Tree of Savior Forum

Some information for new archers

I made this thread just to inform anyone who is a new player that wants to make an Archer about a few things that aren’t really discussed in other topics/threads.

Okay so. I never played RO or the beta. I had no idea what I was doing going into this game and picking Archer.

Immediately I thought that Archer3 would be a good choice because of the buff they can give to party members and themselves. I thought the crit attribute would be amazing and the evasion + move speed. It really isn’t that amazing and is probably only good with QS3. Scout3s seem to like picking up A3 also.

Twin arrow and multi-shot, in my opinion, are subpar compared to Ranger and Scout abilities (Archer has no AOE and Ranger deals more damage + has a better buff for anyone looking for burst.) However, I picked Scout1 for cloaking and regret it.

Cloaking was a huge mistake because currently you can see foot steps/leaves on the ground wherever you walk, which lets other players know exactly where you are in pvp. The only thing that makes Scout appealing to me at this moment is Scout3 because of the Split arrow doing insane damage at higher levels.

I originally wanted to be a Fletcher, but I love rogue/thieves in other games and fell for that affinity. I should have kept with my first choice instead of choosing Rogue. Its damage is completely based around the Karacha set which costs millions of silver.

There is also no point in going Rogue3 because Burrow isn’t the greatest ability. There is a video that made Rogue3 appealing because if you cloak into a boss then burrow behind it, you can kill it without aggroing it or causing its hp to regen. I don’t know if this still works. They might’ve changed it.

I have seen some Archers choosing Fletcher1 as their Rank 7 class. The bleed effect is so amazing that many Scouts and Rogues who are choosing to maximize their damage prefer it over Cannoneer and Musketeer.

If you do decide to play Rogue I would definitely choose Ranger2 over Archer2 because of the feint + barrage synergy. Scout is lackluster because of the footsteps issue. You could go Ranger3 if you wanted, or get 1 rank of Fletcher for the bleed.

Feint + barrage works like this: Barrage has 3 charges. If you cast feint first, then barrage into it, two barrages go off instead of 1, but it also consumes two charges. The third charge still counts as two barrages, which means that you get 4 barrages instead of 3. They go off pretty fast, but you still suffer from “standing still” during the animation the same way that Multishot works. It is still much faster than Multi.

I have watched many CURRENT videos of Archers doing some amazing things. But be aware that their damage is inflated because these are alts of mains that had TONS of silver to spend on maxing their attributes. Your abilities won’t do nearly as much damage as theirs unless you max your attributes.

If I were to redo my Archer I would definitely go QS3 or a build that contains Fletcher2. I would choose Ranger over Archer2 or 3.

Never rely on old videos. Look for newer ones like these:

I feel like the game is heavily unbalanced. If only a few class combinations are truly viable then there is literally no point in choosing classes other than Fletcher or QS or even Scout3. You just won’t compete with their damage as anything else.

I’m not going to give up on my character and I am hoping the next ranks that they will add later will compensate for going Scout1 Rogue2. It is still very difficult to decide what our Rank7 choice should be if even Fletcher1 does so much damage with its bleed alone. Cannoneer is good for AOE, Musketeer is attractive because of its sniping ability.

There’s even reason to pick Hunter if you enjoy 1v1 situations because Coursing has a 9 second CD and will hold someone in place for 3x longer than the CD. A level 110 Hunter was destroying 250+s just because of Coursing.

Falconer is fine as far as I know.

TLDR: QS is OP, Fletcher is OP, Hunter’s coursing is OP in 1v1, Ranger is better than Archer, and Rogue is pointless unless you have Karacha or want Rogue1 just for the crit as a Cannoneer who hangs out behind bosses. Scout cloaking isn’t very sneaky. You probably won’t regret going Falconer.

I have only seen two Wugushi. If you would like to leave some comments on whether or not you’re enjoying your Wu class to help others decide on what they want to play, please do!

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Hey, i’m a new player that haven’t played the beta. And this post helped me a lot! I really appreciate your effort.

Also, i went archer c1 > ranger c1. Do you think i can still go QS? I mean, i want good PVE and good PVP if it is possible. I don’t really like guns so i won’t pick Canonner and Musketeer.

Can you also explain about Bow and Crossbow?

