Tree of Savior Forum

Something must be done to fix kill steals

Look, I completely understand that some classes have a lot better aoe skills than other classes. That’s what TOS is… lots of diversity in terms of classes. That being said, there has to be something done with kill steals, especially when it comes to classes like archers where they can kill your mob in 0.5 seconds from all the way across the map. There is a huge difference between someone’s line of fire catching a couple of monsters that I aggro’d in the back and someone following the mob that I swash buckled and come up right next to me to clear my wave of monsters. Some of you might say to suck it up or that it’s just my fault that I picked a class with less aoe and that I should have picked the archer or wizard class. But that kind of logic sets a standard for a meta, a meta that suggests that everyone should be picking these high aoe classes. But that is something that IMC tries to stay away from. This can be seen through the fact that there are no class resets in the game. Grinding for exp and material items are hard as it is, especially when the spawn times still aren’t that great. I’m a Hoplite and I can’t even imagine what the game must be like for a Cleric. Also, some might say that I should just find a party. Honestly, I don’t think that this is that great of a solution. I’m sure a lot of people who play this game play solo like me and also don’t have friends who put in dedicated time to play the game.

So, I have thought of a solution that I don’t believe is too drastic.

There can be a code made where if a person hits a monster first, a counter starts. let’s say for example the counter lasts for 2-3 seconds and it resets every time the same person deals damage to that monster. if the monster is killed by a different person within those 2-3 seconds then everything is rewarded to the original damage dealer. The counter also helps the fact that if someone were to hit a monster and run away, they wouldn’t get exp from that monster a minute later if someone else were to kill it.

If the problem persists, I’m afraid that the mentality of needing to be a class with high aoe will become the meta down the road.

4 Likes

I finished my lv50 below quests when I was already lv70. Because by then I 1 hit them.

I add people to my party as I go, so they get progress as well.

I think a better solution is a ks counter. Like every 5th or 10th mob ks’d, you get a suspension or a debuff (silence and disarm) that can’t be cured or resisted for 5-10 minutes.

Programmatically speaking, this is easier to implement. Because you’d only flag a mob once. With an accountID or something on first hit, rather than constantly checking for 1-3 seconds.

I’m a programmer.

2 Likes

Guild Wars 2 have a fantastic PvE system, that anyone attacking the same mob is helping. There’s no KS, because if you hit my mob you’re actually helping me.

One upside of this system, is that the Community is (to some extent) much less toxic.

5 Likes

Yeah I like Guild Wars 2 with the KS system they have, If you kill a monster another is currently killing you & the other person get full EXP from the kill AND you both get your own loot.

This helps a TONE when you’re questing because both person A & B get quest progression & both person A & B can form a none player party as such where they help each other progress an area/kill zone monsters without splitting the amount which spawns or arguing about person B killing all person A’s monsters.

Actually, if you remove the counter and just tag a monster once, this is even better.

Which would coincide with @xour.tos suggestion re GW2.

And to followup, increase spawn rates, so everyone is sated.

Or increase spawn rate based on number of players on map.

Ragnarok Online still suffers from the EXP problem and kill-stealing. I found at level 90+ a lot of players didn’t want to group with each other. Namely because they make more experience by playing alone. It could be very stressful to want to play with a group, and the players still playing all have the mentality “Don’t be a baby. Grind it out yourself.”

Basically in that game the EXP is divided among each player. 100 with 2 players is 50 for each. As the grind increases and more players get added, it can be pretty pitiful and off-putting to see what the amount of EXP you get really is. They could’ve fixed that by giving each player their own pie instead of a slice of a single pie. 100 EXP to both players.

I can’t remember how Guild Wars 2 did it’s EXP system, but it really did a great job handling loot+quest credits. There really wasn’t any kill-stealing. Both sides got a separate loot pool and credit for their tasks.

1 Like

I like that idea more, since everyone benefits.

this definitely works too

Indeed this system would be wonderful here as well.

Yeah, this would be ideal. Punishing KSers in a mobby game like this just creates more negativity. Also, sometimes it’s not that easy to avoid KSing–especially if you’re an archer class that relies on Oblique Shot (which is pretty much designed to make you accidentally kill-steal if used anywhere near other players).

When I swashbuckle a mob, and people ks. I just QQ.

1 Like

I see Archer, I click magic missle, I clear the map, I laugh at Archer.

1 Like

You Crybaby if you dont wanna be KS don’t take Pelasta and take more AoE instead /troll.

FFA zone is just the best, no rules, no problem, nobody that grip the full map for himself cuz he has the largest AoE.

1 Like

People, have you ever played mmorpg before? KS is part of the game. If you don’t like competing with others, then change to another channel when you encounter problems.

There’s absolutely no reason to turn this into a carebear game. KSing people are part that make it more exciting for most normal people.

If you choose a support build that lacks dps and still decide to solo during EA when everyone are just thinking how they should level up fast because of the head start, then it’s kind of only your own fault. Just party up if you’re playing on a slow killing support class, it’s easy.

Another thing is these low dps player trying to hog multiple mobs for themselves on heavily populated areas. You can’t really blame when people start killing them for you when there’s nothing else left to kill.

That being said, I have a policy of not KSing from clerics (although sometimes accidents happen with magic missile) and I don’t stay on one area if there are many other players, to avoid annoying the same people all the time. And if there are free spots to grind, I choose those instead.

if u do 10% of the hp of a mob u should be rewarded with 10% of the xp and the quest item 100% , and maybe 50% chance of item drop… at least something but yeah leveling some classes are a pain because KS , i have been leveling wiz C1> C1 > C3 and until C3 it was painfull , i agroed 5-6 mobs started to do some dmg (energy bolt sucks, until mobs are at 10% for earthquake and here comes some1 …1 AOE and QQ… ) i moved btw channels like mad …or invited ppl to party

Congrats, as far as I know, you’ll get your quest items usually when you’ve dealt over 50% of the damage. Also, you’ll get exp in these situations.

Oh god yes please…
Yesterday i was farming Varv Skin for the Beetlebuck Shield as a Linker Support. I was hitting some Varv and a Swordman rushes foward, oneshotted it and YES it droped a Varv Skin. I ragequitted T^T’

Not sure if your serious here. These low dps players need to group to actually kill mobs at a half decent pace.

Why not just have everyone who has ‘tagged’ a monster to get the credit? Mob sharing like Guild Wars 2.

I hate when im rouding up mobs and suddenly an idiot passing by just blows up the group of mobs and happily go on their way…

1 Like