Hey guys, so up to this point, my suggestions for a smoother, fairer gameplay would be:
- Monster distribution inside some closed areas is too uneven. Let’s take for instance, the Tenet Chapel area. The monster spawning ratio over there is insanely high, to the point that in some levels there’s barely any spot to walk without bumping into a monster. Some quests in that area require standing still and interactinv with NPCs in areas heavily surrounded by aggressive monsters, which makes it almost impossible to go on. Sometimes it looks like there’s not even a monster spawn cap at some areas.
Which brings me to the next topic, that would be
- Level balance between user level and quest area level. When I reached that area, I was a lvl 31 Ranger, and the Tenet Chapel area has monsters that are level 40~45 averagely. By being so, it places an user in an area with monsters 10+ levels stronger than them, making it even harder for the player to move around, especially considering how packed with monsters these areas currently are.
And last, but not last,
- Lag control. I know, it’s a closed beta, only 2 days in, and lag is to be expected, but I’m not here to nag about lag itself. It’s just that in most games, when it lags, mostly everything freezes (except for the player themselves, sometimes). That would be smart to avoid further disadvantages (and exploitations) for the players during lag spikes. The thing is, as it is right now, on ToS, lag spikes allow players and monsters to move around and fight each other, freeze contact with NPCs, item picking and, worst of all, potion using. If it allows monsters to chase after and hit players, and players to kill monsters, it shouldn’t be allowed to stop the effects of healing potions on players. It happened to me a couple times that I used a potion, spent it, went through the whole cooldown, used it again, and never got a single healing point out of them due to lag. It also happened that due to not recovering what I was supposed to recover on potion use, my character died before the potion could make any effect due to lag issues. Is there any way to make the use of potions not be dependant on connection stability, or at least freeze monsters during lag spikes?
If any other player has any comment or suggestions I’m pretty open to discussing this with everyone. Keep doing a good job with ToS, and thanks for the awesome game.
Take care!

)