Thanks!

im A1>Qs3 atm trying to decide wich route to take if Wu3, A2>F1>Can/Musket or A2>A3>Can/Musket, pls enlighten me on wich one is most op and allows me to make money and farm gear to then make many alts :slight_smile:

from what i’ve observed QS is very good at soloing bosses. you should be able to solo world bosses with ease (and so can fletchers.)

scout is an amazing farmer at scout3 but their best ability does more damage to groups rather than single mobs. but i think cannoneer should be a good farmer, too, with only one circle needed.

i might do something like this:

and for rank7 i have a couple things i can choose from

cannoneer for more aoe farm and damage
falconer for more aoe damage + cool falcon
fletcher3 for higher aoe damage and more damage all around

i have to research more into wu. I read that their poisons do not crit so you would go max str which also means your bleed damage on Fletcher should be really high. Fletcher should go str for bleeds. so you could do Wu2 Fletcher1 and have a decent DOT build i would think.

in pvp a Fletcher puts up their bleed and can just walk away while the enemy dies lol.

i think you could. or you should just go fletcher because its also amazing at pvp and pve.

crossbow lets you wield an offhand like a shield or arde dagger.
the bow is 2h with no offhand so it deals a little more damage.

they have different attributes. you should max both. theyre fairly inexpensive to max. when youre fighting ranged mobs always use the bow with maxed bow attribute, but if you have arde dagger the bow bonus damage is only a little higher unless your bow is much better than your crossbow.

Actually in almost all cases xbow+arde will out damage any 2 hand bow, with the except of a few skills like divine machine arrow since its % based.

Just be glad archers aren’t where swordman is atm, right now swordman is aboulte garbage, there is only really 1 viable build for dps and that is this: swordman->peltasa->Hoplite3->Dopplesoldner->dragoon Peltasa is for swashbuckling, which if you ever want a party as a swordman your going to need it since their dps is in general so garbage compared to even clerics. ANyway, from hoplite 3 u get: stabbing lv 15 which is a fairly high dmg skill, finestra lv 15 which is +150 crit rate and +3 aoe attack ratio, at hoplite 3 you get: spear toss which is a spamable ranged attack skill that hits fairly hard. Dopple is for the cyclone aoe (best aoe for swordman iirc) and deeds of valor which can give up to a 50% dmg buff, dragoon is so you can use 2 handed spears (which is weaker than arde+one hand spear in most cases with the exception of the elements spear) and dragoon also has some of the hardest hitting attack skills for swordman.

Pretty much if your not that combo above your swordman is garbage and you need to reroll. the only other viable swordman thing is a pure tank build its not meant for damage dealing its meant for tanking so don’t expect any decent damage out of it. I know a guy who had dopple 3, and ended up rerolling to the build I just mentioned and he said its so much better.

My archer build is like this archer->Ranger->Archer 2->ranger 3->???(free rank bascally)->Cannonner, might grab fletcher for rank 6 just for the bleed and the sort of spamable aoe in crossfire.

im using a grave crossbow + arde and my TERRIBLE bow still outdamaged them on some squishy flying mobs.

all swordmen have to go pelta or have jolly roger if anyone wants them. it does suck. it makes it impossible to build what you want, but that’s what i feel with rogue at the moment.

QS is OP, only if you have low ping and take QS3. Reasoning: Running shot, and AA can be eaten up by lag.

Ranger is better than Archer 2 etc, if you don’t have a build that heavily relies on AA crits/needing a buff to make you crit (like skill spam builds). Reasoning: Skills usually have higher base damage than your crit-ing AA. Also, Barrage will be one of the few AoE in the Archer tree that’s not ground-type only.

For Wugushi, you’re not looking at the higher levels. Around 150+ you see them everywhere. For anyone looking to go Wugu, here are a few things to keep in mind. Each skill’s poison works like a debuff. Therefore, all Wugu’s poison can and will override each other in order of when it is cast. Since Wugu C2/3 have a constant uptime on their poison, if you plan on going Wugu 1 and boss hunting, don’t. Wugu’s Throw Gu Pot spreads damage across the number of mobs in the AoE zone. It’s still good damage, but something to keep in mind on your strategy when facing tanky mobs vs non-tanky mobs.

Bows naturally have higher base damage, and deals extra damage to flying mobs (attribute). Xbows, while having lower base damage, are usually paired with items that give +elemental prop attk like Arde/Karacha/Mana mana. Xbows also deal slightly higher damage to tanky “plate” enemies, due to the attribute.

For those who don’t regularly skim the forum, keep in mind that Circling + Barrage seems to make Barrage miss all targets. If you’re in doubts about Circling, take a look at the skill’s mechanics and if AoE ratio is factored in. This is because Circling decreases the AoE ratio defense of the mobs and not increase the range of the AoE.

With current state of pet AI, Hunter to be viable in PVE really need to go Hunter C2 for Hounding to reset AI bug that prevent pet from moving in dungeon. C2 also not bad as you have access to Retrieve, similar skill like coursing but not as buggy.

People are so lazy to do research, this kind of post already retweet like 10k time by 10k differ player with the same sh1t info lol

my boyfriend went s3 cata3 and is still actually tanking in dungeons at level 210. he pulls so much aggro that he still tanks, it’s just harder to keep him alive i think, but he does a lot of running around on that mount to avoid damage.

i’ve noticed a lot of healers are pretty bad either way, which is why pelt is so valuable. if your healer sucks, it makes up for it.

i don’t think it’s impossible to play non-cookie cutter sword builds but you do get coldshouldered by groups.

currently, if you want to join a static group to grind and do world bosses with you have to be something cookie cutter. a tank a healer or a really good aoe farmer. cata is also amazing with linkers in that regard.

when i say QS i just assume everyone knows you’d only go max circle anyway (not sure what the point of 1 or 2 would be.)

I am also starting to think that even when I have a bow on it is getting the extra damage from my arde dagger via weapon swap. I can also backstab without having my xbow and dagger out.

you might even want to copy that rogue’s build in the first video but maybe don’t get scout. If i had to redo and wanted ranger circles, I might just make a new rogue so that I can destroy stuff like that guy lol

he’s also using plate i think. because he’s str. which is why the trash mobs are hitting for 1.

i think the feint + barrage is so good.

too bad karacha is so expensive.

The pets AI is not their only problem, their stats themselves are complete trash. Nevermind their attack speed being so slow that most enemies move out of the way before it can even finish its swing. The companions hp is fine, its all the other stats where the problems are.

There are some people who are just that unresourceful and would take QS to mean any QS. I run the hell away when I see rainbow builds.

I’m pretty sure the arde only procs when equipped. Also, you can backstab because of the auto-swapping system. I hear the swap is near unnoticeable if you have good ping.

If you watch kTOS Hunter video, hunter play around Retrieve, Snatch and sometime Coursing. You don’t play Hunter for their auto attack lol. That’s too much to expect.

And if you manage to get their level at your range, they won’t have much problem surviving at least for me. Altho I’m still at level 154 Hunter C2 (pet 153), so I won’t comment about higher level.

People complain about Blue Spion Archers at lv220+ since they one shot everyone on sight that hasn’t invested atleast 50 points in CON.

Hunters C2+ can farm in that field quite safely with retrieve :slight_smile:

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so what do you guys think of this build for pve/boss/farming ?

con 50 / dex 50 / rest str or all Str / Con 50 ?

You don’t pick QS into Fletcher, Fletcher is skill spamming build, you don’t have time to youse your Quarrels AA when you’re spaming skills every second. Dunno what OP smoked or smthing, but Quarrel doesn’t give anything to Fletcher, since you bacialy have close to zero downtime of your damage abilities.

i think with QS3 and Fletcher2 you can put the bleed up to help kill a boss, have the cross for AOEing mobs (and its instant cast which is great)

but I’m imagining the last rank being Cannoneer for wrecking people in arena. You can bleed one person which usually kills them or brings them low enough to finish off with a few auto attacks, use your long range nuke, use crossfire to probably kill low hp targets who got hit by your nuke, then pop your running shot to pick people off and run from anyone who is trying to get to you.

people will also be deterred from rushing in toward you, because you will have already done so much damage from ranged that they’ll be panicking. and then you can run in at them to finish them off. starting the game off with your walls and caltrops is a good idea too so you have a safe zone to run to if someone comes at you.

meanwhile your build lets you solo bosses. and farm large groups of mobs with ease.