Hello Everyone I’m player have to testing in CBT and play OBT soon. I feel trouble about status in game because “Dex” is unbalance for me. I think someone have feeling same like me.
This is only my suggestion for change “Dex” status in TOS. If you have another idea you can reply in my post or create new suggestion. I think all feedback is pretty good discussion for dev this game.
The first I think “Dex” should rework and add “Agi” for balance this status this my idea.
Str
- Increses max physical damage
- Increses min physical damage
- Increses critical damage
- Increses weight limit
Con
- Increse max HP
- Increse HP recovery rate
- Increases critical hit resistance
- Increse shield block
Agi
- Increses evasion
- Increses block penetration
- Increses status effect resistance
Int
- Increses max magic damage
- Increses min magic damage
- Increses status effect damage
SPR
- Increses max SP
- Increses SP recovery rate
- Increse magic defense
Dex
- Increses accuracy
- Increses critical hit chance
status effect have damage example : burn, poison, bleeding (some abnormal status you can specific fixed dmg or can’t resistance).
I have add status effect damage because maybe new class have more skill debuff(chill(skill cooldown longer), Disable skill, Disable recovery and etc.) and I think It interesting If play full debuff class and I think boss should affect status effect. (Boss should have weak status effect and stronger status effect).
For Paladin skill I have one suggestion only I think skill “Conversion” ability is very useless. If change ability “Conversion” to provoke one enemy. I think it better because Paladin is tanky but don’t have skill provoke monster.
Sorry for my bad english and thank you for comment.
Thank you Source
http://wiki.tosbase.com/wiki/Stats
http://wiki.tosbase.com/wiki/Status_Effects
