Tree of Savior Forum

Some recommendations for a cannoner PvP build?(stats and skills)

Video channel of cannoneer2 pvp:

But what does exactly add QS 3 to the cannoner build? I know that the stone shoot is really good but with 3 rank i’m really incresing its mana cost and it don’t stun 100% so it will drain my sp for cannoner’s skills (even pots have cd and not this skill…).
I know that the reason to go QS 3 is for running shoot, but in a high dex build the 200% scaled damage seems nothing with low damage even if i crit (also based in the description it seems that the 200% is applied just with your phisical attack and not with your phisical attack plus the skill).
Someone can give his feedback about QS’s running shoot damage in high levels?

And yes I know that it seems that running shoot increase the damage of bazooka instance but this instance not seems to fit in pvp due to the really low setup to start and stop the fire, and then with the low transition between AA will be really annoying to keep the stance in pvp.

Right now the unique utility that I found in QS (with cannoner) is to stun the target and throw the new cannoner skill that makes an area where people recibe 50% more damage with the cannon thanks to the attribute. But this is something that QS1 already gives but that breakes some possible builds.
Yes deploy pavise and scatter caltrops can give some utility zoning oponents, but i don’t feel that they are enough to justify C3 and with C1 I don’t even know if they will work correctly in pvp with that low-level skills to include QS1 in my pvp build.

running shot with bazooka, deploy pavise which is amazing in pvp, scatter caltrops which are a good pvp tool.

I don’t think that bazooka instance is made for pvp (Its slow , to mutch slow), players will jump on you, also it seems that you can’t target enemies near you.
So, the last option that with QS is pick it in C1, but i don’t know if the skills are good with this low level.

deploy pavise is an amazing skll but won’t last at c1,
qs 3 scout 1 is honestly 1 of those best pvp set ups, running shot is great for pvp.
scatter caltrops lvl 15 is also important in pvp, and deploy pavise lvl 10+
i can’t think of anything better you can take, rogue and cannoneer don’t really go together cuz weapon swap sux. ( or some say they will, but i highly dislike rogues they aren’t good in pvp)
now you don’t have to be a QS to be good in pvp, but you do have to be a scout, i don’t recall a good pvp archer who did not have scout, QS 3 just add tons of utility and defensive play to the game, which is why i like it.

But what about running shoot? it actually scale well in late game in a high DEX build? The damage in late game (based in the description) seems to bad to AA when you have some skills with good damage and fast animation.

If you are PVP focus, Fletch 2 is enough. You only need 10 points for broadhead. I’m Fletcher 3 btw. You go Fletcher 3 if you want to do more WBossing, otherwise, fletch 2 is ok.

The A3>SC>F2>Cannon build posted above is indeed good for PVP. You can also change Fletcher with Wugu.

Wughushi is not to mutch countered in pvp? I will be able to use poisson?
Also, i thought that wugushi was for STR builds to apply DoTs on bosses, so a PvE class. I think that wont feet in a high DEX build.

My only concern about fletcher is going just for Broadhead arrow, it seems unbalanced as hell (bleeding from this skill isn’t normal), i know that it can be healed, but, due to its reputation , maybe it will nerfed soon and going fletcher c2 can be a waste for me.

Wugu dots in PVP is easy to counter. However, not a lot of players bring potions to cure the poison so its still ok. Still, it is deadly annoying like broadhead.

You are correct that Wugu Dots scale with STR/Pattck and so as Broadhead.

Trust me broadhead wont be nerfted. It is not that OP. In PVP, as a pure fletcher for my case, if my broadhead fails I would go for full draw + magic arrow + bodkin. If it fails again, I’ll most likely be dead except if I am dealing with another archer or a physical attack which I have a high chance of dodging. And this scenario is not rare becoz most of the time there would be ausrine or stone skin in pvp for broadhead not to penetrate, except in 1v1 battle.

At least, if you have the canoneer, if your canon fails, you still have broadhead, full draw, magic arrow, bodkin or CA.

