Tree of Savior Forum

Suggestion to random party dungeon EXP Buff

Recently, I realise that by entering dungeon with random party will be awarded with an EXP buff of 60%, which i think it is unfair and unreasonable. The reasons are following:

  • The game gives more exp to encourage people to meet strangers and make friends, but ironically once u make friends, you cant party with them. It is totally hilarious that the game promote people to play with public and not with friends.

  • One of the another reason is in order to promote the game, by referring new players can trigger huge inflow of fresh players. So, those people would choose to play with their friends and get help from them. Therefore, this game feature is actually preventing them to get along and play, which i think is lack of consideration.

  • By playing with friends, it is a great way to learn and practice cooperation skill, and which i think it is important in later game for bigger or harder dungeon.

  • Different people will have different pace in playing game, so it will be frustrating for fast pace player to stuck in slowly grind random party.

I hope my suggestion will be taken into consideration, and encourage friend relation team play rather to be sole player.

Thanks

CFxChastrio

All they need to do is make the que usable by groups of 1-4 so they can fill their missing slots randomly

I agree with this, we players have anticipated the game for weeks or months, planning our roles and classes together to form a really good team, but this bonus exp for “solo party searching” just encourages us to go alone during the dungeons, which is a big part of the game.

When i first read about this exp bonus i was totally against it BUT as i started to actually use the game i understood it’s actually quite a cool thing.

The point is… you can make your own party and get 450% bonus exp…

Or you can use the matchmaking tool and get 600% BUT, you have to realise, that you have absolutly no guarantee on what kind of party you’re going to get into… so you might get into a full healer party that will not be able to kill a single wave of enemies and you just ruined your daily dungeon entries… or you might find yourself without tank and healers in a very risky position were you’ll take much more time than needed to even get to the boss… .and don’t forget many dungeons have a time limit.

It’s really a risk vs reward system that i’m starting to see it’s extremely fair to everyone…

Either more exp with high risk of failing OR a little less exp but with high chance of success.