Tree of Savior Forum

Suggestions for an Anti-Cleric Archer?

Hey all,

I’m looking to roll an Archer alt and I’d like to do some PvP with it. More specifically, I’m looking for a build that can harass support Clerics.

I’ve heard good things about Cannoneer but I don’t have any experience with the class. Would it be a good choice for what I want to do or should I be looking into something else?

I’d really appreciate any advice you can give me on this.

Hunter?
Snatch 'em slowly away from their safety zone with retrieve, leave them unable to heal with coursing while it also deals damage, remove ffade with hounding. (This is with the rebalance patch that will be applied)

Without that patch, leave 'em eternally rooted to a spot, snatch’em right away from safety zone, remove revenged sevenfold safely with rush dog.

Not an easy class to play, filled with technical problems for the player, people will hate you because you’re playing a hunter. Fun.

Any class that can spam-knock back/down them is good. So technically even simply by spamming Heavy Shot you can be a pain (but it doesn’t deal much damages).
Hunter/Falconer are annoying because they can chain them and can hit them/drag them out of the Safety Zone.

I’ve seen the following build work well in TBL though I can’t recall which one was it exactly (dude seems offline right now) so I’ll list 3 possible ones:

A1 QS2 Hunter2 Scout1 Cannon2 - I know most people will say QS3 (or maybe just QS1) or no QS at all, but I’ve seen how good teardown is against statues and a high-level stone shot is almost like permastun. I myself question why they didn’t just go straight QS3.

A1 QS1 Hunter2 Scout1 Fletcher1 Cannon2

A2 QS1 Hunter2 Scout1 Cannon2 - a little more beneficial on the PVE side


I’m yet to see:

A1 QS1 Hunter2 Appraiser1 Scout1 Cannon2 - will probably be a new rising meta (people are just waiting for the patch with free resets).

Add in a ton of magic defense and offensive clerics will hate you too!

(Disclaimer: This build may not do very well against everything else. Or rather, it’s meant for the sole purpose of annoying clerics, not even killing them.)

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if you focus Cleric, maybe this skill is useful.

Looks like the consensus is Hunter and Cannoneer are the keys to being an anti-Cleric. Unfortunately, I’ve never been good with pet classes :joy:

Being a Cleric main, I get that more CC is the way to go. Heal, Safety Zone, and some of the other skills from further down the Cleric tree are all dependent on positioning to be effective so keeping them away or, better yet, preventing them from casting in the first place is a good strategy.

I’m curious though, does the Archer tree have any classes that can outright kill Clerics before they have the opportunity to set up their mitigation? Musketeers or Rogues, maybe?

I play Hunter/Falconer and just play with patience. Don’t be the aggressive player, force them to come to you.

This matchup heavily favours archers anyway. Any archer can save themselves against any Cleric by using Full Draw to push the opponent to the other side of the map for up to 15s. With 2 charges you can permanently hold full draw and heal yourself while they’re rooted. If you’re ever in a real pinch then Hovering essentially prevents the Cleric from coming anywhere near you because 1 knockdown is gameover for them vs a Hunter.

Full Draw them. Send Falcon to Hover over their rooted location. Falcon will knock them down, during knockdown approach with dog while they’re knocked down and can’t kill it. Get your permanent CC. GG gameover Cleric.

I kind of agree with this but this is going to change soon because Heavy Shot won’t have 0s cooldown anymore, it will be 5 OH.

Also, currently it does good damage but you need a good weapon. For example, mine crits for 20k in TBL, spammable, it’s especially better on higher P ATK because the +50% against Plate armors (which most clerics [and everyone else] uses on PvP).

I’m glad you brought this up. I may or may not be rolling this Archer after the changes drop (August is the last estimate I heard). It really depends on how long it takes me to finish leveling my Druid (Currently 260) and get bored.

I know it’s pretty much impossible to make concrete suggestions right now since skills are changing every week on kTest but I’d appreciate any insight on what the general state of Archers might look like post-rebalance.