Tree of Savior Forum

Stats Problems : SPR & Underpowered STR/INT

I start this topic to give my feedback about stats in TOS.
STR = 1 dmg on auto atk and physical dmg skill
INT = 1 dmg on magical auto atk and spell dmg skill
This two stats are completly obsolete.
Actually, Wizzard, Archer, Swordy, are totally better by playing full SPR.
With a Mana pool and a Mana regen similar to the Infinity :
Wizzard classes have like -100dmg(and litle bonus dmg) if they don t have 100INT on all their skill who make 1400dmg+, but they have infinity mana… (so the INT stats can really be ignored)
Archer class I think have to be normally STR/DEX/CON/SPR are better when they up SPR/DEX/CON (SPR for infinity mana / DEX for crit rate x1.5 / CON for little hp) because :
Archer can flood Oblique Shot ((STR + (446dmg + 1% up to 100)) - They lost only 100dmg if no 100 STR but if they can use the skill just one more time with a little SPR they win 446dmg+100%=892dmg (and SPR give them more than use the skill one more time ^^)
Ranger can flood Critical Shot (+50% Crit Chance) (STR + (381dmg + 1% attribut level up to 100)) - Same… and x1,5 if critical strike. :blush:
Fletcher have 3 arrows 3sec cd (1 arrow by sec, and you can flood this skill, each deal STR+1400dmg and can crit x1.5) (yes so you will take a little DEX for hope crit)
Swordsman can flood Thrust (STR + (265dmg + 1% attribut level up to 100)) - Like Archer why up 100STR + for 100dmg if you can flood 50times more 265+100%=530dmg with SPR stats…

TOS have no coefficient for STR INT stats (actually this stats give flat dmg and little dmg bonus that can be ignored)… I hope this will changed after the beta, or all of us will have to up SPR without any personal choice in their builds…
And a lot of class will not be played cause of High Cooldowns…

All skills dmg formula need to be reworks. Have low base dmg and unique STR/INT coefficient…

6 Likes

While I think this is a valid point to bring up, I’d prefer the wording that INT and STR are underpowered. Calling SPR overpowered makes it sound like you’re calling for a nerf to it, and I think we both can agree that this would likely cripple a lot of classes if we nerfed SPR instead of buffing STR and INT.

Agreed otherwise, though.

6 Likes

About stats, I think it would be better to increase the FOR bonus , INT and CON . The regeneration of hp is very low,

Yes, thanks you, I have change my title, effectively, the problem is not SPR a lot…
It’s a combo between the infinity mana SPR give, low mana cost skills without CD & theirs high base dammaged without STR/INT dmg coefficient who make this skills too strong and make this 2 stats underpowered.

Since you gain 10% bonus INT and STR with each Rank you get, starting from Rank 2, those stats will scale harder into late game than the others.

IMC has plans for Rank 11 classes. If it becomes true, we will have 100% bonus INT and STR at the cap, pretty meaningful, imo.

Yeah, kinda agree. At the moment i prefer to kill mobs with auto-attack instead of spamming skills, i really don’t like the absurd cooldown times on skills either, and the SP takes SO LONG to regen, even when i’m resting. It would be cool if we had some way of leech or regen per kill SP back. Archers NEED the skill spamming or they fail miserably (at least early-game) on killing stuff, specially bosses. Swordsman are the most powerful class right now because they don’t actually need to rely on skill spamming to kill stuff. Cleric, Archers and Mages in other hand tho…

Not particularly true for wizard. You cannot go pure SPR because you are still limited by cooldowns. It is pointless to have infinite mana if you are limited by cooldowns. If cooldowns are a limiting factor then you will want to ensure that each cast deals as much damage possible per cast. early game, the ability to have more mana and sustain is important but hit late game where you have 200 int vs 200 spr, spirit loses more and more value. You only need 1 cast to kill an enemy vs 5-7 cast at 200 spirit to kill an enemy. I rather stick with a healthy distribution of int and spirit.

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Totally agreed.
Also, some attributes are really messed up. There is a hoplite attribute that scales with INT, like…wtf
Much of the skills are messed up too

Soramaru is right. You dont balance game stats based on first few lvls. Spr is better now but on late lvls? With coldown to skills? We will see…

Im not sure about the damage calculation but I have ckecked my wiz getting 13 Magic Atk from 1 INT (from 119 to 120). If im right, still INT or STR worth for great damage.

imagine the elementalist Meteor lvl10 (400% of ur mag atk + 3229 mag atk + 1% up to 100) @.@

I have not cross checked the database on damage calculation. Just adding up on what i saw while playing :smile:

Why should anyone get spirit when they’re just going to spam mana potions for infinite mana anyway?

