But what does exactly add QS 3 to the cannoner build? I know that the stone shoot is really good but with 3 rank i’m really incresing its mana cost and it don’t stun 100% so it will drain my sp for cannoner’s skills (even pots have cd and not this skill…).
I know that the reason to go QS 3 is for running shoot, but in a high dex build the 200% scaled damage seems nothing with low damage even if i crit (also based in the description it seems that the 200% is applied just with your phisical attack and not with your phisical attack plus the skill).
Someone can give his feedback about QS’s running shoot damage in high levels?
And yes I know that it seems that running shoot increase the damage of bazooka instance but this instance not seems to fit in pvp due to the really low setup to start and stop the fire, and then with the low transition between AA will be really annoying to keep the stance in pvp.
Right now the unique utility that I found in QS (with cannoner) is to stun the target and throw the new cannoner skill that makes an area where people recibe 50% more damage with the cannon thanks to the attribute. But this is something that QS1 already gives but that breakes some possible builds.
Yes deploy pavise and scatter caltrops can give some utility zoning oponents, but i don’t feel that they are enough to justify C3 and with C1 I don’t even know if they will work correctly in pvp with that low-level skills to include QS1 in my pvp build.