Does anyone know why IMC went with the stats, STR, CON, INT, SPI, DEX?
I kinda wish they implemented agi. Dex is an over loaded stat. Also I’d like to see some attack speed builds in the game.
I don’t know, the stats feel strange, the fact that str and int (as far as I am aware) only increase dmg by small amounts and nothing else and making con, spi and dex have so much more weight to them feels like bad game design?
I would honestly change up:
STR gives more dmg for swordsman/melee type classes,
Introduce agility for attack speed and evasion (removed from dex)
Move weight benefits from con to str and have some CC reduced by con
Increase the damage int gives for int based classes
Spirit can decrease other types of CC and increase sp/sp regen, don’t scale skills with spirit instead scale with INT (so that some classes can’t just go full con/spi and need to find a balance between con/int/spi)
Leave accuracy with DEX but remove it’s crit. However change ranged physical damage dealers to use dex. You might say this will mess up a class like rogue but there is nothing stopping rogue skills/dmg from scaling with dex that are melee skills.
Put crit chance solely on items so that we can have better scaling/balanced items.
What do you guys think?

