Hey,
I got into the 2nd beta some days ago and I’m not that deep into the game but I played some days.
I want to mention some things which bothers me. First I have to say that I looked so much forward to this game and have played for years WoW, Ragnarok and other MMOs…
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the game seems way too linear!
Well as I heard from ToS I thought it will be a game which makes the things in another way - not just like Questing around in certain areas, like all other mmorpgs do it. But it’s the old story… You are Level X and you have to go into this or that area with monsters with that Level… Why you don’t give more possibilities? Why don’t make Maps with high and low mobs, or very super strong bosses on low level maps therewith you have something too fear! That was a thing which Ragnarok Online made very very good: they had tons of maps with strong AND weak monsters on one map. Well I know that it makes the game harder but it will also be less linear. It’s not needed to do this everywhere but give more maps for low level players AND high level players together… -
weird xp scaling
I tried with a level 30 character to kill some level 40+ mobs. It worked but it wasn’t that easy but it was a lil challenge.
The but thing was, that it wasn’t rewarding. The mobs didn’t gave much more experience than the low 30 mobs I killed before. In this way you could give some more possibilities for leveling spots - reward tough players and groups which are brave. -
make things more mysterious
You have done a nice step into the right direction. It’s good not to see every quests and so on. But the Quests mostly dont seem hard to figure out. Why don’t try some real riddles - with unknown locations to go, unknown items to bring and so on. Of course with some reward! We aren’t dumb fools who want to get told everything. Mysterious things and theorycrafting keeps a game alive independant from the main story and grinding line.
Some of the points which I don’t like of the game. I tell this because the most games seem dead - with low populated areas and rushing to endgame content. Don’t crush the solid base you have with the game mechanics through such boringness!
Best regards,
Lunloley~
PS: Sorry for the several mistakes. English isn’t my native language! 

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