Dear IMCGames and the whole TOS Team,
first of all I want to thank you for choosing me as a beta tester for this game, I really appreciate it.
It is a really great game and it was fun to test it, even though I had to get used to the play style of such a game again. Nowadays there are only fast paced and casual player games on the market.
I had to get used to all the grinding again as other games overwhelm the player with exp, but after the second day i figured out how to gain exp via party grinding.
In this thread I want to name some suggestions and things that need to be changed in my opinion.
I feel like I have to add this: l played till LVL 80 Rank 4
GENERAL:
The red text that appeared as a info or hint for quests disappeared way too fast
Although english is not my native language I think I am capable of reading english texts fast but I feel those texts didnât want to be read fully ):
Add info of monster type, race, armor and element when targeting it or in the adventure journal
It does appear in the adventure journal but I donât understand the symbols as a beginner, so please tell me what the symbols say when I go with the mouse over it. Also make the element and armor table available ingame. (I didnât find it if it is already available)
Add big expansions to the storage
My storage was almost full with mats after just playing for a week.
Add an account storage so my characters can share storage space
People can say now âbut it is possible to trade with a friend and then trade the item back to the other characterâ but why? An account storage just makes things easier. Not using it doesnât stop us from sharing items on the same account, as you can see. I also donât see why you shouldnât be able to share items with your other characters afterall we are allowed to create up to 5 in the first barrack so there will be twinks, and some will exist just for crafting, soâŚ
BTW I love that you added the user fees for the storage it helps fight against ingame inflation!
Add explanation or more distinct names for loot and exp share
I didnât always understand the difference between those options you could choose in the party menu.
Different amounts of damage when using crossbows and bows?
I thought crossbows and bows both have a stab attack, so there shouldnât be a difference between them, should there? When I attacked a monster with the bow I dealt 500 crit damage and with the crossbow 800 crit damage. When I attacked another monster the bow dealt around 300 damage and the crossbow 200 damage.
Is this intended and how does it work?
PARTY:
Party members look like NPCs on the map
Please change that via using another colour or another symbol for party members.
Make party member via party member menu (not F6 but their icons) targetable
so I can right click on their party member icon to view the char and trade with them this way too**
Add text of location and channel of party members when they are on another map
and I mouse over their party member icon in the party member menu**
This is just a nice to have to be honest, as we can see their location via F6 already.
Party member appear greyed out although standing right next to me
This is probably just a bug.
Party members canât collect items dropped for party
All party members should be able to collect all items dropped for the party especially if âIn Orderâ item distribution option is chosen, and then split it evenly over the whole map or atleast a larger radius. Itâs unfair for those members who mob or kill monster out of the radius of the other players to not get the dropped items. Right now some people donât pick their items up because they donât see it or donât move so those items will not be shared with the party.
QUEST:
Add quest symbols on map again in a bright colour
Or make it a function that you can turn on/off so hardcore grinder will never see a sidequest icon.
Show âgreyed outâ quests symbols for quests I canât take yet as I donât reach the Lv. requirement and please show the required level
I completed around 200 quests and I had to go back to maps I went to before to check if the NPCs now had quests for me as they didnât have them a few Lvs before. I want to be able to see if I found all quests on a map.
This does not include those quests that are triggered when I interact with the surrounding! These quests should stay hidden and reward the observing player! 
Open the map and show quest location if clicked on quest
Do this especially when the quest is on another map or when the map is still âblackâ and undiscovered.
EXPERIENCE: MOST IMPORTANT POINT
Please make the exp receiving range greater or map wide
As I see it, this game will include a lot of grinding, so it is only fair that every party member gets exp, even if he doesnât appear on other party memberâs screens anymore. Some grinding spots donât have a great respawn time for a full party, so people want to spread a little to get more monsters. Why should I not get the exp when a party member kills a monster just because he killed it a few meters too far away from me?