4 Likes

IMO, the most efficient status is CON, because the amount of HP it scales alongside with levels is monstrous, while you need just a few points to make it work well.
INT is the most underpowered status of all, while STR at least gives to you Crit. Dmg. SPR lacks in regen of SP, it needs an improvement.
I think that the most balanced status is DEX, it gives to you accurace, chance of crit (important) and dodge. It gives physical classes dps and defense. Everything that DEX use are % chances, and the chances are pretty good.
The problematic Status are INT and STR. They just don’t work like they should.

You guys are only thinking about PvE…
In a 5vs5 match or future wars, I couldnt care less about ppl with LOT of spr, they will be bursted down so damn easy and have low damage, plus with you want SP you can easily spend money to buy the biggest potions and spam it…
Go and try with your spirit build to make a PvP and see how it ends, it will be like the KR pvp, lot of players saying “that class is OP, or that class is too bad” but the main problem is that they have a PvE build like the one u`re suggesting full SPR, and cant even play properly.

If you didnt had the chance to test ir urself, go to youtube and watch PvP videos, lot of people are like nothing at pvp, they can barely do damage or still alive.

Saying that SPR is OP just because gives you SP… I can even describe how dumb it is

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Have you actually played this “late game” or are you making this up? Because i can tell you right now 200 int is not the difference between 1shotting or 5-7 shotting.

You also bring up cooldowns, of which you get more and more as you level up and advance jobs (which means more skills, more cooldowns). Unless by Wizard you mean literally Wizard Wizard Wizard and no other class advancement, in which case you have like 3 offensive skills. But hey, even cycling these with auto attacks inbetween you still run outta SP like nobody’s business.

Define first few levels - because this game has 250 right now (and will have much more, since they reduced it last minute for this beta). You’re right though, you don’t balance stats around the first few levels… or the late ones. This entire problem exists because of the linearity in stats and just about everything else in the game (i mean come on, damage = atk - defense? rofl)

Anyway, i’m not saying 200 SPR is the way to go, but the entire stat system needs an overhaul. (Not sure who thought it would be a good idea to dick wizards out of a 1.5x damage multiplier when everything else you can possibly get is flat).

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@meiohjp i have actually. if you search my old post, you will know that i have been around here for quite a while and i also did a review for linkers and sorcerers when the game is still in early betas in korea. 200 int is like 200 matk ++ and it’s kinda like fighting without your staff (or even more if your staff is kinda weak in magic attack). so yes i will say 200 int is a considerable amount. at 50 spirit i seriously rarely run out of SP to be honest. I only start running out of mana when i went sorcerer where the summons stops my SP regen and drains it every second.

p/s I am not saying you must go full int/str btw. i am just saying its irrational to go full SPR. as @RiverSpirit as already pointed out. CON is a very good stats and we do have clerics/elementalist (in korea) going CON and capping SPR at 50 or 60.

STR and INT are not underpowered. It makes a huge difference for me at level 110.

Nowhere did i say it wasn’t a considerable amount, just that it’s not the difference you implied. And you have to agree that “considerable” is a somewhat weak definition for 150~ levels (accounting for the rank bonus) worth of stats, right?

Point in case is, INT and stats in general need to have more intricate scaling to accomodate all levels and amounts of gear. Under the current system of 1+1 = 2 however this is impossible. Whoever thought dicking wizards out of a 1.5x multiplier in a game where everything else is fixed is a genius.

In short, stats need to scale better and more importantly skills need to account heavily for such stats (meaning mostly % values instead of the fixed fest we have right now).

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should had read this post before. add STR and INT for damage are kind of useless for now. flat 100 - 400 damage are worthless. i kinda regret it adding STR and INT playing cleric. CON and SPR are the best stat to raise, and some say SPR give natural resistance to CC attack. Is there any proff for this hidden SPR stats ?

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Existence of mana pots makes SP regen of SPR is pretty useless, only the fact that this stat also hives Block Peentration and Magi Defense makes it OP.
I currently have 6 spr and have no porblems with manapool lol :smiley:
Anyway main stats should give more than just flat dmg increase.

STR is only underpowered for Swordsmen because our crappy skills don’t scale and Wiz don’t need another buff, they do enough damage as it is.