Tree of Savior Forum

Stone shot delay is the same as fletcher skill delay?

hello, i’m actually making a fletcher but i’m quite worried that i won’t be able to stand the skill delay that afflicts this class, after asking many fletchers in game(thx guys) i understood that the delay is related to having to use items(arrows) ,that it depends on the ping to server, and that the more a server go on without maintenance the worst the delay is.

This made me even more worried and while playing on my QS i realized that i had stone shot, a skill that uses an item(stone) and has no cd! so the question is, does stone shot works the same as fletcher skills? is the delay the same? i never used stone shot much so i don’t know how it was in the past but i tried it today and it works good i guess:
skill>character stops>animation>free to move
time used around 0.5second

but we had a maintenance yesterday(or was it the other day? w/e) so i’ll have to try again some time after a maintenance. what do you think?

i’m also thinking if this is the way IMC wanted these skills to work, i mean oblique shot, split shot etc works even while you move while stone shot/fletcher skills require you to stand still. if this is because of a ping/server problem…well that’s very sad

Barbed arrow execution time becomes worst with high ping (min. 0.6 sec, with high ping around 1,2 sec?), but you can jump to lower the after cast delay as I show in the video, but its pretty boring sometimes.

Magic arrow has 1.3 execution time, cancellable after 1 sec, etc, You can see the timers on the skills in the video.

it affects every class, not just fletcher. fletchers just happen to complain about it saying its only a fletcher problem.

its not as big as a problem for fletchers as it is clerics, trust me :sweat: