I start this topic to give my feedback about stats in TOS.
STR = 1 dmg on auto atk and physical dmg skill
INT = 1 dmg on magical auto atk and spell dmg skill
This two stats are completly obsolete.
Actually, Wizzard, Archer, Swordy, are totally better by playing full SPR.
With a Mana pool and a Mana regen similar to the Infinity :
Wizzard classes have like -100dmg(and litle bonus dmg) if they don t have 100INT on all their skill who make 1400dmg+, but they have infinity mana… (so the INT stats can really be ignored)
Archer class I think have to be normally STR/DEX/CON/SPR are better when they up SPR/DEX/CON (SPR for infinity mana / DEX for crit rate x1.5 / CON for little hp) because :
Archer can flood Oblique Shot ((STR + (446dmg + 1% up to 100)) - They lost only 100dmg if no 100 STR but if they can use the skill just one more time with a little SPR they win 446dmg+100%=892dmg (and SPR give them more than use the skill one more time ^^)
Ranger can flood Critical Shot (+50% Crit Chance) (STR + (381dmg + 1% attribut level up to 100)) - Same… and x1,5 if critical strike. 
Fletcher have 3 arrows 3sec cd (1 arrow by sec, and you can flood this skill, each deal STR+1400dmg and can crit x1.5) (yes so you will take a little DEX for hope crit)
Swordsman can flood Thrust (STR + (265dmg + 1% attribut level up to 100)) - Like Archer why up 100STR + for 100dmg if you can flood 50times more 265+100%=530dmg with SPR stats…
TOS have no coefficient for STR INT stats (actually this stats give flat dmg and little dmg bonus that can be ignored)… I hope this will changed after the beta, or all of us will have to up SPR without any personal choice in their builds…
And a lot of class will not be played cause of High Cooldowns…
All skills dmg formula need to be reworks. Have low base dmg and unique STR/INT coefficient…


