The following are a few things that I think are wrong with ToS. These are my opinions. I understand not everyone will agree with me, and I welcome your criticisms in this thread. If you agree with any of these, please reply with your ideas on how the issue can be fixed.
- Around level 25, the game becomes a grind fest. This applies to both character and class level. Any quests offered don’t provide enough experience and monsters don’t give enough.
- There is almost zero cosmetic character customization. We can only choose our hair style…and only with pre-determined colors. Players’ costumes also look exactly the same as others of same class. I hope to see this change because, as of now, everyone looks very similar.
- Most skill and spell cooldowns are very long.
- Most bosses are way too easy. You can just kite and auto attack them until they die. Very little strategy involved in taking them down.
- Moving items in and out of your warehouse costs 20 silver. Why is this a thing? I understand that it’s probably meant to be a gold sink, but it’s very annoying IMO. I’d rather have a free warehouse and see the cost of statue teleporting increased as an offset.
- As a caster, I find myself running out of mana quite often, even though I have decently invested in SPR. This could be due to skills costing too much mana. This ties into my next issue.
- Potions are quite expensive and their cooldown is too long.
- Players can’t preview class advancements or skills unless they commit to them. I’d like to see a “Try Mode” implemented where you can test any of your class advancements and any skill in a closed area.
- Warehouse space is not shared accross all characters. I think it should be so you can share items.


A try mode for both classes and maxed skills (a special room in town?) would help players better understand their own skills without needing to rely on the bizarre translations.