Tree of Savior Forum

Steam rating dropping fast

I always thought you had to play a minimum amount of time to review. It’s weird to me that steam lets these guys post.

Uh… I had to read the 23rd negative review to find one of those 0.1 hour reviews. In the process, I saw a bunch of 30-40 and even a 200+ hour negative reviews…

People paid thinking its a complete game, while some gamed have trade restriction, despite being successful, it might never work in other regions. Look at PSO2 for example, it works wonderfully in JP, but it is pathetically laughable in the SEA version with extremely slow updates and cancerous resellers taking advantage of the trade restrictions, from weapons at 10mil to HAIRSTYLES costing over 500m, cuz i r japanis cuti3. And moneysoft is known to be trash, updating the server exclusive RNG-Rishfags-only costumes with overpowered stats to “reduce” monster damage that they significantly buffed on purpose in order for you to buy them

Look through all of them.

I saw tons up to a few days ago lol and regardless, those shouldn’t even exist because they havent played.

But I guess steam allows it because they download it so idk

I mean… the game’s image is what it is (and it’s not like reputations don’t have some aspect of truth to them). Do you think your every day game consumer knows what you know?

I see some extremely worrying trends in this game’s monetization so I can sympathize somewhat with where those ‘f2p’ kids are coming from.

We need to continue pressure to make sure imc does not introduce more cash for stats type items. With the reviews going south, I fear they will go for the “cash out” strategy. At that point? I’m out.

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Yeah, I know people don’t much like the pay wall on trading, but I’ve seen a lot concede the fact that it’s not terrible and it’s the combo that sucks much much more. Even paying people are screwed. I agree, though, even just having the trade on the token is pretty terrible. It’s killing the multiplayer aspect.

Definitely be negative soon. I try to forgive their faults because releases are difficult, but it keeps getting harder.

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I agree. Beyond my circle of friends who play Tree of Savior, I have a hard time selling the game to other people. I want to hope for the best, but IMC is going to have to push one heck of an update with a very long-winded transparent announcement to win me over.

I was curious about your claim, so I went ahead and counted the number of negative reviews (ranked by helpfulness) and looked at how many played less than 4 hours.

I counted ~17 (it was a very quick count) of these < 4 hour reviews in the first 115 negative reviews… (15%)

So yeah… this problem you’re describing is a minority. Most players have played a lot and see big problems (and they would be right!)

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i feel like as long as they work with the people the game will turn right around but thats if they do

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Spammers Gold + LAG + Delay + BUG, I forgot something?

:rage:

However PSO2 was built on the mindset that you yourself farm your materials/rare weapons, and the game reflects that as you take those Emergency Quests on VH/Expert. You can do your thing in the game, and since you can tell what drops are before you pick it up, you don’t necessarily need trade in PSO2.

This game was built with trading in mind, but at the last moment they simply got rid of it. It’s not that the game has to have trading, it’s that the game isn’t built for the method they want to implement and it was done too fast. And now it’s wonky because the game doesn’t know what it wants.

I love the game, and perhaps I may be a white knight. Grey Knight, perhaps? Honestly I don’t even know. I’m willing to do what I can for the game, but I only help those who want to be helped. But I’ve learned that if I heavily dislike something and it pains me more than I enjoy it, I’m going to ditch it. We’ll see how it plays out.

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I hope it will go down even more, so they start listening to players. We want open trade, we want to help our firends, and we want to enjoy a game that is more worried with our fun then with our money.

I wonder what would happen if the servers crashed on late friday as IMC seems to be gone over weekends. Would the server be down all weekend then… :confused:
On the other hand dead dungeons mean dead end, it’s similar. Maybe the reviews get the game downvoted to oblivion so that IMC actually starts caring. The game is good, the management horrible.

This game is amazing but unfortuanly the customer service and basic foundations are just crumbling atm. I really hope this company turn things around and have the players have good experience. The lag, the bots, the server issues, the urgency of fixing issues and the whole framework of the game. This game was in korea for a long time and have multiple betas but it seems they don’t have the staff capable of handling an mmo before or handle their cashshop and benefits well either.

I just hope they are attentive to feedback in a proper manner and maybe this mmo will be the one everyone will be waiting for.

But PSO2 doesn’t even hinder player’s ability to actually trade items since the visiphone is freely used by both premium and f2p players.

Plus, PSO2’s end game weapon tier which is at 13* star rarity can’t even be traded… You either get it as a rare drop from a boss/Event or you get the materials for some of them (which is exclusively can’t be traded either but you can however acquire them from doing specific missions with enough patience).

Also let’s not forget that almost every cosmetic item and Lower tier weaponry and armor that are below 9* star rarity can be sold in the visiphone shop in which even F2P players can access or even set up shop from obtaining a free ticket from the FUN shop scratch.

And the main selling point from PSO2’s cash shop are it’s cosmetics almost every month and certain “Noble affixing items” from trying your luck with scratches (gacha).

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Then you must know nothing about PSO2.

You can easily trade there with shop passes via market that you can both get easy and you won’t have any limit to trading and player to player trading is not important there as you gotta get the stuff you need yourself.

p2w part is that you can buy better weapons and armor via market, but not the best, worst case with 1 month of prem you can get so much prem passes you won’t ever need prem again to buy any (but the best) weapons. Btw you can’t take a shortcut to top weapons with p2w.

Cash shop stuff is all available via market trading and it is in both great supply and demand so the market is always alive, that means you can get anything, and because people sell cash shop stuff to get fodder for enchanting their gear it means there’s always exchange between f2p and paying players. It’s a very nice system. Has no PvP tho.
TL;DR: PSO2 is a game where you wont feel forced to pay. ToS seems to be quite far from it…

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Same here,actually.For many reasons I’ll stick with this game as long as I can,but that makes it more heart-breaking to see what’s happening right now.I really don’t get it at all.From both versions of the game,it seems like players have made it clear what they do and don’t like;and yet we’re basically watching them commit suicide.It’s a huge disaster.

Also,if they honestly just need money,why did they not add another way to purchase more TP? I know plenty of people who are content with the game now and want more TP,but aren’t about to buy another pack [or they can’t].Nothing makes sense anymore.

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Transfer talt to alt, instant silver

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I kinda agree with “Mixed” honestly…

If silver sellers know they can get away with spamming when they paid real money… You bet they will be in even more numerous force when it hits FTP. Shutting them down hard and early would send a message right? Not a welcome sign…

If the amount of people who actually spent money on the game to play early can’t be supported by their (I’m guessing virtual) servers, how do they expect to serve everyone who is gonna be playing when it hits FTP?

If the monster spawns happen once every one-two minutes, and so many people are playing that pretty much every area is camped and destroyed by other people’s AOE abilities as soon as they spawn, why do they think you buying a limited time EXP booster is worthwhile? This is another reason I was highly against the mobs being spawned in zones. Should’ve gone oldschool MMO on it. Sadly ever since 2004 mmos have turned to crap and adopted stuff like that.

Begging for likes in town just makes me want to cut all those people down. And already starting to see shops set up. I’m just imagining all the annoyance that will be around once FTP happens and the floodgates open. It’ll be like walking through Pront again, laggyness and all.

This game has good points but there is tons of BS at play. It’s like looking at art after several people used it as toilet paper. The image is harder to appreciate and smells.

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