What I believe is going to happen is that base stats are spread depending on the initial Class tree and then amplified by the following Class choices.
E.g. we take Cleric and have a split mainly in favor of SPR,CON and STR.
Now, if we advance into another Class, this Class will add a multiplier to these stats, meaning the base stats will be augmented depending on your Class choice.
If you choose Monk or Zealot, mainly your STR and DEX values will be multiplied by an modifier of x, leaving you with a multiple of the initial base stats you receive as Clerics.
And if you choose several Classes that augment these stats, you could end up with a very high amount of STR/DEX.
That way, the Class choices will have a severe impact on your overall stats while you still retain the basic identity of the Class tree you chose to start with (i.e. on average Swordsmen will have more CON and STR than the other trees, Archers will have more DEX, Wizards more INT and Clerics more SPR).
I don’t see a problem with this. In fact, it would make building hybrid even more interesting, since you will be able to have a higher overall stat yield than specializing in 1 or 2 stats with your build options.
In a way,this will create huge differences between the different builds and makes TOS even more diverse than ever before.



