First, english is not my first language so sorry for my grammar and any other mistakes.
While I was leveling up my Chars i encountered some issues that have an impact on my gaming comfort.
While they are annpoying for me, other people may think they are pretty minor so for those people, those are just my observations.
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Melee vs. Ranged: I know a lot of the people I’m playing with are complaining about this issue. Atm I’m leveling my pala and I’m using Smite so i usually need to run around hit mobs once, pull them together and kill them. Most of the time I’m not doing it anymore because as soon as I pulled some mobs togehther an archer or wiz just runs by and kills them.
Same goes for the Pelt/Hoplite Swordsman im playing as sonn as I used swashbuckling some random player just kills them.
I get that those are not “my” mobs but for those low damage builds it is hard to actually farm on their own, while it is okay to farm with a party at a higher level it is annoying that I#M not capable of leveling a char up on my own.
So there will not be an optimal solution for this problem it would be nice if maybe it would be possible that a mob gets an immunity buff to the dmg of other players for maybe 5 to 10 sec after another player dealt dmg to the mob or a dmg reduction… something along those lines.
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Buff (blessing):
As a C2 Ceric with max Blessing and maxed out attribute for this skill it is more than annoying to farm at a place with other priests, cast Blessing just before another Priest casts it and the get a +33 Blessing instead of your own +150. This could be fixed easily if Blessing just gets casted upon the caster or his partymembers. And it would also prevent the fact that I sometimes buff those people who just run around killing the mobs I pulled for myself, or buffing other people in a worldboss fight etc. -
Peltasta Swashbuckling
Maybe it should not be possible for a Peltasta to pull mobs who allready got hit by another player. -
Monster density
Dunno, but some maps really have no Mob density at all, I don’t need a farming paradise but it is just stupid that some Monsters that u need for completing quests have the worst density. Like the Glizardon in the Tenet Chapel, i waited over 30min trying to complete the quest than I just gave up. -
SP Poitions for the lowlvl quests
It is nice to get those for completing quests, but not in such a ahigh amount. Or the weight of those quest Potions should be lessend because it is really disruptive to port back to Klaipeda every few minutes to put them in the storage, because otherwise u are overloaded. -
Channels
It would be nice if there would be an option to select the channel in which you end up when u are entering a town. Usually you end up in Channel 1-3 and they are allways red, so a quick repair is not possible because ou have to change channels before u can walk to the blacksmith or do other stuff. An option that let’s you chose the channel u are ending in, or just throws people in a channel that is not completly red would be awesome.
I get that highlevel players need the squire stands but they could choose to enter those packed channels. -
Party System for Dungeons
The system right now i kinda hinky. Sometimes you end up in a Party that just doesn’t work out, so a Votekick would be appreciated and an entering penalty for those who decide to leave without reason. Also it would be awesome if u could just try to get one cleric in each party, if it is possible. -
Map completion and high lvl Maps
This is just for comfort and not a real issue, but while i was doing my 100% map completions I had the Problems that,in order to get the full completion, I had to walk close to some entrances to other maps. It happened to me three times that I ended up in a high lvl map with monsters +80lvls above me. Due to the fact that there where a lot of those mobs close to the entrance and they startet to attack before i was actually in this map I got killed and couldn’t revive without getting killed instantly.
A very nice highlvl player saw my problem and killed those mobs so I could leave. In those cases, if the map u want to enter is more than, say 25 lvl above you, a warning would be nice and that u could cancel the mapchange.
So thats about all =)
