Tree of Savior Forum

SP Consumption will kill the playerbase

For SP recovery cards, you’ll be looking for purple (utility cards).
https://tos.guru/itos/database/cards?filter=TypeCard,5&page=1&sort=$ID,ASC#top

There are cards that recovers a percentage of your SP when you take damage and others that recover SP when you defeat certain races. As it was mentioned in this topic, you can equip Specter Monarch cards to recover SP upon defeating Dark property monsters. Rikaus is another card growing in popularity, because it increases the effect of SP pots.
To lvl up your cards, just sit down and feed other cards to the one you want to lvl up. It takes 54 lvl 1 cards to reach lvl 10. To farm cards, you can hunt monsters in Hunting Grounds for albums (they spawn a boss monster with 100% chance of dropping a card that can be an enhancement card or that boss card), fishing enhancement cards, doing CM and mercenary post missions.

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Done, thanks! 2020202020

I would like the %SP recovery on condition cards to get buffed considering SPR lost +SP.

How do I get these cards at level 100?
I’m running out of SP after killing 10 enemies.

I don’t have a low level char, but if so many people complain it must be awful.

I also think that SP consumption is not well balanced on some classes.

I’m going with an auto attack build, SP consumption is bullshit and being told to get gems and cards and high level bullshits to make my character actually function is retarded beyond words.

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If you are level 100 and don’t have any higher level char, you’ll have to buy cards from market but I doubt you can afford to +10 it, same goes for gems.

Maybe you can buy some cheap gear with sp recover and disable all attributes that increase SP consumption and/or, if you’re patient, buy some bonfire and sit near it to recover, but I must be honest: I’ve always hated to sit and wait, it becomes annoying after a short while and definitely a big no-no in dungeon runs.

Advance into a class with lower SP consumption first or use an easier build to lvl up then change to your desired build when you’re lvl 300+. Experienced players can reach max lvl in under a few days, but in a healthy pace, other players can reach it in 2 weeks approx. since it’s a lot easier than in 2016.
There are other options that low lvl characters have access to that I mentioned in one of my previous posts.

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All SP consumptions are normalized :smiley:

I do because I liked SP Recovery and got it on all my costume pieces, gems and whatever armor I could. Still worse off obv by a landslide. It’s probably a sleazy marketing ploy to sell Costumes and pay2win scrolls. Not easy to find it on armor but I got what I could even before patch (the market being terrible from limitations doesn’t help). Cuz again, I’ve always loved SP Recovery more than any other stat because the game is more fun that way. GL finding anything like that while leveling too. RNG drops + empty market.

Bonfires also still take an eternity on anything but Sorcerer which went from 5 seconds to 20-30 seconds to full recovery (He has 492 SP Recovery). He still runs out instantly if I fully make use of his skills though such as the Summon attribute that makes it degen. But that’s probably 1 reason why Sorc is the only class that feels good to play after patch. My SR dumps his whole SP bar in less than a minute which is why I had some SPR on him before.

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The SP costs are annoying and throwback to the game.

Though its not the only thing that is really dissipointing in the RE:Build.
Most classes have really poor choice of skills (just like before) with means there is no choice inside a class itself.
Most classes have cheapstake attributers, 90% of them are enchance. There is no class progress within a class except for just putting level to gain that +3% more dmg in skill. The whole theorycrafting just end at picking your class.
Some classes feel redudant, its like basicaly same thing as other class. With just bit different animation, bit different AOE but no different in style of play.

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the most dramatic post I saw this month. Congrats.

i reiterate, potion price is a scam done by alchemists, you need 1 hour to get around 2000 potions, you are just falling for it.
just farm [redacted]

wtf is all this redacted bullsht?

farm these things in rasvoy lake
50% chance to drop weed to get over your weed addiction.

also sell more of this stuff since prices for liquid weed are getting too damn high.

Once more people catch on to just how easy it is to make SP pots, the price will plummet.

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SP potions are really easy to make indeed and cheap :expressionless:

Even more now that they up spawn #s on maps

On the 1 hand, I hate “farming so I can farm”, on the other hand this whole notion of creating your own alchemist fits the idea that ToS is about making your own little corporation of saviors (and I love that).

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That’s why the main lodge is a home and is not called “character selection screen” is where your “Team” is :blush:

Should really be “Tavern of Savior”. There are many things I find wrong in ToS, but this I really like. So The only class that doesn’t have a job in my tavern is my cleric since that costs way too much to fund a buff pardoner (did that change?).

swordie - templar for crafting speed
wiz - alchemist for pots (could also be a scribe)
scout - squire for food and field farmer since BM’s can farm without sp issues
archer for appraiser but that doesn’t really do much

I like the SP changes, to be honest.

Tired of people acting like they are the only HERO with boosted gear.
This is a fix toward [ team synergy ] and was needed even if 300 and lower players were affected.

Should of been [ higher your gear is enghanced ] SP Consumption % increase per level of enchancement of your weapon.

You Money ----> Feeds the Potion Crafters / Food Crafters / Repair Crafters.

Monsters need more burst DPS skills.
Program monsters to have AI that can just bombard people or burst dps healers.
Add immunityes like diablo II for monsters negating some classes by RNG.

Make tanks, actually need to tank [ Burst DPS Mobs ].

Make foresight on oracle helpful.
Don’t show skills and give normal mobs full AOE blasts, not just bosses.

The threat of death should make the game, chilling in the stomach.
who gives a hell about salty tears of no always winning, this is a game.
You got 102931092830189308 lives.
Die a little and laugh.
You can’t win everything in IRL, is it that hard to accept you can’t be god in a game too?