Tree of Savior Forum

[Suggestion] Monster distribution, User-quest-area level balance and lag control

Hey guys, so up to this point, my suggestions for a smoother, fairer gameplay would be:

  1. Monster distribution inside some closed areas is too uneven. Let’s take for instance, the Tenet Chapel area. The monster spawning ratio over there is insanely high, to the point that in some levels there’s barely any spot to walk without bumping into a monster. Some quests in that area require standing still and interactinv with NPCs in areas heavily surrounded by aggressive monsters, which makes it almost impossible to go on. Sometimes it looks like there’s not even a monster spawn cap at some areas.

Which brings me to the next topic, that would be

  1. Level balance between user level and quest area level. When I reached that area, I was a lvl 31 Ranger, and the Tenet Chapel area has monsters that are level 40~45 averagely. By being so, it places an user in an area with monsters 10+ levels stronger than them, making it even harder for the player to move around, especially considering how packed with monsters these areas currently are.

And last, but not last,

  1. Lag control. I know, it’s a closed beta, only 2 days in, and lag is to be expected, but I’m not here to nag about lag itself. It’s just that in most games, when it lags, mostly everything freezes (except for the player themselves, sometimes). That would be smart to avoid further disadvantages (and exploitations) for the players during lag spikes. The thing is, as it is right now, on ToS, lag spikes allow players and monsters to move around and fight each other, freeze contact with NPCs, item picking and, worst of all, potion using. If it allows monsters to chase after and hit players, and players to kill monsters, it shouldn’t be allowed to stop the effects of healing potions on players. It happened to me a couple times that I used a potion, spent it, went through the whole cooldown, used it again, and never got a single healing point out of them due to lag. It also happened that due to not recovering what I was supposed to recover on potion use, my character died before the potion could make any effect due to lag issues. Is there any way to make the use of potions not be dependant on connection stability, or at least freeze monsters during lag spikes?

If any other player has any comment or suggestions I’m pretty open to discussing this with everyone. Keep doing a good job with ToS, and thanks for the awesome game.

Take care!

  1. In most games, dungeons typically have a higher monster density. I think that is to be expected. That said, there are definitely certain areas of maps that have a much higher monster density than others (I spent a solid 1-2 hours with my party farming in a single room across 10 different channels), I think this was done on purpose though to encourage players to go to those heavily populated areas, and party up.

  2. You can not expect to progress through the entire game through quests alone. There are going to be certain level ranges where you need to grind. When I got to the Tenet Chapel around level 35 and realized I wasn’t strong enough for there yet, I went back out to the Tenet Garden, found a party, and quickly grinded out a few levels. iCBT1 was really bad for keeping you underleveled as you progressed to new maps. I think in iCBT2 it is quite reasonable.

  3. I think other people are experiencing significantly worse lag than me, so I can’t really comment on this.

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  1. I’ve noticed that monsters seem to turn away when they get close enough to realise you’re currently talking to an NPC. I think as long as you can get the conversation started, the monsters are programmed to leave you be.
    I think there’s also a monster aggro limit? For non aggressive mobs only maybe… I was farming in a high density area 2 warps before Tenet Chapel, and although I tried luring the mobs before using my aoe attacks, when I drew the aggro of one monster, another would turn away.

  2. I think this is done so that you take your time to explore rather than doing quest after quest after quest. I realised in the map before Tenet Chapel that I was under leveled from the lv 35 mobs in the field. I walked back one map to find a good grinding spot and managed to discover a field boss which dropped a pretty good leather set. To be fair I spent around 3ish hours waiting (sitting) and occasionally farming thanks to the ridiculously long boss respawn timer, but by the time I had a full set, I was level 36 and ready to venture on.

  3. I just complained about this in another thread. I don’t know if this is a weird delay thing or just weird lag freeze programming, but yeah it kind of sucks when the lag strikes in the middle of a boss fight and your potions are like hey we’ll heal you just give us another 30 seconds. And then without realising that I was actually lagging I finish the boss fight and watch as other players pick up my items after clicking on them for a few minutes.
    Aside from when I’m farming items and dealing with dangerous mobs though, I think I’m actually kind of happy that I can keep fighting since it keeps me occupied for the duration of the lag. But I’d probably be happier without the lag completely ;w; (I can dream)

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Thanks for your insights guys!

My biggest suggestion for 2) would be a larger number of sidequests so we may grind the necessary levels in a way that doesn’t make the game too boring in between the story quest level gaps… We currently do have some sidequests and all, but I think it would be interesting to have more options. I’m sure they’ll increase the ammount for the actual official release.

And yeah the potion thing is the biggest nuisance of all, it gets in the way especially in crowded areas…

Are you sure you did all of the side quests? There are quite a few hidden ones that you won’t find unless you try talking to every NPC, and in iCBT1 someone said that they found quests in lower level areas when they went back as a higher level (that may have just been because they were underleveled for the area though - idk).

If you did do all of the quests and are still not the necessary level, I wouldn’t mind more hidden quests being added (I keep talking to those random sign posts out in the fields hoping one will start a quest :stuck_out_tongue: )

Yeah I just figured that most of the sidequests don’t even have like icons over the npcs, you just have to talk them and try your luck. Been doing the for a while, once I hit 40 I’ll try Tenet Chapel again

There are tons of side quests which you can’t see where they are before you talk to the NPC,
in miner village there are 2 npcs each one with a repeatable quest, one you can do it 5 times and the other 10 times, and each time you do you get 2 exp cards, i leveled up a lot there when i found it