Hmmm, I’ve noticed that a lot people don’t seem to realise that it’s been two weeks since early access started. Some things can’t be fixed overnight.
We’ve had a bunch of fixes for the issues that are easy to address, but (a) some issues require a lot more work and (b) some issues are simple to fix in theory but could have enormous ramfiications on the game world/game economy, and so must be discussed thoroughly with various teams before any kind of action is taken.
You can’t raise the drop rate of an important item (for example) and not expect the economy to flip overnight, which may affect silver acquisition, which trickles into people’s ability to buy attributes, upgrade gear, travel, etc. etc. altering the very nature of progression in the game.
There can be all sorts of knock-on effects of any one decision, and unlike you IMC is in this for the long haul. If it’s going to damage the game years down the line they need to predict this and steer away from it. Unlike you and me they can’t just throw up their hands when they get bored and walk away.
