Tree of Savior Forum

Suggestions for improvements in Pied Piper class

Creating this topic for those who like to play Pied Piper other than just play flute through town. Leave your comment on what can be improved in class.

Attribute to disable hamster generation.

For reasons.

Maybe lower cooldown, more overheat, or make the sleep debuff with duration instead of waking up on hit.

Basically, since pied piper is like a crowd control class, I wish it is as efficient as cryomancer or psychokino at controlling the mobs…

These are the improvements i’d suggest from my (rather short, due to the class right now not being that useful) experiences as a Pied Piper.

Hameln Nagetier: (aka Hamsters)
Problems: The hamsters are not really useful. They remember all targets that were in aoe range when you cast the skill. Then they run to each target and bite it once. Once they have run to and bitten each target, which takes a long time, they disappear. And sometimes they don’t rotate to their targets properly and their attack misses. Also, they seemingly can’t hit flying monsters, instead they just disappear

  • Should be able to hit flying monsters
  • Should behave like Bokors zombies, aka NOT disappear after having dealt a few hits but stay for a longer period and attack targets the Pied Piper is attacking, but give them a shorter duration than zombies, like 60 seconds
  • Better Ai that propertly rotates the hamster towards the target before attacking
  • Add an automatically learned “attack target” and “cancel attack” skill, similar to sorcs and necros summon order-to-attack skills

Hypnotische Floete : (the “everyone follows me around”-skill)
Problem : This skill gets interrupted when being hit. That makes this skill hardly usable in situations with a higher amount of enemies, like ET, especially when ranged enemies are around.

  • Make “not being interrupted” a C2 attribute for this skill. Alternatively, see Marschierendeslied-suggestion.

Friedenslied: (aka “Everyone, dance!”)
Same problem as Hypnotische Floete

  • Make “not being interrupted” a C2 attribute for this skill. Alternatively, see Marschierendeslied-suggestion.

Marschierendeslied (aka “prevent stun/knockback” fior X amount of hits)
Problem : So many classes already got an effect like this, change it to something more needed by Piper:

  • Remove hitcount, make it a party buff that prevents channeling-skills from being interrupted
  • While this buff is active, your Pied Pipers own Falconer-, Wugushi-, Hunter- and Sapper-skills aswell as your “Hameln Nagetier” (aka hamster)-summons deal more damage on enemies affected by Friedenslied, Hypnotische Floete, Dissonanz and Wiegenlied

Lied des Weltbaum (aka “+60~100%” amount of damage for 5 seconds)
Problem : NO! That’s a stupidly OP buff and for a support buff the duration is way too short. Also, totally unoriginal and boring. Make it a buff that improves archers non-endgame classes:

  • All Hunter companions in range recieve a buff that dramatically increase its skills damage, attack speed and normal attack values and skills aoe area.
  • All Sappers in range recieve a buff that makes all traps able to hit flying monsters
  • All Wugushis in range recieve a buff that makes all poison skills able to hit flying monsters
  • All Rogues in range have all their attacks considered as being attacks from behind (for sneak hit buff)
  • All Scouts in range recieve a buff that makes cloaking not cancel even when attacking, make flare shot able to hit flying enemies and improve flare shot aoe range

Stegreifspiel (aka “use random skill”)
Problem : Casting a random skill is too unreliable.

  • Instead of being random, make it cast the last used Piper skill again. If Friedenslied was the last Piper skill used, Stegreifspiel should cast Friedenslied again. If Hypnotische Floete was the last skill used, Stegreifspiel should cast that again. Of course, it should still not use these other skills cooldowns, just like it is now. That’d make this skill really useful and Pied Piper even better in crowd control.
3 Likes

1: sleeping enemies should not wake up after 1 bloody hit. even wiz c1’s sleep allows multiple hits against the sleeping enemies. just give it an attribute to increase hits before enemies wake up by 1 per attribute level (max attribute level 4 for a total of 5 hits before enemy wakes up, maybe?)

2: make mice auto attack constantly, like necro’s skeletons or bokor’s zombies. give them a base attack factor of 100%, and turn the mouse-attack skill into a buff which boosts their factor to 300% for [x] duration. skill level would increase duration of the buff.

