Pretty sure quite anumber has left or rerolled to another class…
Been seeing some Swordies changes here n there eg Concentration, Hitbox enlargement, Extra 30% atk from Strength etc…
Sometimes looking at these changes makes me wonder if IMC actually plays Swordies before deciding on what and where to buff.
First things first, before even talking about Damage.
The very Process of landing a skill on mobs izznt exactly straight forward.
- Gather mob
- Ensure they r packed closer
- Apply Debuff or Proceed to do ur Damage skills
- Cycle ur skills
1 and 2 are pretty much no brainer, but when it comes to 3. problems start to arise.
-frequently in dungeons mobs will juz CC u leaving u not doing anything
-endure doesnt really work well as u still get Sleep/Silence/Frozen
-ridiculously Small Aoe comparing with Archer n Wizards
So if u get CCed, the rest of the Ranged Dps will still be happily firing off their skills
Your contribution to dmg 0 to low
Assuming no CCs involved and all ur combos applied successfully
Chances r your dmg will still be minimal due to
-time required to position yourself, aim, debuff, skill
-poor skill animation requiring you to be rooted and esp after skill whereby u get stuck for 1 or 2s resulting in Shorter time to utilize ur debuff and Slower skill rotation
-small aoe
-debuff resisted
-Ghost type
-Armor type
With these said, in Summary it seems like some Player’s skills are required for Good Positioning, Aiming of skills and Luck for debuff to work & Crits to happen. There will also be damage penalty or increment dependant on mob type.
Damage effiency is definitely lower compared to other Dps trees.
For the Amount of Effort, Luck and many Factors listed above involved, the dmg contribution is usually still lower…? Why is it Designed this way…?
Before ppl starts commenting how much Hp Swordies naturally has, i’ll break it down for u :
- Archers can easily shoot from distance apart from SR which u will still be moving
- Wizards, Quick cast throw all spells n move around, most builds only require Int and Con vs P.atk class which typically requires Strength Dex Con
- All classes can wear Plate/Cloth to enjoy the same damage reductions
- Swordies are Melee thus more than often trading blows
- Many CCs and current mob mechanics are Anti-Melee (where are the Anti-Range or Anti-Magic mobs?)
Skill damage
Not much to discuss here as it is as clear as the day.
We all know Swordies (apart from HL) deserves a bigger number or some form of % scaling as well as longer debuff duration and lower chance to resist it.
Some skills should have lower cooldown and more overheats too.
We have no OP buffs like Quick Cast +50% dmg boost nor Running shot -add 270% atk for 27s
Debuffs only hits 1-3 targets and by chance
Currently, it feels like a Melee Rogue with more HP, no dmg/cc mitigation with poor skill animation n dps…
The very Core issue and what most Swordies would like now is probably some form of guard against CC. Endure Pain is just not sufficient for us to dish out the combos.
I believe the General Gameplay for Swordies needs to be relooked into with more focus than just giving small dmg buffs here and there which doesnt help…
30% additional Atk from Str makes near zero difference btw.
I hope IMC will fix this fast as more and more players are leaving…
