Should be a 20% ~ 16% patk improvement over 1h hammers based on your enhance/trans values. (The higher trans/enhance the lower the benefit?) But that doesn’t take your other patk into account.
So arguably a higher benefit for dex/spr builds?
The matk benefit is a lot lower though, and rods have better matk than 1h maces to begin with. So 2hands are best used on physical or minion builds (which lack other dmg boosts).
Kind of, I’m lagging behind r10 info atm as I wasn’t active for a while. And I’m not as knowledgeable as I’d like to be, but the usual IMC shenanigans make that rather difficult for anyone. (bugs, misleading descriptions, stealth nerfs or buffs with unintended side effects etc etc.)
Spr can still work, you got Zalciai for 1.5 crit atk per spr and Blind Faith is still very good.
You should, however, aim for a solid chunk of dex from gear though, and my estimates are not as accurate as I’d like to them to be but around 200 dex should be a good idea.
For reference, these are some of my old auto atk speed notations. (Keep in mind DP should scale differently and I forgot to list my ping.) But just for a rough idea on how dex can affect atk speed.
(50 hit test timing btw)
3 dex = 32s aka 1.56 aps
28 dex = 30s aka 1.67 aps (+07% for 25 dex, avg of 0.28%)
48 dex = 28s aka 1.79 aps (+15% for 45 dex, avg of 0.32%)
83 dex = 28s aka 1.79 aps (+15% for 80 dex, avg of 0.19%)
106 dex = 27s aka 1.85 aps (+19% for 103 dex, avg of 0.18%)
134 dex = 27s aka 1.85 aps (+19% for 131 dex, avg of 0.14%)
151 dex = 26s aka 1.92 aps (+23% for 148 dex, avg of 0.15%)
251 dex = 24s aka 2.08 aps (+33% for 248 dex, avg of 0.13%)
351 dex = 23s aka 2.17 aps (+39% for 348 dex, avg of 0.11%)
451 dex = 22s aka 2.27 aps (+46% for 448 dex, avg of 0.10%)
522 dex = 20s aka 2.50 aps (+60% for 518 dex, avg of 0.12%)
Plus keep in mind IMC essentially has a bracketed system (or rounds these values down prematurely), so, for example, you may have 2.27 ap between 440 and 460 dex. (and latency binding should mean these values even differ based on that. )
Still, getting a 20% or 30% atk speed bonus should be quite possible with something like 100-200 dex at least.
The harder part to quantify is how well chortasmata/carnivory/thorns compete with the 2hand dmg buff and monk skills. Vs flying monk wins obviously.
But chortasmata is really op atm, so I can’t imagine it being to far behind.
But Druid is much more defensive IMO.
- Transform can give +50% defenses and +75% max health from a large insect, so it makes surviving somewhat easier. (Beast is also tempting for the +200 crit attack, but will need to see how bad the melt armor thing is first) Or you can use a speed transformation, you take less dmg if melee mobs can’t catch up
- Sterea Trofh has a 10s invuln with a 30s cd at lvl 5. Which is incredibly op, but like you said takes time to set up so it’s best to just spam it.
- And chortasmata heals 1k+ per tick, though fanaticsm will block that most of the time.
- Thorns also binds ground enemies to boot. And druid/zealot doesn’t need to facetank either.
And monk has golden bell shield, a bit of silence and some knock backs if you choose to use those.
It’s not that bad, but not on par. Though GBS is quicker like you said.
Just pick what you like tbh, both builds are strong enough.
I miss tos neet, so much useful info… q…q