STR-based Swordsman are getting the +30% ATK buff, and there is something about “increasing the scope of Swordsman skills” - but not really sure what that means.
It would be nice to see some buffs for Tanky swordsman too though. I know I post a lot of suggestions and y’all are probably tired of them, but I think these two would be pretty sweet;
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Reduction in durability loss that occurs when you do not die. So Tanks won’t need to repair after every dungeon run. Maybe give Rodelero, Peltasta and Squire an attribute that reduces durability loss by 3/4ths.
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Magic mitigation. Right now Rodelero has Slithering which is the only magic mitigation in the entirety of the Swordsman tree. It would be cool to see some anti-magic utility thrown in for some of the other Swordsman classes. Spitballing some ideas here;
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Peltasta - High Guard: Attribute that reduces magic damage received by 30% for its duration.
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Highlander - Cross Guard: Attribute that allows Cross Guard to “deflect” a magic attack on the condition that doing so will put CGuard on cooldown for 25 seconds.
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Doppelsoeldner - Cyclone: Resistance attribute now also deflects magic attacks at 15% (per attrib level).
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Fencer - Preparation: Can now also parry magic attacks.
I think people tend to over-value the “3x HP per level” buff. We just get 56 HP per level where everyone else gets 23. That really isn’t a whole lot, and definitely doesn’t make up for the fact that Swordsman are fighting in the frontlines where taking lots of damage is a natural state of affairs. These proposed changes would probably fix the majority of issues people have with Swordsman, with the exception of the strict weapon requirements and low damage.
