Tree of Savior Forum

[Suggestion] Enhance Cataphract's Mobility

Hello,

Introduction

Those of you who have played cataphract C1 will have to agree with me that this class skills feel quite inferior in terms of raw damage when compared to other DPS swordman classes of same rank (highlander C3 or barbarian C2). It also doesn’t excel at tanking or crowd control when compared to peltasta C2+ and rodelero C1 (and even rodelero skill spam has more DPS than cata).

But also, I don’t believe cataphract was intended to be an insane damage dealer or an insane tanker class…
I believe cataphract was intended to be focused on mobility, therefore, my suggestion is to enchance the mobility aspect with this class.

Suggestion

My idea is simple on paper: make cataphract able to keep moving at all times.
We should be able to keep moving while attacking with the Z button (and do note that’s not a huge advantage compared to other classes since everyone can still jump attack, it’s just slightly slower than holding down Z), be able to keep moving while blocking with peltasta C button guard, be able to keep moving while charging cataphract skills and using them, and maybe even keep moving while using other classes skills such as hoplite’s stabbing skill.

Reasoning

I mean, really, when you change into a cataphract and mount your duck pet for the first time you already lose a lot because you can’t use some of the skills you had before (and very good ones too such as cartar stroke). The pet is only slightly faster than normal walking but still slower than dashing, and when mounting it you can’t dash anymore. With trot skill it becomes quite fast indeed, but in battle that’s not a big of a deal since you have to stop moving at everything you do.

Mounting and unmounting in middle of battle to use your skills cooldown to the maximum is too troublesome. The pet often runs off to attack something or gets stuck inside a boss where you can’t reach to mount him again. It’s also really hard to mount on him during battles because both of you need to be standing still. I mostly just mount on my pet to use trot and run across the map quickly and then stay unmounted whenever i’m in battle (the cataphract skills don’t really make up for the loss of cartar stroke to me).

Conclusion

I wouldn’t mind the weaker skills in cataphract if I could keep moving on my pet while attacking. It would even things out by giving us the ability to dodge boss attacks easier, chase after enemies, etc. And I guess it would also make more sense since horsemen in real life would never stop and stand still to attack someone, they would use the horse’s momentum to deal charge attacks against enemies and make advantage of the “hit and run” strategy.

Note: I haven’t played the other mounted classes. I’m not sure how good/bad the other mounted classes skills are, therefore i’m keeping my suggestion only to cataphract. Feel free to comment about this idea on the other classes too, though.

Anyways, thoughts?

If you started as highlander and went cata at rank 4 it will really be a pain, but if you were a pelta>hoplite>cata then all skills should still work. Cata has extremely good damage well not as OP as the highlanders Cartar or Barbarian, but it has its own edge. Cata C1, earth wave is the best CC skill so far with 12 targets in range add the finestra buff from hoplite and you crits or even 1 hit most mobs.

But I agree with the slow movement when riding, it stops as from excelling in the mobility department. :smile:

you have a mount for faster movement, a long range spear with high damage and you want to hit while moving? Use them to your advantage.
Archers have to put alot of points in swift step to be able to move while shooting (and still have a huge penalty to speed), peltastas can move while blocking but have to sacrifice alot of damage for that (high guard) and you want to have it on cata for free. Play smart and you wont have these difficulties.

2h Spears have comparable atk to bows / 2h swords. It’s not higher. The biggest advantage of the cataphract 2h spear mastery is that you can now deal pierce type damage on normal attacks compared to 2h sword slash type damage.

Archers have extremely strong spammable skills and completely ranged attacks. They can stay away from danger while dealing incredible damage. All that while moving slower. Cataphracts can’t do half that damage, and they can’t even move while attempting to do so.

The range with spears isn’t that big of a deal. Swords have an wider shorter range attack while spears have longer narrower range.

Peltastas high guard is a completely different matter. They get attributes to deal insane damage with their umbo blow / rim blow while having a decent block value. While holding up C guard your DPS is zero. And quite honestly, being able to move while blocking with C wouldn’t make any difference against mobs, tanks would still have to stand still so the teammates kill mobs easier. I can only think of an advantage to moving while blocking if you were in PVP (because you would be able to dodge AoE spells and being able to chase after enemies while blocking).

I believe you haven’t played cataphract at all.

i have played against it as archer…

[quote=“mrshadowccg, post:4, topic:115151”]
While holding up C guard your DPS is zero.
[/quote]that is not quite true either: block staggers enemies for a short period of time that enhances Umbro Blow’s damage even further (if you manage to hit while they are staggered).

Well? I believe you have met jump attack. it would be the same as normal Z attacking while moving. I believe you were even able to dodge some of the skills because the cataphract had to stand still to cast them. While you as an archer would never miss heavy shot / oblique spam. And what were you expecting? To outrun chilvalry as an unmounted archer?

