Tree of Savior Forum

Stats in Tree of Savior

Does anyone know why IMC went with the stats, STR, CON, INT, SPI, DEX?

I kinda wish they implemented agi. Dex is an over loaded stat. Also I’d like to see some attack speed builds in the game.

I don’t know, the stats feel strange, the fact that str and int (as far as I am aware) only increase dmg by small amounts and nothing else and making con, spi and dex have so much more weight to them feels like bad game design?

I would honestly change up:

STR gives more dmg for swordsman/melee type classes,

Introduce agility for attack speed and evasion (removed from dex)

Move weight benefits from con to str and have some CC reduced by con

Increase the damage int gives for int based classes

Spirit can decrease other types of CC and increase sp/sp regen, don’t scale skills with spirit instead scale with INT (so that some classes can’t just go full con/spi and need to find a balance between con/int/spi)

Leave accuracy with DEX but remove it’s crit. However change ranged physical damage dealers to use dex. You might say this will mess up a class like rogue but there is nothing stopping rogue skills/dmg from scaling with dex that are melee skills.

Put crit chance solely on items so that we can have better scaling/balanced items.

What do you guys think?

what level are you currently? str and int could give you a pretty decent bonus when you reach higher ranks

DEX becomes inferior later on because you can’t dodge magical attacks and high level burst archer mobs have very high accuracy and will tend to get past your Evasion most of the time.

Right now, the best thing there is at DEX would be Critical Rate and Accuracy so oversaturating it will be bad. Eventually, you will have to decide whether you will focus on getting a decent critical rate or getting a decent critical ATK from STR and also considering your survivability. No one wants to be a dead weight in a party by being dead afterall :open_mouth:

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Nice topic but I think this game isn’t like the other. So IMC did a great job remove agility and aspeed. Aspeed in this game is based in skill/buffs. So now we can make our char more personal

I think its fine as it is, just need a couple of tweaks. Str adds damage, crit attack and weight, Dex adds crit chance, accuracy and evasion. There’s not a whole lot of game that implemented the Agi feature to increase aspd and it makes sense, dexterity will always be why an archer or a samurai get fast handspeed, not how fast he moves(agility). On top of my head only RO used agi, a lot of games have static attack speed reliant to their weapon class with some enchantment or attribute that reduce attack delay (diablo 2/3, Perfect World etc). SPR right now is in a bad state, other than classes who use them (clerics) there’s not really a reason to invest on it. With how the magic damage formulas are, even if you put a lot of SPR, magic will still hurt you a lot. SP pool and Recovery are something that Alchemist potions will fix.

Im also confused, you dont want people going full con/spi, yet you want agility introduced for attack speed and evasion and Bow damage scale with Dex. Wont that introduce full dex/agi characters? With this, Archer classes only need to focus on 2 stats (dex/agi) while swordsman classes focus on 3 or possibly 4 (str, dex, agi, con)

Im fine with games not having a whole lot of AA options, its really cool to see people use skills and timing for a change instead of holding the Z button their whole life.

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