think it is still not worth it

and thank you for the correction :+1:

I do not recommend that build at all. 15/15 Ice Pike especially is a waste since majority of the time the skill only hits 2-3 times, and it’s only there for CC purposes. 1 point is literally all you need.

Ice Blast should be maxed because it is the DPS skill of cryo. Finally, I feel most comfortable making ice bolt level 3 because it allows you to cast the skill faster and since its purpose is to freeze things quickly, putting those couple points adds a lot more utility to the skill.

You can add more points into ice wall if you plan on doing ET. The flying shards do help with the hit X amount of times objectives. Also, gust can be taken to level 10 for filler damage. Since you are a summoner, most of your damage comes from summons and you are free to do additional damage with these filler skills. My Gust does about 30k to 290 dungeon monsters for example, and it is helpful for when ice blast is on CD.

Summon servant is a good skill:

  1. aoe ratio buff allow you to hit more enemies with aoe skills, some swordsman love it

  2. mana regenerate buff is here to make sure you can spam skills non stop. You may not need it but other build without Spr still want it

  3. More magic defense and dark atk always sound good to me

  4. It won’t take any buff slot because these buffs stay in 2nd buff bar, which don’t have buff cap


Btw don’t spend more than 1 skill point on ice pike, if you want to deal damage as cryo, just max ice blast, frost bolt should be level 5 so you can charge it faster, snow rolling isn’t quiet useful because of long cast time

It’s worth it because there’s no other better skills to put points into. +5 Aoe Attack Ratio is actually good. And nope, it does not take up buff slots.

@LargeBanana

Do not take Attack Ground. It is a worse version of Hold, and Hold already has a low enough of CD so that Attack Ground is useless.

No, I don’t think necro1 is worth it for your build either. There are other summons besides TS to use after the sorc changes come, and 1 circle of necro will not add as much overall damage to a party (think endgame content like ET and world bossing once update comes) as taking Thaum3 would.

If you strictly solo play though, you can justify taking necro1.

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Well you can go for a more balance built with sorc c2 and necro c2. Sorc c2 for riding skills, necro c2 for skeleton warrior, shoggort, disintergrate, and some dps spam with flesh cannon. Its good riding your summons with 5 skeletons and shoggot following you

[quote=“Chiro-Hisuke, post:30, topic:363624, full:true”]
@LargeBanana looks very good but i recommend no skill points in summon servant … because he will take buff slots for nothing … you gain even enough sp from full spr that you don’t need him … he is not worth it atm … better put the 5 points in summon familiar[/quote]
I just wanted to point out that Summon Servant’s buffs are line 2 buffs. They don’t take any buff slots~

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wait wait, i have already put 3 skill points into ice spike ; - ;

can you do a tosbase simulator of a full build with this set up? wiz>cryo3>sorc2>necro2?

Extra points are there because they are dependent on preference. For cryo, you can either max gust (filler dmg), max subzero shield (semi-protection from melee when riding), or put more points into ice wall (ET stuff…).

For Necro’s extra points, I kinda just left them blank because nobody knows for sure if summons are worth putting points into. I believe level 1 for everything except skele soldiers should give you good enough damage for necro summons, but you might want to max shoggoth too. Otherwise, gather corpse is good filler dmg.

Sorc’s extra points can be put into salamion for when he gets buffed.

ah why do people always only fill the last tier of the class :frowning: it makes things confusing

though i get the point here, but you are saying we should have 0 point in salamion even though it’s a pure spr summon damage?

Guys you get not the point… he want a Full pet dmg build that means he only need little “self-dmg” … he needs more cc so that all pets can hit and no hit should miss :thinking:

( but for skill Points… you CAN put Points in other skills for cryo :nerd: my skill point distribution is only recommend from me )

and nope summon Servant is for a pet dmg build for me not recommend because it is a Waste of Points and time to apply this Buff… better put Points in salamion for the upcoming changes :smile_cat:

yeah i think i’ll stick with what i had i mind from the first time.

