Normal attack hits wider and further than stabbing skill @moderators
Just to be more clear i noticed there’s a change, previously stabbing was able to hit 1 squares width now it’s just plain centers and shorter disance
Normal attack hits wider and further than stabbing skill @moderators
Just to be more clear i noticed there’s a change, previously stabbing was able to hit 1 squares width now it’s just plain centers and shorter disance
Stabbing? Why are you complaining about that? The damage area in it is pretty decent. Have you tried syncho thrust? Now that’s the real tiny area skill.
Skills areas are not the same as normal attack areas.
And AoE attack rate is not the same as the skill plain AoE.
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The AOE Ratio is accurate, but its hitbox is ridiculously narrow and short-ranged.
Calm your tits, i’m questioning not complaining and yes majority are aware what and how synchro thrusting works.
Yes the aoe ratio is accurate, am referring to the hitbox.
I find that I can still stab targets about one-character’s distance in front of me, but it depends on the type or size of the target. IMC has been very inconsistent with NPC and monster hitboxes.
For example, a “large” target may have a hitbox the size of a truffle or kepa, while a “small” target may have a hitbox the size of a vubbe or something larger. This may cause stabbing to miss even though it looks like it should have hit.