I think it is a strong PVP build and also good for PVE. You have the twin arrows, spammable barbed arrow or cross fire. You have the canon for AOE damage and Magic arrow for dealing with high hp monsters.

Now Im thinking of going this route since I want to build a canoneer as well.

Skill damage with just fletcher c2 will be worth to enhance and maintain in my damage skill rotation, or I better use the skills just for utility?
Also, do you recommend 10 points in bodkin and 5 in crossfire to have better defense reduction, or 10 in crossfire and 5 in bodkin?

scales with physical attack, with enhanced weapons and advanced transcendence you’ll make good damage.
i wouldn’t pick fletcher for pvp.

masterleica is right on everything.

archer3 gives also twin arrows, a SUCH GREAT SKILL. I don’t autoattack, i use my twin arrows. That’s the way i kill clerics oracle. My twin arrows hit ~5k per hit, i have 5 overheats and 7cd. While on cd, i have cannon skills.
Archer3 is really good, but if u want u can go qs instead for some stun and def.
But i wouldn’t change my build.

And i recommend 50 str invested.

Yes. Fletch C2 skills are worth to enhance. It will be part of your skill rotation esp broadhead lvl 10 with 100% uptime. Get at least 50 attri to broadhead.

1 bodkin is enough for this build (max remove defense attribute) just to remove magical shields. pozinho_baracat suggested max crossfire is also good esp with the burn effect. However, for me, I am a bit bias since I have pure Fletcher. I would max Magic Arrow. Even at level 5 it is very strong as long as you have high attribute.

Invest first in the skills that you will use most. I would prioritize twin arrows, broadhead, magic arrow and my canon skills. I don’t have experience with canoneer so I don’t know which skills to max. I’ll leave that to pozinho_bacarat to explain since he have this build.

Just one question more.
Is really worth to have 15 points in multi-shot (you will recibe other skills with better damage) and just have 7 points in fulldraw?

7 for Full Draw is more than enough. This will lock your opponent for approx 12 secs. If you take a look at pozinho_baracat allocation, he only mentioned the A-skills that he thinks are important. Its up to you to allocate the remaining points. He forgot to mention to max swift step which you should also max.

Multishot @ lvl 15 is actually good and deals a good amount of damage especially with the right amount of attribute. Its 16 shots with about 3-5k damage per hit (dmg based on my fletcher w/ only lvl 10 multishot).

In addtion, for the scout side, I would suggest to Max flare shot (very strong if you put a good amount of attribute), Max cloaking, Max Camo. Its up to you if you want to put 1 flu flu and 4 camo. Though for my case I dont really use flu flu.

Full STR Cannoneer 1 shot aoe kills

Scout Invisibility

Fletcher Broadhead for bug abuse of the bleed damage not being 50% in pvp like everything else is.

Full Draw

Hunter for CC is a maybe

If you don’t kill em with the aoe you’ll kill em with the broken broadhead bleeding that everyone has complained about for months.

Now I realized that it scale with your rank (yes I already knew it ), and i forgot it.
So you are meaning to go invest 50 points into STR, or to achieve a total of arround 50 STR?
Sorry for that many questions, I don’t want to reroll more characters (my swordsmans are already fucked).

don’t worry.

full draw at 7 is because it gets instant cast when lv 7.
Multishot 15 is really good, helps u at bosses and if u can lock someone, u spam multishot and magic arrow on him.
Also i use multishot to break quarrel shooter shields and cleric safety zones. Be smart with ur skills and use them to ur advantage.
Yea, i forgot swift step, it’s very important.
I have 1 point at bodkin as masterleica told, worth it rock n roll with cryos XD u will help ur swords to get near to them, in the best of cases.

Sorry my bad comunication: u invest 50 str. Without the buffs and equips and etc

And 100 con is total and not invested no (78 in invested points)?

I would love to make an Archer-QS-Hunter-Scout-Fletcher2-Canoneer PvP-only build. It will definitely be a pain to level, but it might be hilarious to use (instead of hunter, QS2 could be nice)