Tree of Savior Forum

Stories of pain

I do not know what you expect to read upon opening a topic like that, but I intend to stick to the title.

Don’t get me wrong, I love this game… like a girl who still loves her abusive boyfriend. At least that’s what I imagine it to be, politically correct to say or not. While I never understood this behavior I guess my thanks go to Tree of Savior now for granting me new insights what it’s like to hope for better times believing “it’s not his fault”.

While this list cannot be comprehensive in scope, that undertaking would be just too much, it grants a little bit of an inside perspective of what playing is like for some people.

Here we go…

Number 1 As I am in town, seeing some collection boxes in my inventory, I decide to add them at the NPC and fill in the items. I add about 10 different pieces into their slots, accepting the warning message that they cannot be removed once added and wonder what they are talking about because none of them disappeared. Until I get to the Desert Chupacabra Ears with +28 Ice attack. A highly sought after and expensive item, the only one I really did not want to lose. Chances are you don’t know what it’s like to kill over 2448 Desert Chupacabras and spend real life money for adding an enchant that makes some numbers popping up on the screen slightly bigger. Now let me say clearly here what the problem is. The problem is not that they vanished after giving a warning message - it is that all the other items didn’t. It’s consistency… leading me to believe something that’s not true. It’s lying. I’ve been cheated.

Number 2 The last boss to fight before entering Fedimian on the Orsha storyline has a lot of knockback. That’s fine. He just serves as an example for many other instances. It’s not about the boss, it’s about lag - and skills not firing while standing frozen in place anyway. I’m a caster so when trying to put out some damage I am standing still, for just those few moments when the animation happens and shortly thereafter, or… if there is lag - for quite a while. Sometimes I hit my buff button (Quickcast) and stand there, arm raised high, for 5 seconds - frozen. Afterwards I’m still not buffed, because of the lag. I have to do it again. In a boss fight where you want to do damage and have this happen with damage skills… with a lot of knockback and never being registered in the place you see yourself standing at on the screen in relation to the boss results in… well… 10 minutes of just flying around, dying slowly, while the boss hardly takes any damage. It’s the most frustrating experience imaginable. I had something similar happen in the mage tower with another boss. Right as he died after the longest, arduous and painful 10 minutes of battle, the servers went down. I logged back in and had to repeat the process but with one difference - now the connection was good. I downed him in less than a minute, it was an enjoyable breeze… easiest thing ever. Now how is that for comparison? So this one is not about knockback, but lag that makes the game unplayable. I’m not talking about peak hours, I’m talking about anything that’s not between 2am and 11am which, unfortunately, are also my favorite hours for sleeping.

Number 3 Rubberbanding. It goes with #2 -lag- but needs its own subject. Afterall having run every path 3-5 times, getting pulled/teleported back to the place you just were a few moments ago… just adds this extra to exploring an area - or doing anything. At all. I don’t know whether you know what hardcore rubberbanding feels like or does to the game experience. So let me tell you: It breaks it - utterly. It’s hard to do stuff with people as they are always much quicker and… in a game this fast paced… have little to no patience with slow pokes. Sometimes you try to get away from a boss, a zerg of mobs, whatever - and you are pulled back to it/them again and again and again for this slow and painful death in total helplessness and frustration.

I hope you enjoyed these stories as I will stop at this point, leaving the option open to add some more later on.

Thank you for your time and have a nice day.

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why the hell would you put that rare item in a collection or even try to drag that item to the said collection to which it belongs to?

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To answer your question I just quote myself:

“I add about 10 different pieces into their slots, accepting the warning message that they cannot be removed once added and wonder what they are talking about because none of them disappeared.

never experienced adding items on collection and then not disappearing. materials though, i think i experienced them not disappearing after adding them to collection.

you were warned though. curiosity killed the cat.

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Materials dont disapear duo an bug.

But quest items, equip and gems do.

^^

YOur loss.
Hope you have better luck next game if you decide to leave.

