Tree of Savior Forum

Some questions about hunter and falconer

Hello guys,

I’m wanted to try out a strange build for aoe as an archer. I’m actually interested by the new falconer update and wanted to make a bow build.
I already played mergen and wasn’t convinced at all:
aiming arrow is awful to use in challenge (perma cancel), arrow sprinkle isn’t dealing a lot (and is random), triple arrow is half of the time buggy (dealing 0 damage for no reason).
I’m disgusted by AA build and QS was out from start.

I want this build to include wugushi 3 and falconer 3. As a starter I’ll take archer 2 for the free crit.

I’m still debating about Archer 3 or Hunter 1. To be honest it has been ages I haven’t seen any hunter around (it used to be awful in PVE and the nerf in PVP made them disappear) and I have no knowledge about Hunter and falconer.
When we look at the skills it doesn’t seem that bad:

Coursing 5: 11*257 %SR reduce 7.5% armor and 10% Mdef and +40% crit chance. 2 OH

Snatching 5: 2010% 2OH and Snatching: Airborne Enemy Damage => +100% additional damage from [Slash] and [Strike] attacks per attribute level. Handy for SW buddies.

The skill itself is great with Shadowmancer enabling both attributes on its skill.

First question: Is it possible to have the hawk and the pet together? I’m pretty sure it is the case but a confirmation is never bad.

Second question: Are Snatching and Coursing skill ratio % based on pet att or yours? if it is pet, it will need a lot of resources (multiple transcendence).

Third question related to 1 and 2: Is praise working on both pet or it is just an awful skill? Even more if it actually works only on pet AA

Fourth question: Are Hunter skills working on bosses / elites? If no I will drop it.

Regarding this skill planer which skills should I take in Wugushi / Falconer?

https://tos.neet.tv/skill-planner#3112666eee..1525.2f4f5a65

Is Zhendu really worth 1 point? Does anyone has a formula for its damage?

With the changes I’m pretty sure I want to max Pheasant to maximize my aoe and preemptive strike for the +50% damage on Sonic strike and Hovering (it is better than taking a second point in any of those anyway).

Is it really important to max circling if i’m right it will be only 1 more second per point?

For Preemptive strike, should I max Hovering or Sonic strike or split point in both? I kinda recall that Hovering has been granted an attribute to deal more damage to boss and i’m more tempted to max the skill.

Is aiming really important because you can’t activate circling / aiming and preemptive strike at the same time right?

Thank you in advance for the answers !

All pet damage is based on YOUR damage until you get their attributes which adds damage based on their Physical Attack and such.

Also drop hunter if you want to boss. None of their skills except rush dog affect bosses.

I have a Wugushi 3-Falconer 3~
I wouldn’t recommend Archer 3 or Hunter 1.
Originally my build was Archer 3 - Wugushi 3 - Falconer 3, the issue is that you lack group DPS. All your poisons are DOTs, which means it takes time to kill the enemies, and your Falcon will be really useful for damages but it’s not like it can carry you for every contents.
Once I used up my aoe poisons, I couldn’t do much against grouped mobs except slowly kill them all.
This is why I switched my rank 3 for Ranger 1 instead, in order to get Barrage (and Steady Aim is a nice addition). And it’s much better, my playstyle feels much smoother. Barrage has a rather low cooldown and 3 OH, it’s only one rank but it’s quite useful.

Poison damages is based on the enemies’ poison defense, and not their PDEF. Which is usually already pretty low compared to their PDEF. Zhendu means you lower their poison defense by 175 more. It’s nice against bosses, but it’s not mandatory.
Although I tend to always take it out of habit. I also use it as a cheap way to poison an enemy rather than use my other much better poison skills.

Aiming is your babe as a Wugushi (and for everybody in the party). Aiming will increase the hitbox of monsters, so the poisons will spread faster. And Aiming is a passive skill, so yes, you can use Preemptive Strike at the same time. Preemptive Strike/Pheasant + Aiming means your Falcon hits more enemies at once too. The good part of it is that you can just keep it at level 2-3.
But when your birdy will be using Circling it will indeed not be able to use anything else.
Circling is indeed only 1 more seconds per level. I guess it’ll be worth it for longer fights (like some ET floors or Challenge Mode), but I suppose in normal content it won’t be as much worth it to max it. Maybe having it to level 10 is a nice compromise. I’m not totally sure about it yet either.
Hovering will be nice for the extra damages on boss once we get the update. For now I have it at 3 for the attribute that makes the hawk attack faster and I even turn it off during non-solo dungeon plays since it can mess up with grouped mobs and aoes. Since for bosses I’ll already have the poisons this skill won’t be one I focus on. Even with the +50% on bosses, I believe that Sonic Strike still has better damages.
Phesant will just be too good to pass. I’ll max it.
I always put 1 in Roost, because the bird tends to ditch you after Circling but if you have the Roost nearby it won’t and it will sit on the stick instead. Next Falconer update will also increase your Falconer’s damages if you’re in the Roost’s range. It’s worth it for only 1 point imo.
Call is usually taken in order to be “safe” if your birdy ditches you. I hope we won’t need it anymore with the update .__.

I main a hunter falconer, I can tell you, it only works on the ground companion.

It’s a great skill! (sure…) it just adds movement speed to your ground companion (with an attribute), as hunter was forsaken and it still gives +45 to atk, accuracy and if I’m not mistaken, evasion to the ground companion.

It is not +45%, it is +45, as from 200 to 245.

Thx for the answers.

Call wil be useful for the new C3 attribute that enable your hawk to be auto ready after each skill.

After patch standard falcon3 build:
1 call, 1 roost for passive
8 circling
max pheasant, sonic, emptive, aiming

Consider Arch2 - QS1 to lure mobs with pavise and caltrops. Hunter is possible too, lower CD skills as fillers. Hunter coursing & retrieve cannot affect elite and boss, just snatching works vs flying elite&boss and rush dog works.

Wugu, I recommend max gu pot, wugong, needle, jincan.

Some more questions: :heart_eyes:

Snatching works vs Flying bosses. Do are they brought to the ground and activate the attribute?

Are you ditching Hovering completely even with the +100% damage on bosses and +50% from preemptive?

I’m sorry for my ignorance, but in preemptive strike mode when the hawk has used Sonic, he has to wait 45 sec to do something else no? or will he spam the skill?

So you are also ditching Zhendu? not even a point?

once again thank you all for the answers :blush:

In pre-emptive strike mode, hawk will use sonic strike every 5 seconds. It will also use hovering every other 5s if you have the skill. Sonic strike is AoE and uses your AoE attack ratio. Sonic strike is the best choice for AoE falconers. Hovering is single-target.

If you like zhendu, you can take it of course. Only the wugushi detoxify skill is bad, other skills are all decent. Gu pot is nicest AoE and Needle & wugong are best DoTs. Jincan gu poison debuff duration is 60s, and deals damage every 3s. If you just need it to apply poison, level 1 is also sufficient. Enemies with Jincan poison debuff can spawn insects when they are hit (1 insect at a time per skill level). When they die, they spawn insects too.

Yes, snatching does bring elite to the ground, bosses? I guess it does… they were vulnerable to ground skills to begin with anyway… But yes, snatching work on flying bosses, and snatching itself is considered strike, so it deals double damage with the attribute.