Tree of Savior Forum

Stone overpower shot

10 seg ranged stun
Without cast, animation, need to aim or cooldown.
This should be nerfed.

that skill is good? lol i was thinking that if anyone goes machine gun it’ll be definitely skipped.

Just as you said, in a machine gun build it should probably be skipped.
On the other hand, if you are aiming towards a PvP build centered on locking down opponents, then yeah the skill starts to shine.

What the OP doesnt seem to understand is that you have to reach QS3 to get the 10 second stun. That’s alot of work, especially if you are geared towards PvP since you could take other skills or even classes that helps alot more in PvE, making the grind/questing not as enjoyable. Another thing of note is that it’s only semi-spammable. Having to gather rocks(ammo) for it to work can be bothersome, since the rocks weight alot you never want to have more than 10-15 on you. Also, the skill gets increasingly SP-heavy as you level it up, adding another limiter to it’s spamming ability.

Without even trying to analyse the skill, going all QQ on a uncommonly used skill and demanding a nerf, I feel bad for even taking the bait. But oh well, too late now.

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lols well no wonder he didn’t reply at all.

Insta-win in duel is OP, IMO.
6 secs in lev 5. (QS1)
10 stones is a 1min stun. (10x6)
Its spammable as auto-attack

I do not think that is healthy in a MMO.

(english is not my first language)

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you think that bad?

Try Wizard… that Freezes/Sleeps You for 15-30 seconds… while their Sorc Pet is wooping your face… >.> and it takes couple actual hits before you get out of the freeze or sleep

Let me remind you, it has a CHANCE to stun. Even if you spam 10 times Stone Shot, there’s a chance that none of them actually triggers the stun. While semi-reliable most of the time, it’s not like you have 0 chances against somebody using it. It’s not an insta-win as you claim.

Just as LordsOfSkulls said, wizard has some pretty sweet hard CC that had a way longer duration and is more reliable. Heck, even Hunters have a way to lock down an enemy because of Coursing. At lvl 10, the skill allows you to hard CC a single enemy for 25 seconds, reducing it’s defenses, allowing you to crit more while also dealing pretty good damage per tick for the entire duration. I’ve been able to shutdown and kill players with this skill alone.

This thing is, we have to keep in mind that so far this game isnt geared towards PvP…yet. Other than guild wars, I have not yet encountered any other PvP centered activities. It simply does not seem to be the focus of the devs, which is okay for now. Another thing to keep in mind is the design. The game is based on ā€˜ā€˜make you own class’’, meaning that specialization is gonna occur and that’s okay. A PvP centered build is probably gonna wreck a PvE focused one but the contrary is also true, good luck at world bosses with that unusable stun of yours.

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I have this skill at lvl 5, 7 using grand cross, and its a OK skill, not ā€œOMG insta winā€. unless you have a decent SP pool (few archers put points on SPR)you will be out of sp to use any other skills after some shots, the damage is not high too, even if its scaling with your attack, also I would say that the stun chance is around 30%, not 100% as you imagine. I can keep going and say that u must invest a lot of points, because to work fine u must take Picking Stone at least in level 5 or 4, unless you think is viable to pick a single stone each 5 seconds, also the description of the picking stone is wrong about the CD, from level 3 (I think) the skill CD is 8 seconds, with grand cross I have lvl 6 picking stone and take me 8 seconds to pick more stones. Each stone weights 70, so no, you cant walk around carring a lot of stones without being overweighted.
The skill is far from being OP, but the description of the skill in the official site of Ktos already says it has a 15s CD. We must wait to see if they will implement this nerf here.

level 1 is enough lol

I believe the only thing adding cooldown time to Pick Stone is the attribute. it’s either a 5 sec cooldown but a random number of stones (1 to skill level) or 8 second cooldown but you have a static amount of stones per use (a lvl3 PS will always grab 3 stones, a lvl10 ten stones, ect)

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oh that’s why then, thank you.

Anyone know the chance to stun? Otherwise it’s just a mediocre skill that becomes somewhat obsolete in late game PvE/PvP.

That’s a good question actually. broze_limac above mentioned it being 30%, i personally believe it’s more around 40% but I cannot remember where I found that info so I’m probably wrong.

Even if it was 30%, it’s still a decent chance to stun. You could keep it a level 1 to keep the SP cost low enough to spam it a few times to get a stun without it denting too much on your SP pool. It’s still 6 seconds, which in PvP can become quite lethal, so for that part of the game I’m guessing its a decent skill to have at least one point in, plus it hits as a striking attack thus adding some additional damage versus Plate-wearers. In PvE…Yeah, it becomes obselete fast. It’s fun when you are QS1 but it quickly loses its place in the skill bar as alot more interesting stuff opens up.

i still think 5 vs 5 = team work wins… and in guild vs guild = zerg wins…

no matter what abilities you have X)

I agree with @LordsOfSkulls about 5v5/GvG.
But in a duel, each skill, each damage tick or mechanic is very important.
6 seconds is more than required for killing someone in 1v1.

Think with me:
Stun (QS) + Invisibility (Scout) + Damage (Musk)
Even a ā€œperma-frost cryoā€ needs to see a target.

A MMO is not only PVE and Mass PVP.

1v1 duels should really not be a balance issue with so many classes. pvp should be balanced towards 5v5/gvgs

1v1 duels shouldn’t count, the classes weren’t meant to be equally balanced on pvp, try dueling a pure support cleric with a PD in his build, goodluck stunning him with his almost permanent Bloodletting and his 15 tiles of heal, but guess what, he can’t kill you too since he was made that way

some classes have too much advantage over some in terms of 1v1 that comparing classes based on their 1v1 performance wouldn’t be fair

and look at the kToS PvP ranking, this is old but think about it, not a single archer on that ranking

Sparring with friends is the most amazing thing in MMOs. (IMO)
If stone shot is bad in pvp/pve and problematic in duel, they can just remove or nerf this.

Its ok to PD, but look to swordies/wizards, just nothing to do against a stun from a invisible enemy. (QS1 - Scout 1)

Dispeller scroll?
Stone shot dont have cd (iToS). :frowning:

this games mechanics are not balanced on duelling…