Ok, so let’s start dopel math class:
Every lvl of dmg skill gives you 6 - 11 % damage, depending on skill
Yes, DoV is kind of useless because it gives only 2 -3 % but for a skillpoint + increased incoming damage. Might be useful for dps contest in some lab test, but useless for overall game.
sturtzhau might do ALOT more depending on enemy defence
Some cd include use time and overheats.
As you can see - Cyclone is not so OP anymore. First - it is slow. You will need 5.5 seconds to do it’s full damage. And you have to keep enemy close all those 5.5 seconds. Nowdays it is useful only as filler when you are waiting for your burst damage skills.
main burst rotation will be kile this
Zverchhau - cleave - zornhau - zucken - redel - cleave - sturtzhaux2 - cleave - cyclonex2
So we need sw1 - hl1(for 50% critical attack, crown, and block) - barb1( for stun and cleave) 2random ranks and doppel3 for that.
Question is - what ranks would be better to take for those 2 radom ranks.
So here is some combinations;
sw 1 hl3 barb1 dopp3
I personaly don’t like this one, because the only thing you will get - more filler dps skills, that have DPM of a mordlsag ( with no guaranteed crits ) and some of those skills benefit from dex, and you, as a dopel will have next to no dex at all.
sw1 barb3 hl1 dopp3
A bit better - you will get seism ( around 7680% dpm), moar stunn, ~440 phy attack from frezny or 15 - 30% from Frenzy, Personally i liek frenzy better, most time you will benefiet from it more, except times with VERY defended enemies. Last thing - Giant Swing. Sometimes it can show some terrifying damage. And never take pouncing. considering it’s damage, cooldown and usability - it’s worse than even giant swing.
sw3 barb1 hl1 dopp3
My favourite for now. First - you get PB3. With your slow dopel skills and cyclone it will yeild more dps than seism just by not letting monsters/bosses interrupt your combos and cyclones. Then - Restrain. that gives you 60% stun chance on every hit. And you probably have more hits than fencer.
GungHo and concentrate still require testing, but that’s extra damage, always welcome, and finally you can fetch some filler skills from here. bash for knockdown or whatever.
Why no peltasta you say? Why for ? waste a rank for taunt? Noway, we’re damage dealers, not tanks, want to to taunt so much - put 1 point into Punish, if nothing is knocked back it still provokes monsters around you.
What’s your ideas on doppelbuild?


