Tree of Savior Forum

[SUGGESTIONS] Future New Classes I hope

I would like to see these classes:
THESE ARE SIMPLY SUGGESTIONS

  • Dancer or Singer: This class will perform dances can cause buffs,debuffs,status effect in a AOE scale.they would use music instruments as weapons like a microphone,guitar,violin,etc.It can be place in the wizard section I guess…

  • Reaper: Basically has a scythe as a weapon that has mainly draining abilities that are mid range.This class relies on both strength and intelligence because it will have so melee skills as well.This class would be inspire by the theme “Vampire”.I would be unlock by completely swordman and wizard secret quests.

  • Samurai: This is self-explanatory

  • Martial Artist: Self-explanatory (However,this would be the starter branch like Swordman/Wizard/Cleric and Wizard.With this new branch you can easily slide in Shinobi,Samurai,Monk and other classes that involved martial arts.)

  • Engineer or Machinist: This job will me wielding gun type weapons and uses skills such has turrets,gadgets or robotic companions to help him/her fight (similar to Bokor zombie but can someone like 1 or 2).This class will also be a crafter and a supporter by respecting the medieval era…This will be in the archer class obviously.

  • Astronomer: A class that uses books has a source of weapon.This class call upon the stars to with them in combat.They even use the Zodiac powers to help fight by summoning in physical form to buff,defend or attack.Not all Zodiacs will be able to come out and attack.Some will be summoned and buff the team and then disappear.Some can also appear and stay in the field as a big shield for team for a period of time and then vanish.Furthermore, this class can use solar and lunar powers.This calls is classify in the wizard branch.

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I thought Pied Piper is going to be dancers class of Tos? Also panzer class might be Engineering class because its army related.

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Pied Piper is very likely going to be a mob controlling class, in the sense that they can make mobs follow them in a line. There is a short clip of the class in action, but I’m on my phone, so I’ll post it in a bit unless someone can do so sooner.

I have no idea about panzer, but my guess is that it’s a big ass swordie tank, but not a literal tank, making the title a play on words of sorts. Either that or a gun wielder with bazooka access. I seriously doubt they’ll have a literal tank class / mount.

Also, there is a thread already discussing this topic, where you could add these ideas to the many others people have listed.

I know all about it and like I mention if you read my post carefully…these are only suggestions.If they don’t add it or decide to add it to me it’s all the same to me.I’m here to bring awareness that’s all.

Can you link me thread please.

Dancer or Singe/Bard - there are artifacts the may let you use instruments which does nothing in combat except a continous animation of your character playing the instrument. There is already Piedpipper class under archer base class that uses flutes.

Reaper - IMC had scythe weapons in GE but they are recognized as 2handspears in-game. I believe most other game simply place scythe as 2hand spears for programming ease. A vampire themed class would probably be related to Dracula-ish so its rather more practical to have them wield swords. Since ToS is following historical classes for Swordsmen tree.

Samurai- its not self explainatory, all swordsmen, can wield katana, just look at the database. What would a samurai specialize aside from just wielding a katana. besides from above a katana is simply categorized as 1 hand sword for ease of programming.

FFT samurai class abilities depends on what sword they wield. it would be horrendous mount of work for programmers to program each single sword

Martial Artis - why not simply just place another weapon type gauntlets as 2 hand weapon and add classes under that use gauntlets.

Engineer or Machinist - there is probably one mostlikely as all steampunk fantasy titles will have one, but mostlikely hidden class

Astronomer - you play too much FFT

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Fun times but no I do not play that game anymore and FFT doesn’t have my version of Astronomer.

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FFT samurai class abilities relies on the type of katana they wield. hence different skill for different katanas.

that would be headache for programmers. unless you want ToS for 2018

but your class list has heavy reference on FF classes

Nope Anime called Fairy Tail but nice try though XD.

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Why do you still think I’m referring to FFT LMAO…please get it out your head… sigh

http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/23143

Here, and to a certain extent, also here. The first link has far many more ideas and posts.

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That’s nice and all but I know all about it,What does that has to do with my description on a Astronomer summoning the Zodiac creatures in battle?

You can find similar concept on Fairy Tail and other games so… I don’t get why are you still showing or proving me something I’m aware of and yet I’m telling you i got the idea from an anime…sigh

Thank you I will read them all.

6/7 of the classes are in FFT :stuck_out_tongue:

Coincidence and I’m aware :stuck_out_tongue_closed_eyes: