Most of us have noticed an issue with the early grindwall in ToS. But it seems the only solutions being put forth are
-Copy Korea
-Increase by 2/3/4/10/50 times the current rate
-more exp from cards
While these are solutions they are very generic and, in my opinion, boring.
I believe the focus should be EXP rewards for all parts of the game, things such as
- Relevant leveled EXP cards for every 10 or 20% of a map explored (put level requirements on cards so you can’t run around a level 100 area as a level 7 and get too boosted
-Alternative to this would be to give an exp bonus from monsters on any maps you have 100% explored
-EXP for hitting % thresholds in your explorer journal such as how many different monsters killed
-EXP for collecting new cosmetics such as hats
-EXP for crafting new items
-more frequent Party quests
-Have EXP gained Scale up the longer a party has been together as a reward for playing with others
These are a few of my suggestions, but obviously there is a high chance none of it will come to fruition.
In which case I think higher rewards for grinding mobs with EXP cards from quests as a supplement to EXP gain and not becoming the main source of EXP.
I’d like to hear everyone else’s thoughts on these kinds of different EXP gain options.

