Tree of Savior Forum

So what's the weakness of warrior classes?

Ok so I agree, there are swordsman classes that do high dps.

The part I’m unclear on is how this is a bad thing. The fastest boss killers are wizards anyway. There are some crazy monk and paladin boss kills out there as well for clerics.

The swordsman weaknesses are extremely clear.

  • no access to healing/regen
  • extremely limited access to ranged attacks

To quote your original point:

Yes they are. Anyone who plays in melee range is inevitably hit by melee attacks, especially if you’re AoE grinding which is the most efficient.

I don’t think anyone said that. We didn’t mean to sound like that.

The topic always was: what’s swordsmen weakness? It’s just that they have close to none weakness, since half of their weaknesses other classes also have (wiz/archer no acess to heal/regen and clerics limited access to ranged attacks), what makes other classes pale in comparison

No one said that a weakness has to be unique to the class, only that it is a class’s weakness.

Wiz/archer have no heals, BUT DO have ranged attacks.

Cleric have very few ranged attacks, BUT DO have heals.

Swordsmen only class that has BOTH DRAWBACKS, and that is their weakness.

The swordsman weakness that I find ( having played pure barb c3, pure highlander c3, pure hoplite c3, and highlander/corsair ) is the damage type weaknesses. Typically a build has you focus on a certain weapon type, and your skills ( most of your DPS ) are attached to one weapon type.

Slash is the easiest type to get for a swordsman, and it’s the worst damage type. Plate mobs are high def high HP and annoying to take care of, and you deal less damage to them with slash. Cloth mobs are low HP low def and easy to defeat even with opposing weapons, and you deal bonus damage to them - great, so what. Ideally you’d be able to swap weapons and have that weapon’s damage type be reflected in your skill, unless it’s a very specific skill. Barbarians are a bit better off here, as they can use the Naktis 2h sword ( Strike ), and their damage does come more from auto attacks.

You also can’t do much about Ghost-types reducing your damage.

I have also played a cryo3, and found that I had a much easier time dealing with damage types. They have access to magical ice/pierce, pierce being the best damage type ( weak against cloth but you’ll still one-shot them ). Nothing is strong against magic, and one type is weak against magic. So you’re not dealing with certain mobs that are just hard to kill for your class.

Priest c2/c3 is good as well, with your buffs and the access to any weapon type + arde dagger work very well. You can use strike/pierce/slash as you please, and still do a lot of bonus damage.

Nobody fund me, and mob silver drop isn’t enough to chug pot 24/7. You can’t dodge 100% damage all the time, it just doesn’t happen

I gonna necro this thread a bit to clarify my point on why cleric path is the best for PvE. Watch the zero sitting zero pot used grinding (and overkill too)

I’m not arguing that one is better than the other but I think it should be noted that he has to spam a considrable amount of stamina pills every few attacks since monks double punch cost 2(?) stamina per use. Stamina pills aren’t as expensive as potions but you would need a lot if you’re grinding for a while. Just noting that its technically not zero potting.

You can just destroy tree root crystal, there is at least 1-2 every screen, and they respawn faster than you can spend you stamina. There is a couple of quests to increase your max stamina as well. You can see that he has 40 max. You can’t spam stamina pill anyway since the cooldown is long

Its a monk and he doesnt need to pot because double punch will consume 2 stamina per use.
But when there is no tree in close range, you will run out of stamina so you have to use a stamina pill.
Until then you only have autoattacks what is kinda meh until rank 5.
Its a sword/dagger crit class so it will use overpriced items as well.
You will hit mon at lv 120 or something, at that point, nearly every class is stronk because its early-endgame.

And to the swordsman thing. I played all classes and for some reason the barb only until lv 55. I can say the overall class is pretty balanced. They have their downfalls as well and the reason why some parts of the swordsman tree seems to be broken is because of the weapons they can get compared to some other (swords op).
The other classes just need a buff.

Just to throw in some experience:
Full dex barb was pure aids beyond 40. Changed prolly at 75+ when I was able to get good weapons.
Keep in mind Im always playing with max sockets lv 5 gems and at least +6 weapons.
1str:2dex seems to be a pretty solid ratio - I felt ok with that.
As a mouse only player I felt offended that katar stroke is so ■■■■ to aim.

With max level 500 or 600 I hardly call 120 near end game. Even with max 200, the time it takes to 120 is hardly anything compare to 120-200 (I played casually for like a week, 2-3 hours per day and I already reach 100)

The cleric path is already like that at lower level, with probably a little more mana intensive (nothing bonfire can’t solve) If you go krivis path, just spam deprotected zone + zaibas until everything die, you are not worry about HP since you can heal, and sitting to recover SP is much faster than HP due to their big bonfire skill. At monk level it just gets faster due to no SP usage.

People are just screaming swordman OP without actually looking at the game as a whole. Damage is a yummy part of the game, but definitely not all of it.

Warriors lack cc? Have you seen rodelero? Class has cc for days…

I said early endgame where the dmg starts to kick in for all classes. This is the point where your stats will have enough influence to your character to make your build work and start to min max the stats on you gear.
And Im speaking for the levelcap of 200.

Ok, I guess Rodelero is the exception. So that is even less downsides for the Warrior branch…

I’ll try to answer this by mere logic… Imagine you are a real life cleric/priest and you wander around in the forest by yourself and you come across a monster. Fortunately u have some kind of magic, u start to toss weed and spray holy water to kill the monster. Grats, you are alive.

Imagine if you are a warrior… You just need your sword and skills to kill the monster, and repair if it’s broken.

If you are archer of course you’ll need arrows and traps. That’s just how it works. LOGIC!!

So yeah what are u ranting about? U want warrior class to literally throw coins at monster every time they attack? wow

why the ■■■■ would you bring real life logic into this? this is a game, balance is needed or frustration kicks in, if you want to argue about real life: where is my archmage leveling cities and cooking puny swordsmen in their armor? i should be able to overkill every mob by making them turn inside out.
archers would kill everything in one shot with the accuracy they have from 3 screens away…

Yeah so tell me what u want then? What changes needed for swordsman class? any suggestion? any ideas?

take out the overkill mechanic, give all the other classes sprint( maybe out of combat for ranged classes) and implement a system to avoid Killstealing while people are actually engaged in fighting enemies.
eg: you can tag an enemy and if someone else kills it while you are still engaged in fighting it you get the whole credit/ loot/ quest advancement. now if you are ranged and simply tag 8 enemies in the area you have to make sure to damage them within 5 seconds or so to keep your “loot debuff” active to avoid ranged classes hogging every spawn.

swashbuckling would need a different approach, like mobs are only tagged once they enter a 5-10 meter range around you or something, like the veja ravine purification aura, so people can still claim 1-2 enemies from the huge mob, but can’t simply wait for your mobs to be gathered before killstealing them after you used your sp and cooldown to aggro them to you.

Good luck grinding against mage and archer if that is the case then.

Seriously mate, overkill benefits archer more than swordman. With their innate crit buff and couch kneeling shot cough, archer take out mob faster than you can imagine.

And mage just 1 shot anything with just a flame ground.

Ummm not really… Watch this and see how OP monk is… [Video] Crit Monk 1 grinding from 130 - 155+

The thing that bugs me is people are bothered by swordies having an easier start when most games tend to be like this, the plate wearing class that can tank if it wants and has a higher hp pool usually has an easier start them most, then mid game hits when things start using high damage ranged attacks and all of a sudden they are running for their life most of the time, hit with status effects you never even see on ranged classes for having to be close and have high repair costs because of how often they get hit.