Tree of Savior Forum

Suggestion to Improve maybe the game

Things that need to be change so the game can be enjoable:

  • You really need to put at least in hot areas more channel (like 1-10) for example lantern area so people can enjoy grinding stuff.
  • Please ad more density with the mobs on the higher level map i mean cmon you have a dead zone at lvl 165 and the only thing where you can get lvl 200 pretty fast is if you safe all the lvl 3+ exp cards so you can get to 200. Dont get me wrong i dont mind grinding even if they would lower the exp but at least put more density on monster. 5-10 on a map shouldnt even be in the game.
  • Maybe its personal preference but i really need to see how much exp a mob gives like it need to show on screen the number i get.

Things i hope you change:

  • I think its mentioned a lot in the forum that the bosses are generic and dont put up a challenge the only boss i can thing of that stayed in my mind is the bramble.
  • in my opinion a dungeon que button is way better then walking to the map and click on the obelisk (lvl50/90 etc dungeon) and before that form a party. If we had that we could do other stuff in the mean time like grinding or leveling… just clicking a button is way more efficient (or maybe im a lazy guy ;P)
  • like most of the guys here on ToS are former Ro player and i would like to see some of the good parts of RO… for example the monster here in ToS are generic and really do not have charisma i dont know how to explain. Maybe like this you know the poring in Ro they have uniqe sound when they attack or die and it sticks in your head and give a good kind of flavor to the game. Here in ToS they just explode and its kinda meh.
  • I like to see that they do more stuff with the monster gems its kinda remind me of the card drops on RO. But they should make them tradeble because you can promote the marketing with it if you can sell them.
  • Ah yeah before i forget please for the love of god take out the lose of potential if you trade you equip it is really stupid
  • I also would like to see more world boss monster in this game till now i have only seen 2 and they dont really drop uniqe items :S .

well i cant thing of more stuff right now but the top 3 are the most things that imo needs to be fix or change … i know its a cbt and thats why i suggest this points. sorry for bad spelling english is not my first lanuage.

… This is super important and needs to stay. If you don’t understand why then don’t worry about but know that it is necessary.

1 Like

I would really like to see this too. The monster gems are pretty boring as they are now, and they don’t give that sense of excitement when they drop like cards in RO did. I find that item drops are one of the biggest disappointments in ToS. The majority of items you get while levelling are always going to be worse than what you are currently using and will sell for very little on the market.

care to elaborate? Would like to know

Most people have either played WoW or RO on these forums so i will be using them as examples if you have another mmo preferred for example im sure u can equate it.

The potential is a economic control, so once a item is made it can’t circulate forever. So eventually the weapon runs out of potential and is removed from circulation giving the need for new versions of that weapon to be made/upgraded for new characters. This allows it to retain more value then if they could move around indefinitely.

Old games like ragnarok didnt have this which made some items value die while still being very good because they could circulate forever. And with less demand for these items less money was spent on refining etc so money sinks weren’t doing their job. This is PART of what made ragnaroks enconomy so dumb over the years.

Wow as a example uses a control similar to this that many mmos for the same generation adopted which was binding which allowed most equipment to be traded until equipped at which point it could no longer be sold again. This however only sustained item value for so long since every expansion makes you stupidly stronger then the last.

So in beta its mostly annoying but it is important for release.

oh okay i understand now makes sense too thank you for the explanation