Tree of Savior Forum

Solving the Formula : The mystery of ^0.x

The only other non-constant we have right now is our own levels. I know monster level has no bearing on the modifier (Lv130 mob with X defense takes exactly as much damage as Lv160 mob with X defense).

Other than that I’d have no idea.


I’ve noticed that the log returns Min{1, log10(10)) not when it’s ^1, but near ^0.9 instead. Even the places were it reaches that mobs damage cap are 0.897… so far.

why are you being mean that’s not nice

Just wondering, are you using def and mdef values
from tosneet? This is as I obtained a different mdef value when testing
with my wizard, and the formula using 0.9 fits.
Here are some of the mdef values I calculated

Guardian Spider(lv154) mdef 406
Lepusbunny(lv197) mdef 519
Lemuria(lv198) mdef 492
Blue gosaru(lv279) mdef 915
Akhlass Tikke lv280 mdef 827
Rhodedoe(lv287) mdef 802

This is assuming defense is manipulated in a way between how it appears in the files and how it’s used ingame; The tosneet values were updated extremely recently so there’s no reason to doubt their validity.

Wether or not they really are modified during the game, who knows, you could be right. But then the follow up question would be how defense is modified to reach those values :wink:

ToSNeet -> Your calculation
460 -> 406
589 -> 519
559 -> 492
1043 -> 915
942 -> 827
914 -> 802

You could definitely be on to something though;

Each and every one of those values
Defense / 1.13~1.14 = Your calculated defense.

What level are you?

Should be around lvl 320+ when tested

4. How will the new changes affect monsters under my character’s level in particular?
For normal-grade field monsters 50 levels under the player’s, a virtual equipment factor is applied to maintain an attack reduction ratio of about 40% to 60%. This factor is applied at an even higher degree in special monsters like giant Hunting Ground monsters, elite or boss monsters.

This could explain it.

Yeah but unfortunately there’s still something going on for mobs well within our level ranges (even same level mobs don’t quite match)

Yep, I was referring to the values found by @acc97862.

Both Akhlass Tikke(lv280) and Rhodedoe(lv287) are within 50 levels of my character, but the damage is still consistent with the other 4. Could try testing at higher level mobs though

I’ll test some of this myself later with some mobs exactly my level, X higher/lower and then go on from there till I have a bunch of data.

The thing is, you can do this for both 0.9/0.8 or literally any 0.x and make it work somehow so technically we could just drop the ^0.x entirely (assume it’s 1) and calculate defense from there, haha.

Just tested on Kugheri Zeffi(lv324), mdef appears to be 918. Auto attack for unequiped and 2 different weapons matches calculations.

It does seem like it’s just defense being modified.

All those Kepa Raider values up there from @Delcas match if the Kepa Raider’s defense is 577 * 0.85 = 490(.45), regardless of his own attack.

Likewise, doing tests ingame with monsters my level or near my level, the defense is modified by what seems to be 0.878 (giving a valid number for each monster’s defense). It’s a very odd number though, making me believe it’s still affected by something else like personal level. That, or it’s not ^0.9, but a different constant (even IMC switched to ^0.8 once or twice.)

What was your level during that test, Delcas?

186 was my level.
If you get a different value at roxona west with a different leveled character then that would be a good indicator.

I was getting g 0.8x when I was looking back in ktest as well.

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