Here a scenario: One party consisting of a wizard, a tank and an archer want to grind together. The tank pulls the monsters, the wizard kills them and the archer is a little further away as he wants to kill those monsters that the tank didnât pull. Isnât it unfair that the archer may not always get the full exp just because he is a little further away from the party? Just imaging how sad it is if the party kills a blue mob but someone doesnât get the exp for it? ): Or I was away from the grinding spot for repairing, come back and donât get any exp while I am walking to our party.
Exp counter doesnât capture exp that is received slightly off-screen
When exp was acquired slightly off-screen the exp counter didnât detect it although my exp bar got it.
Exp per hour and Damage calculator
It would be nice to have those things and I donât want to use a third party program in the future.
COMPANION / PET:
Add a "companion control"
It should contain options like âattack the same target as meâ, âdonât attackâ, âattack whatever is in my rangeâ. If you want to add the last option you could add an âcharacter responseâ function, so if the player didnât do anything in the last 10 seconds the companion will stop attacking too. So the companion will not turn into your legal killing bot.
Make âfeedâ, ârideâ etc hotkeys which can be put into the hotkey bar
Most of the time I played with the controller and the function âfeedâ almost never worked for me, so I had to do that via the keyboard. Also when many monsters were neaby it was hard for me to target my companion to feed it. So making hotkeys for companion skills would help here, too.
Pet consumes food but doesnât regenerate pet stamina
When I didnât wait the whole âFeedâ animation and canceled it i.e. by walking my pet would consume the food, but his stamina didnât refill. What a glutton xD
Pet is confused that monster dies
My pet always attacks my first target, however after this monster dies he sometimes stays still and doesnât attack anything for a few seconds.
CHAT:
Add chat tabs that are customizable
I want to be able to customize a chat tab so I can decide what kind of chats appear in this chat tab.
Add function that chat tabs can be opened as seperate window
This function is very important for group and yell chats as I want to have a window for every chat tab I need.
Add seperate whisper windows, if not possible add notification for whisper chat
It would be nice If someone whispers that a window opens or atleast to get a notification icon. It should be possible to turn the automatically open window whisper chat option on/off in the settings. If you want to do it with the notification icon, it should open a chat window which can be minimized again to the notification icon.
Add button next to chat for changing chats
I want to be able to change chats via clicking a button and not only via /y or /p etc.
Only the all chat worked in beta, other chats didnât show anything
Changed to another chat, changed map, back to normal chat
Whenever I changed a map while I chosed to write for example in the party chat with /p it changed back to the normal chat /s, so I posted in the normal instead of the party chat. I want to stay in chat Iâve chosen even if I change the map.
NAME:
Character and lodge name
Right now the character name is⌠pretty useless? It doesnât matter what character I log in with, if I chat my lodge name is displayed. I canât understand why this is done on an international server. If it stays like this many people will continue to use the same character name as their lodge name for their main character as they did in the iCBT. I think it would be better if my Character name (with or without the Lodge name) appears in chats and is mainly used. The Lodge name helps other players to identify a player, i.e. if a player has three characters I still know who her or she is. But I think the players want their character names to be displayed.
I understand that the lodge name helps when a player joins one guild and stays in it no matter what character he or she uses as the lodge name is connected to this specific guild and party.
Add a âchat stopâ so it is possible to read older chat posts
Whenever I wanted to read something that was posted a few seconds ago and I scrolled up and someone posted something new the chat scrolled back down so I was unable to read the older post unless the all chat managed to stay quiet for a few seconds⌠(megaphones should be way more expensive)
Thank you
Overall I want to say that I loved to play the Tree of Savior ICBT and to be able to give you some feedback that might help you to improve the game.
There are some things and functions I really like, i.e. attributes system, skill system, storages fees, lovely designed maps, cute headgears (maybe itâs possible to customize the clothes in the future), enhancement fees (are high but necessary for the economy). I think it is a little harsh that the gem loses levels after extracting it from a weapon, instead it should cost money to upgrade gems but stays the same level after extracting.
The party events were also really nice and it was fun to get headgears. (About boss monsters: Maybe they should be tougher when fighting with more than one person).
Thatâs all for now thanks for reading. I better stop now or this will never come to an end xD

