.
As we all known, ToS EXP curve isn’t the best. IMC tried something new, but I think their idea of non-linear progression hurt the game more than they predicted.
I’m here today to show some data using sources as TOSBASE and WIKI, to understand how base lvl progression work on ToS and propose some ajustments with backup data, calculated by myself.
DOWNLOAD: BASE EXP - TREE OF SAVIOR * For better understanding, use Notepad++
GOOGLE DOC: BASE EXP - TREE OF SAVIOR
NOTES:
- EVERY RESULT IS ROUNDED UP.
- OUR CBT2 WAS USING 3x RATES, AND IT’S NOW AT 6x RATES BECAUSE OF THE EVENT. ( KEEP THAT IN MIND )
- I’M NOT ARGUING ABOUT GAME DIFFICULT, HARDCORE NOR CASUAL PLAYERS.
- NO ONE IS SAYING THE GAME IS HARD THE WAY IT IS, JUST SLOW.
- I’M NOT SAYING I KNOW HOW TO MAKE A GAME BETTER THAN IMC, JUST TRYING TO IMPROVE THE GAME BY OFFERING BETA-PLAYER PERSPECTIVE.
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PS: I will try to do the same about Class EXP, since I think it needs the most.
- I post it on Feedback, because I think it’s a solution to a issue rather than a simple suggestion.
