Hello everyone,
First of all, English is not my native language, so I apologize for the grammatical errors.
Finally got to decide which classes to play, but I have some questions which I have not found answers yet and I’m hoping that someone can help me with some of them.
Archer:
- How long is the charging time of Multi Shot at level 5/10/15?
Sapper:
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How long can ‘Stake Stockades’ stay on the ground? At TOSBase it doesn’t have any duration, like others skills have.
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‘Conceal’ have any utility on PvE? And PvP, it’s really useful? There’s need for more than 1 point in this skill?
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What is the meaning of “Explosion Count: 4” from the skill ‘Detonate Traps’ description? It’s just that it has an AoE of 4? I was thinking that it was something like a countdown to the explosion of the traps, but watching the video seems a instant detonation…
Rogue:
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Is the damage of Lachrymator’s attribute good? The description just say that the enemy will take damage and will increase per attribute level, but nothing about how much it is.
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The cooldown of ‘Capture’ start to count at the moment you take the circles/traps or just after you release then?
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‘Backstab’ is really as strong as it sound? 1476 damage with 2x hits and overheat for only 10s on cooldown… The fact that it is in a ranged class (I mean Archer’s tree, not Rogue class) and you probably always have some distance from your targets make it weird to use?
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Last thing, on the description at TOSBase, Backstab has “Critical Chance: 70%” however all other skills/attributes that has some sort of increase (or decrease) of critical rate (or even other stats) there’s a “+” (+70%) before the number or is stated that increase the value. So just to make sure, Backstab just has a confuse description or actually has a native 70% Critical Chance?


resurrecting this topic