Tree of Savior Forum

So there may be some buffs for DPS Swordsman in the future - but what of the Tanky ones?

Not sure what you’re talking about. Bruiser archetype? How so?

Magic hurts everyone - of course; but Swordsman are the tank class. They should have some tools for mitigating damage, which is what tanks do. Swordsman damage is sub-par, utility is low, survival is not better than other classes.

Archers are great for ranged damage, single target damage, and good AoE damage.

Clerics are great for supplemental damage, healing, self-sustain, high utility.

Wizards are amazing for ranged AoE damage, CC, unique and powerful utility, and have the most diverse mechanics out of all the classes.

Swordsman have… slightly more HP? And worse everything else.

Tanks should be able to tank, and that means having the tools to deal with different tanking situations. Tanking magic is kind of a big deal, and we don’t have more than Slithering to deal with it.

Tank class? The closest thing to that is Peltasta.
Literally everything else is not defensively oriented in tree of savior.
They all mix attack and crowd control excusing Templar.

The magic vulnerability is clearly intentional.
Rodelero’s slithering is so it can approach a target.

Tree of savior isn’t the first or last game to make people vulnerable to 1 or more damage types whether they are playing tank, attempting to be a tank or not.

Its a frontline class, because tree of savior lacks inherit glass cannon melee but you can specialize into the archetype with Doppel and Shinobi.
You can play the defensive archetype with Peltasta but thats a rank 2 class that has its its defensive perks short lived and basically becomes a one-skill wonder outside of its armor break.

Outside of Squire, Templar, and potentially Centurion you’re still expected to put out damage, including Peltasta. They tell you in the first 40 seconds of the game that Strength is your main stat, Con and dex are things you can consider. Read your class descriptions on your advancement, nothings telling you to be a tank its a self-made role that is best served by Peltasta and nothing else in the game encourages it.

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Tanks are already great. The only thing that Swordsman still need is a new tank class that adds abilities to tank magic damage.

I dont see why it needs to be a new class that adds abilities to tank. They just need to add tanking capabilities to existing classes.

Why would they do that when the existing classes aren’t tanks.
Its not their theme.

Cataphract is about being a mobile frontliner that can break up enemies. Not collect them.

Highlander states that it wants to position enemies and smash them into walls if the opportunity shows itself.

Squire is a support that provides buffs for the party (Hello Thauma, & Priest who also do that niche) but also repairs thair gear better than before and empowers it.

Rodelero is trying to walk up to enemies, CC them and then lay into them.

Peltasta is the only defensively oriented class in the swordsmen tree which isn’t a surprise since its literally labeled “defense”.

All swordsman are tanks. Some are just tankier than others. There are also too few tanking skills distributed amongst the majority of Swordsman.

But all Swordsman are tanks.

All swordsmen can tank that doesn’t mean they are tanks.
Are you able to understand the difference?

The game starts you as a bulky frontliner with the health to match your field position. Through your various class ranks you take on different specializations for what you want to do.
If you want to trade in your defense for power, thats what the Doppel exists for. A literal high risk high reward class that has nothing to do with being a tank, because that is not what the class is remotely about.

If you want to fix peoples gear, improve it, and give them long buffs you can pick Squire. You might want to do this support as Squire while also having a 2H Sword, pushing enemies against walls and putting status effects on them as a Highlander, which you can do. Thats what tree of savior aims to allow you to do.

Same deal with Shinobi.

Not all swordsmen are tanks, in fact only 1 class attempts to be. They’re bruisers and like anyone whose played the archetype knows, you can build them towards defense or offense.

All Archers can provide some support, but that doesn’t mean all archers are supports, hell the majority aren’t.

Each of the base classes basically has a starting point and your class choices from then on deviate you in the ways you are interested.

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swordsmen are horrible tanks just go c3 cleric = all the tanking u need???

for pulling rooms just make a sorcerer as templeshooter pulls every monster by just wallking???

y u goin thru the pain of a swordsman hunny??

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People don’t understand that tanking is not just staying alive, but it’s aggro management as well.

It’s for variety. A single class shouldn’t be able to do everything. Each class should be good at something different and the clever combinations are what make you great.

Exactly! Archers are great for ranged single-target damage. Wizards are great for ranged AoE damage & 4th-wall utilities. Clerics are great for healing, support and supplemental DPS.

Swordsman are great at… uhmm…

  1. needing repairs
  2. standing still without attacking in order to mitigate physical damage and then die to magic
  3. running fast momentarily?
  4. …definitely not damage of any sort…

To be fair sw3 cata 3 is actually solid in pvp due to the mobility…but if we’re talking tanks then yeah its a pretty useless class except for 1 spell, which is swash buckling.

If you give swash buckling to clerics you can literally delete the entire tree and it wouldnt’ make a difference to the game. Maybe less biatching because swordies no longer have anything to complain about.

Squire isn’t useless, a 30% health boost to all teammates is not insignificant.
Solid enough contributions for a support class.
Crown is obviously good for magical boss attacks. Hell outside of Swashbuckling, Highlander C3 into Squire brings more to a party given it also shreds defense while having magical mitigation for big damage dealers.
Rodelero isn’t shabby at PvP either given its own CC chains and slithering (particularly ktos version) or shield charge mitigations.

Putting Swashbuckling on Sword C1 should be the first step in any swordsman change

Also make Swash work with every weapon, it already works without shield, why else should it not work with any weapon?

a 30% health boost that u cant use inside of dungeons unless you convince your party to leave the dungeon and come back after they use your food table

and that costs an arm and a leg

but yea squire is the best of the tank things to get after pelt
but its still really rough lol

i mean you picked 3 ranks for swash and you picked 3 ranks for hp buff

thats a very sad and boring class

taking Pel is your choice. I could easily justify taking a high c3 squire c3 if were going for magical bosses. as crown is great.random matchmaking loses value when dungeons are no longer worth exp, and if playing with a linker c3 or a thauma Id be more concerned about just killing the targets.
Moreso in ktos where high puts out even more consistent dps. For bosses Provoke is generally all you need. Crossguard and Crown are very useful in those situations.

I can also easily justify corsairs in grinding parties for Jolly roger 15 pillaging.
Pel c3 corsairs can make you money too.
Squire and Corsair are both party friendly

Either way High C3 has some damage, armor break, a way to double pierce damage via Block, and magic damage reduction that can potentially help the whole
party vs magic aoe. Plus its positioning skills.

pel c3 has armor break, extra defense when blocking, swashbuckling, extra evasion from guardian, stun and knockback from umbo blow.
Both work fine into Squire.

Swordman c3 is for pvp and Shinobis.

So much SAO right now. LOL

Swordsman are fine damage wise but they need some kekkei genkai aka more bullsht skills.

I didnt think magic was a thing in SAO? I only watched the first 10 or so episodes - seemed like the game was designed to not have magic.

Kirito is known for cutting through magic rather than tanking it due to his fast reaction time.