The translations are still whacky at best … its a beta state game xD.

Humans learn through experience. If, on 10 instances, I see a certain result I assume this to be how the game currently works - bugged or not. It turns out the bug is around stacked items. Single items disappear while stacks remain. Single materials or recipes disappear while stacks of them remain.

As I pointed out in my original post the problem is not me losing the item. It is consistency - being taught something on numerous occasions and then getting stabbed in the back.

It’s just an item. The loss hurts momentarily… but it’s not game braking, unlike the other two points I listed.

Having the “flow” utterly destroyed by connection issues and getting tortured by the inability to act within the game world, in accordance with what’s happening on the screen, that’s the real problem here. Why focus on anything else?

Still totaly not out of beta state.

HAsn’t had any fixing in performance since a long time ^^.

Rubberbanding happens mostly. When the player count peaks or lots of animation and numbers pop up.

It’s all things that are on a list, it’s just not as important as bots… or engame tasks atm.

Still each instance of your 10 instances as experience weren’t of the same type. Best case scenario you added at most 9 items that can be stacked i.e., consumables or materials, nothing else) which couldn’t have been gems or equipment since they don’t stack then on the 10th one you added the chupa ears. So you never once had experience of adding gems or equipment to a collection which invalidates your point that humans learn through experience. Cause if you have added a gem or equipment at least once prior to adding the chupa ears, you would’ve known that the warning was real.

The bug/inconsistency on adding stackables to collections is real.
I’m just engaging the discussion just so you can feel relieved or more frustrated. :stuck_out_tongue:

Also i agree withe #2 and #3, the lag is real, the inconsistent fps drops are real as well. But then again, I don’t have the best or the internet speed that I want. :frowning:

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lol, thank you for engaging in the discussion :grin:

The point you present, meaning it not having been items that didn’t vanish, is valid. I argued around the pop up warning though - that items cannot be removed once added… and I did add lots of items while still keeping them. Bug or not, this is how it went.

The ears are gone and there is nothing one can do about it. Nobody will care because (a) It’s not their item and (b) It’s just some pixels on a screen.

I think this is all that can be said on the subject.

Here we continue…

Number 4 Exploration. These big maps that basically have to be run twice along the outer edges to get those 3 exp cards for the 100%. No wait. 97,x %. With absolutely no hint on the map where a tiny corner could be missing. Are you serious? Talk about a waste of time.

Number 5 Team storage. So I thought I’d make a new character… and give him a few things to ease the beginning, right? This is how things work in MMO’s - you struggle once, get a toon to the top and then have it considerably easier with every other. No wait. Transferring a weapon and an armor set - 5 items, requires me to relog 5 times, losing 5 potential and 5 of my 30 trades for the month. Wow. Talk about pain. Especially losing potential for a team storage transfer is a big nono. No, no, no. The argument that one could expand a slot for 200.000 silver and therefore “save” trades is besides the point because that is way too expensive even for my lvl 150+ wizard.

Number 6 Dungeons. You can either go through the trouble of finding a party, where then 1 or 2 members can’t enter since they’ve reached their limit - which the team only finds out once everyone else is inside or you take the party finder tool, to end up without any healing… cause this is just sooo much fun.

Number 7 Trade restrictions. Again. My new toon got to level 100+ and I wanted to equip him with a nice weapon… but of course he does not have the silver to buy anything - and as I cannot give any to him, well… okay… I decide to buy the recipe, intending to sacrifice another trade with the team storage and it’s all good. No wait. After spending 120k (which is quite a lot for me now) I get the message that I’ve exhausted my trades. WHAT?! Checking token benefits… there are still 16 available. So it’s something else. A bug? No… looking at the recipe… first it says “tradeable” and then “untradeable”. That makes sense. I guess you just hate people having alts - at least that’s what it feels like. What. A. Pain.

Stories of pain…

never being able to hold favorite loli in my arms…

Reply press R to pay respects.