Tree of Savior Forum

So they made a statement about trade restriction

I see the problem like this (bear with me, as english isn’t my first language):

1.- Players want to sell stuff for silver
2.- Players want to buy stuff with silver.
3.- Players want to be able to trade items between them (no market involved)
4.- IMC want to stop gold sellers AND make some money out of that (nothing bad about trying to make some money, can’t blame them)

So, here’s the solution I came across:

Since Silver is required to get attributes, repair weapons, buy from NPCs, etc., we all need/want silver right? So, IMC should keep the market in order to trade ITEMS for SILVER, and allow players to trade ITEMS for ITEMS between them without the market being involved in any way, that way we can get away with trading items between us (maybe with a cap, maybe only between guild members) and still being able to cripple the gold selling bots.

Short version:

  • Allow players to trade ITEMS between them (not silver) under a certain condition (being in the same guild, or W/E)
  • The only way to get silver from another player, is through the market

Well, that’s all.
And as the OP says, this HAVE to change, it’s killing the game.

1 Like

Like the suggestions. Make it such that each bot can only trade 1k max per day if they don’t do any quests until Tenet Chapel. A normal player by the time he/she completes the quest chains up to lvl100 will have up to 100k trade unlocked.

Similarly to market. 1 trade with 30% at normal but will unlock more with class tiers. At class 2 it becomes 2 slots @ 27%, by the time a player hits class 7 he/she would have 7 slots and the market tax is 12%.

The post from the link does make sense but I do not think they actually mentioned to even have trading available to the free crowd. Although we can purchase Token in the market I just don’t find it convenient enough, Since it might end up having players controlling over the economy more through Token >_>

If only they could implement the 1:1 trading from both token to f2p players… Leaving aside Auction/Market for earning money from items.

They need to step their game before F2P comes out or they’l get some backlash from it.

They don’t see much issues right now because we are all token users at the moment.

When free players come in and cry why can’t they trade, that’s when all hell break loose.

People need 1:1 trading because it is convenient. You run a dungeon, drop something good, advertise and sell it on the spot instead of going back to town, drop it on market, wait 2 hours for it to appear, then wait another 2 days to collect the silver.

Also the price limit they proposed isn’t good as well, since you cannot set value to the things that rarely sold (as most top-tier items) and they will still blow out of proportion.

Anyway, 1 month left before hell, I will just enjoy it until then, think of my $50 as a support for IMC.

20 Days left to be exact :stuck_out_tongue:

Yes practically this one although I don’t really mind the auction system but 2 days wait time for money is too long.

agree with 1:1 item trading, with silver, i don’t know really as it can provide another method for bots to transfer silver. team storage is getting patched, hope it’s a good one, and silver sharing/trading between lodge characters is would be nice as well.

with the auction house system and restrictions, I think in the long run it can’t fight RMT, but maybe they placed it there to control early access economy before f2p release when more players come in?

Don’t foolish yourself believing in such things. They have done those changes with a purpose.

highly unlikely they did it to force players to buy tokens since token benefits on auction house is only the tax reduction. edited: maybe they did, the amount of items for sale limit, touché IMC
if auction house system doesn’t change or even lessen restrictions sometime after f2p release, that would suck. but i still enjoy the game solo, no lifer.