The two classes are way too different. Just because archers don’t get full speed movement doesn’t mean cataphract can’t get it too.

Ok, but how does moving while blocking change that?

Too op beacuse it is free and will allow you to better position enemies and you already have high guard for that (and possibly priest’s stone skin). Why give a base ability akin to auto attack utility of higher circle skills?

You can still attack with high guard and stone skin. It’s not the same as higher circle skills.

And yeah, it would give the cataphract a better positioning to attack before lowering his guard. But I guess that’s the whole purpose of the class? mobility? positioning?

Cataphract’s damaging skills are very lackluster when compared to other same-rank classes skills. He also only gets one skill at C2 and one skill at C3, while most other classes get at least two skills at C2 and/or C3. I believe it’s a fair trade having the extra mobility in exchange for that.

Cata have only 2 useful skills - trot, earth wave.
And I don’t want to spent loads of time grinding for c3 to try Rush.

Impaler - fun skill, sometimes useful for solo to disable monster. Autoattack damage is MUCH higher that this skill.
Steed Charge - remove cast time and it would become useful. Right now AA is much better.

Doom Spike - the worst skill of all. Huge cast time, huge after cast delay. AA is doing better damage.

And concirning mobility. Mounted speed is just a tiny bit higher than walking. Trot is a bit faster than dashing.
But dashing is actually faster because of stamina pills and root crystals.

In short, cata does not have some noteworthy mobility. And its damage skills are bad, except for earth wave.

I never knew hoplites could move while stabbing. I tried it and stopped the skill.

It is true that horsemen hit and run, but they passes as they hit. Or charge at enemies spear first (mostly killing real life people in an instant). But this isnt real life, in game to be more efficient in terms of damage you need to stop and hit them 'til they die. Imagine running at enemies from left to right. It cost more time than actually stopping and hitting them.

And also those skills that cant be use while mounted are in game design. There are certain limitation to what you can use and what can’t. Good example of this are skills of hoplite while changing weapons you can’t use finestra or spear lunge.

But then again, thigs in game ain’t final so yeah, they might change it. Like how they changed class tree.

Sorry for the long post. No potatoes too

They can’t move while using stabbing. I suggested cataphracts being able to move as an improvement to the class’ mobility.

Hit and run in the game also exists. Many cataphracts and other swordman classes jump back and forth over monsters while attacking to mitigate the damage they take. Obviously it’s not required if you’re fighting weak monsters, but when you’re in a dungeon where things usually hit hard for your level, mitigating the damage you take is important. Even if you’d be able to deal more damage standing still, sometimes you just can’t afford to just stand still (unless there’s a good tank taking care of the damage for you).

Yeah, that’s a big disadvantage to cataphracts while mounting. We can’t use all the skills from other classes. And cataphract’s skills can’t be used unmounted. That’s why I’m suggesting this buff to the class mobility. The bonus mobility wouldn’t provide great addition to our DPS (if any at all), but it would make the class unique and a lot more interesting to play with.

As a cataphract 2 I have to agree that about pure damage we aren’t the best.
But about mobility, please don’t complain, you are C1, so you don’t know yet, but if you take the move speed buff to lvl 10 you can have it almost perma and the speed is above amazing.
Also, if you get to rank 3, then you can have the buff forever (same duration than cd) and since it’s already amazing at lvl 10, I wonder how fast you can go with it at lvl 15.

Also, I think barbarian are better about damage actualy, because their skill have higher damage base, lower CD, and they also have more damage skills.
But in terms of late game, the cataphract will be able to pick other classes at higher ranks, so they can catch up about damage, but they will keep their imba mobility forever.

Cataphracts are late bloomers, their skills scale with level. ie: dooms pikes = 4 hits at level 10, and earth wave = 6 hits at 15. Not to mention the synergy with dragoons and having better weapons in the future.

The base movement speed is definitely lack luster unless you invest heavily in trot. Maybe they are saving some room for mounts that give bonus movement speed in the future. the game is still in its early stages with more things to be added/improve.

45 cataphract points:
15 on earth wave
10 on doom spike
5 on rush

and that leaves you 15 points to be distributed between impaler and trot.

Being able to move and attack is pretty much QoL improvement, like you sad the speed is marginal when comparing stationary attack vs jump attacks so being able to “hit and run” won’t make much of a difference.

Picking Highlander as your c2 rank is indeed a mistake, sure you can level a lot faster than the people that picked Palesta but Palesta would be more beneficial for end game partying.

Swash buckling gives you bonus hp, and you can level attributes that improves your def and survivability. Being a highlander only gives you a slight edge in the beginning, especially if you plan on taking the dragoon class at later ranks

Do you want me to KS people even more with Cataphract? Lol, are you serious? …

just cause you are immature doesnt mean all cataphract players are immature