Tree of Savior Forum

[Suggestion] More Weapons Types/Skins! *Updated

No need to get personal man he just said his opinion just like how you did but no need to call people names over a video game cmon man.OK you disagree with his post and he disagree with yours,but guess what I 100% disagree with him but I don’t need to call him names.

You both can argue till year 2030 I don’t mind but please respect each other while doing it.

THANK YOU

You sure hasnt read all of his comments.

Fair enough you disagree with me but do you really think IMC would allocate the resources to add these weapons that would require sprites and new animations for any skill that would support them for nothing. I think they would need a more worthwhile reason then i want to look different.

Dunno what’s in IMC mind but if they feel that it should be in the game because it makes sense to them and a lot of people wants then it will be in the game eventually.Just because a lot off people agree with a post or disagree with the post doesn’t mean that IMC will or will not implement it.

It all comes down to them at the end so you or anyone body can point out their personal argues but the reality is that your not part of IMC so you can’t know for sure whats going to happen.Unless if your working with IMC and you got some proof about contents that are going to make or not then that’s a different story.

I did read all his comments but I don’t see where he insulted you on a personal level?

ā€œplease get your world of warcraft outta my faceā€ isn’t an insult… -_- but I can see how it would provoke you. I still flagged in case,like how I flag yours.

On the other hand,I love your ideas and you should continue to focus on the positive because so far many people likes it and agree with you.So what a few people disagree with you.just focus on getting your point across to people are interesting and try to make this thread less toxic even if people provokes you or troll you.

I would love to see what else you can come with :stuck_out_tongue:

Nope im not part of IMC. I was just thinking from a financial perspective in that last post seems hard to allocated a lot of resources without a return. Mind you if the game wasn’t this far developed it would be easier to satisfy people that want this stuff. Like a lot of people want knuckles for monk that would have been easier to address before monk was already functional in the game. ( this one might actually be the most viable suggestion as most monk skills don’t use the mace)

Part of the problem is more weapons would effect the core of the game which is supposed to be F2P so with more work they would have to expect a bigger return on there cash shop.

I am not opposed to adding new weapons entirely i don’t think IMC would be either but at the end of the day they are a business so it needs to make sense to do so. This is why i said the unreleased classes are still possibilities for new weapon support.

Long story short i feel like any suggestions like these have better chances of being adopted if a reasonable way to implement it is suggested where so far this forum has mostly been a wishlist rather then a suggestion.

That’s in your opinion my friend :stuck_out_tongue_winking_eye: but I do see where your coming from but lets see what happens :smile:

… BTW why do you respond this to me?
I know this game isn’t finished, close to the end though.

And I’d like to see more types of weapons, like you. It has to be nicely done: adding skills specificaly made for these weapons (maybe coming with new classes), perhaps giving us a ā€œnewā€ gameplay style, offering a real value to the game, differents ranges…

The game is still in dev yep, so maybe things will be improved in this way :wink:

I forgot where imc mentioned ā€œclose to the endā€.
If there was a Open Beta i would agree. But, theres none.
The way the game is right now, its just a generic mmohut game.

Back to the topic:
If none have weapon ideas why reply to the topic ?
Lets concentrate our efforts towards better weapons and variety.

Because if you want more weapon types application is important. :wink:

shield: giant shield is just a shield but big. and spike shield just a shield with built in reflect damage. if want to make it special then there will be tons of shield ( refer to shield hero manga/novel)

Swords: any one hand sword is just a 1 hand sword

2hand swords : giant sword is just 2 hand sword which certain swordman tree class use. big/small as long it 2 hand then it 2hand sword

spear: someone write about this
2 hand spear: someone write about this

Mace: heavy flail/flail is mace category

shuriken/kunai : just projectile weapon. let npc sell or craft it like Fletcher

the one that i like and may possible add as new class weapon are battle staff/pole and whip sword/blade

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I know those are just suggestions :smiley: , but I would like to use some of these weapons ingame!

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Maybe only some differences in damage type changing from pierce to slash (Naginata)

I was thinking of a hand scythe as a weapon for rouge/assassin/ninja .
They are cool and a real-life weapon.
(these are just random google images to ilustrate the suggestion)

(i know this is from the vampire book, but imagine you reaping enemies with a scythe, thats just exciting)

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New Weapon Skins gonna be nice…thats what i would vote for xD I wanna swing my big lollipop as a wizard - uhm ya…
if ya looking for tons of diff weapon/styles just google for dynasty warrior 1-2-3-4-5-6-7-8 tons of diff weapons there

As i said before, their use might be different in real life, but for game dev purposes they are the same kind of weapon.

Since ToS have this attack type modifier, you can set variants for different spears, but this don’t change the fact that Naginata is still a spear.

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It should feel awesome to get a new epic weapon. Adding a sick sprite to the character when he equips it is one of the things that lacked in RO and it’s one of the things WoW does great!

First off, that’s a nice amount of effort you’ve put into displaying your ideas. Props on that.

However, as other people in this thread have already said, some of these weapons are a little too similar to warrant being an entire weapon class on their own. For example, the guandao, yari, and naginata are all basically two-handed spears that can easily fit into the current library of two-handed spear weapons.

If you look at this, you’ll notice that some of these are actually polearms. There’s a lot of wiggle room for weapon diversity within a single class of weapons. The two-handed sword category shows even more diversity. Hell, there’s even a nodachi in there.

Personally, I also feel like some of these weapons are too gaudy to fit the style of Tree of Savior. The dual glaive is silly and the whip sword is too out there to fit in with the tone we have so far. I’d love a whip sword, but it wouldn’t really fit any class or mesh well with the rest of the weapons.

Then there’s the fact that some of these weapons aren’t functionally different enough either. Like the battle axe still basically being a two-handed slashing weapon, which is already represented in the two-handed sword we have. (It’s a shame we don’t have a battle axe, but really, it’d feel like a filler weapon class.) I could go on about things like fist weapons and monks, but I think I’ve made my point. The systems to support a weapon need to be there before the weapon itself.

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Damnnn @Kuja_ you got 20 likes and still going lol :+1:

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