3: give the c3 stegreifspiel skill (random chance to play one of the songs you know) attributes to prevent it from using certain skills you know, similarly to how falconer can get attributes to make preemptive strike not use sonic strike or hovering. currently a c3 piper is unable to get either the sleep song, stun song, or anti-knockdown song, due to the importance of making sure that the random-song song will always cast the +100% damage buff (lied des weltbaum). the inclusion of attributes as stated would allow a piper 3 to use a less rigid skill distribution.

4: make hypnotische flete uninterruptible. the only time you’d ever want to use this skill is when there’s a huge number of enemies to warrant the use of crowd control. but when there’s a large number of enemies, over the target limit of the skill, it’s far too easy to just get interrupted the second you use it. the skill also currently get interrupted even against just 3 or 4 enemies often, due to how there could be magic or arrows from the enemy already in flight toward you as you begin using the skill. if imc made exo’s rubic uninterruptible then i see no reason why they can’t do the same for this skill.

5: replace the stun-song with an uninterruptible channeling aoe attack that suns targets. basically make it like psychokino’s psychic pressure skill, with with a 360 degree area around you. sounds overpowered, but it’s no different from psychokino’s pressure in any way despite the area - and having onmyoji c1+ on a kino extends pressure’s range across half the screen already. this could become the perfect signature attack skill for piper.

1 Like

@Sayurichan lied des weltbaum is 10 second duration if you get the attribute for it. i really don’t want them to alter this skill in any way. currently you can give entire party +100% damage for 10 seconds, and then use stegreifspiel to cast it again for another 10 seconds. that means for every 20 seconds out of 60 seconds your party has +100% damage. it also meshes beautifully with wugushi. you can alternate between lied des weltbaum and stegreifspiel each time before using throw poison pot.

@steeple1989 : How do you reliably use that combo when Stegreifspiel casts a random skill?

And yes, i think that damage buff should go away, the last thing this game needs is more general damage buffs. Monsters were already way too easy and player damage already was way too high which removed the challenge in most parts of the game, no need for another “+100% dmg for everyone”.

Agreed, this is the reason the class is even viable in PVE content. I would definitely not want to sacrifice its current utility for something that only benefits archer–this is a rank 10 skill. It’s deserving of it.

Disagree with this one too. All the other effects like it have massive drawbacks.

Agreed on the hamster AI though, kind of dumb that they always seem to target a flying mob even if I"m hitting something else. I’m okay with them not hitting flying targets, but prioritizing ground ones would be ideal. Maybe make them work/operate more like wugu bugs which assist you and hit your current target.

I would not say that they aren’t useful though–they hit like a bus if you have a good weapon.

1 Like

@Sayurichan you put zero skill points into the stun, sleep, and anti-knockdown songs. it only casts random songs from the selection of songs you know. there’s 4 it can play, so just don’t put points on the sleep, stun, and anti-knockdown skills and it’ll always use the +100% damage song, giving you a reliable 2nd version of the buff.

1 Like

Yea, i figured that was the case, thanks for pointing it out. That beind said : If you deliberately have to NOT get certain skills/deliberately have to avoid class features in order to make another skill useful and reliable , that’s really bad design in my opinion.

@Sayurichan that’s why i suggested this in a previous post:

“3: give the c3 stegreifspiel skill (random chance to play one of the songs you know) attributes to prevent it from using certain skills you know, similarly to how falconer can get attributes to make preemptive strike not use sonic strike or hovering. currently a c3 piper is unable to get either the sleep song, stun song, or anti-knockdown song, due to the importance of making sure that the random-song song will always cast the +100% damage buff (lied des weltbaum). the inclusion of attributes as stated would allow a piper 3 to use a less rigid skill distribution.”

Pied piper broke my heart, i was expecting so much for the class, and its completely useless…

Things that i wish:

Lower cd or more overheat

Sound based dmg, what about some skills thar provides aoe dmg, magic damage but str based?

Skills not being interrupted - No point to have a control class to get interrupted with all the time

A semi or completely rework… put things that helps and have some utility in NOWADAYS game content but ET since what the hell do u need piper in raid or cm? or velcofer?? its just a et class? ppl look for dmg or utility and pied piper have NONE