The current story of the game right now is sorta lacking in many departments such as character development, lacking of feel/excitement in each major part of the story/climactic end, and many more which I wouldn’t further delve into.
So with that in mind, I would like to a suggest a number of things for the game’s story-writing in order to give it more life through its hidden potential.
Things like:
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Mean masterminds of true evil who you would truly hate and would love to beat in a fight yet they can’t be killed(storywise) yet.
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A grand quest for each map set. This could be a part of the whole storyline but could also be a grand side story adventure. This would of course, require the player to embark on an adventure in order to achieve an ultimate goal.
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Legendary/Lorewise dungeons. Because who wouldn’t want to conquer such dungeons and be called legends for clearing it? This could be anything that was mentioned in some part of the story and is greatly feared by many. And of course, this dungeon should live up to its name by being extremely hard to clear without proper group of people/friends to challenge it + equipment.
To further spice it up, you could add leaderboards for clearing this the fastest/least damage taken/least deaths/and etc.
So far these are my thoughts, I do hope this helps make ToS a great game in the future!


(and the main story in my opinion was above average)