Look, I completely understand that some classes have a lot better aoe skills than other classes. That’s what TOS is… lots of diversity in terms of classes. That being said, there has to be something done with kill steals, especially when it comes to classes like archers where they can kill your mob in 0.5 seconds from all the way across the map. There is a huge difference between someone’s line of fire catching a couple of monsters that I aggro’d in the back and someone following the mob that I swash buckled and come up right next to me to clear my wave of monsters. Some of you might say to suck it up or that it’s just my fault that I picked a class with less aoe and that I should have picked the archer or wizard class. But that kind of logic sets a standard for a meta, a meta that suggests that everyone should be picking these high aoe classes. But that is something that IMC tries to stay away from. This can be seen through the fact that there are no class resets in the game. Grinding for exp and material items are hard as it is, especially when the spawn times still aren’t that great. I’m a Hoplite and I can’t even imagine what the game must be like for a Cleric. Also, some might say that I should just find a party. Honestly, I don’t think that this is that great of a solution. I’m sure a lot of people who play this game play solo like me and also don’t have friends who put in dedicated time to play the game.
So, I have thought of a solution that I don’t believe is too drastic.
There can be a code made where if a person hits a monster first, a counter starts. let’s say for example the counter lasts for 2-3 seconds and it resets every time the same person deals damage to that monster. if the monster is killed by a different person within those 2-3 seconds then everything is rewarded to the original damage dealer. The counter also helps the fact that if someone were to hit a monster and run away, they wouldn’t get exp from that monster a minute later if someone else were to kill it.
If the problem persists, I’m afraid that the mentality of needing to be a class with high aoe will become the meta down the road.
