We’ll soon receive the episode 12 update and with that comes new weapons with insane stat points bonuses in the +100 range, which marginalizes stat points obtained in game through quests and other means even further.
To alleviate that, I think stat points from quests, stat potions, etc. should have special effects you can’t get from weapon and armor stats to make questing more desirable.
+1 STR = +2 weight limit, +1 accuracy
+1 DEX = +1 crit rate, +2 evasion
+1 SPR = +2 looting chance, +10 max SP
+1 CON = +0.5 Stamina, +2 block
+1 INT = +5 Healing
I think even reverting back to the deleted stat point effects, when rebuild hit, would be an idea. (https://treeofsavior.com/page/news/view.php?n=1535)