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still debating a final build and my tomes are slowly running out(14 days expiration etc.).

i’m still sitting at rank 1(lvl 24x) and can’t level him up until i’ve come up with a build >_>.

any suggestions for a mostly full pet build? in this topic somebody suggested a balanced sorc2necro2 build above in anticipation for the summon changes but i checked the updated rankings(june 5th) and cryo3sorc1necro3 is still sitting close to the top at 13.

don’t really know which to choose between the two…
though i’m not gonna spend most skills points yet but just want the ranks finalized so i can level him up in missions etc.

suggestions?

my suggestion is do whatever you want adn see if it’s good or not since you’ll be able to reset when the patch hits. at least that’s what i heard.

anyone knows how the current scaling looks like for summons?

spr int etc?

There’s little to no benefit from leveling up dirty pole and ice pike past level 1, so not sure why Chiro-Hisuke is suggesting this is fine. No, leveling up pike doesn’t increase your CC.

I know it seems like you want to put more points into summon skill points to make it feel more like a summoning build, but to tell you the truth the scaling from summon skill levels is negligible since the majority of the scaling comes from SPR stat (and attributes for necros). You will hardly notice a difference in damage between salamion level 2 and salamion level 10. If you want, you can take points off of summon familiar to put into salamion, but I recommend taking summon servant either way. Downside is summon familiar is better bossing than your salamion since it isn’t as affected by boss CC, doesn’t rely on bad AI, and is affected by chapparition buff (which is a huge deal once you get your gears).

Endgame content in this game is largely party-oriented, so it’s not a waste to increase your party’s effectiveness. In all of the endgame contents, salamion is actually still quite horrible since his attacks are all single target (necro summons at least have aoe) and he gets knocked back. I can assure you 5 extra points into salamion is not as effective as 5 points into servant in endgame (even after salamion gets stronger with the summon buff).

The Servant’s AoE attack ratio buff also benefits YOU because Flesh Cannon and Snow Rolling both have limits to how many enemies they can affect, and this buff will increase it by a lot. The 50 magic defense/ dark attk is also beneficial to you. Flesh Cannon is also one of your main sources of applying Decay debuff to make your Temple Shooter stronger, so being able to hit more enemies is a huge benefit. Shoggoth is often sloppy with applying decay (though he will be your main source), and dirty pole has a long cd and small aoe.

The cat moves around with you, and the buffs last for 5 minutes (that’s a long time). You don’t have to channel the skill or anything, so it’s not a waste of time. There are plenty of situations where you can use the skill to get all 5 buffs and lose nothing from it.

Main consensus is SPR is a multiplier of your summon’s damage.
Summons have a base damage that is based mostly on your weapon’s magic attack stats (transcendence counts, gems unknown)

It is unconfirmed what leveling up the skills do for summon since grimoire is broken (displays stats incorrectly). It seems like leveling up the summon skills adds that % as additional damage and defense to your summon, based on your magic attack (so INT affects it by a small amount). Either way, the gearing up should look like this:

Full SPR, get the weapon with highest m.atk you’re willing to farm for (Regard Horn Staff is the best, but you can settle for a 1 practonium weapon too), and then transcend it. Best armor set is solmiki, but before you get that you can choose to get War Mage Armor with Suurit plate pants (give SPR), or Vienti oksinis full armor set (expensive and rare though, it is a good endgame set).

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War Mage boot / Eaglestar armor / Keyarc glove / Suurit pants

But im currently using my virtov armor/bottom / lolo glove / hasta boot cuz it was lv7 gem since months back then xD

I get scared to use too many armor pieces that aren’t cloth because of cloth armor bonus, but I guess with the update it doesn’t matter as much.

I just wish Vienti Okisinis wasn’t so rare :frowning:

what stat distribution did u use for that build?