Sure you can use your sprint to get close to the target but the enemy is already away from the spot where your skill lands by the time that happens
Not only that, archers and wizards have gap makers:
Full draw and Energy Blast. While we as swordsman have little to no gap closers.
There is long stride but it is restricted to spears and doesn’t seem to even have a proper aim mechanic like auto-lock or something like that.
While there is iron hook, it takes a decent amount of time and aim to actually land it.
Keel hauling barely makes a difference as well because they can immediately jump away before we can even land skills properly on the enemy. Thus, effectively making Iron hook simply a root skill that must be used in point-blank. There’s bleeding from Keel but no point in that if the enemy is full CON.
As for your cleric issues, technically it is balanced because our downtimes are much worse when the enemy hits hard compared to clerics. Sure we can avoid an attack or two but if you think about it, clerics have the ability to stay in the fight as long as the DPS does not outright overcome their heal rate and there’s safety zone as well
While we Swordsman struggle to keep up fighting because potions are barely able to keep us in the fight and we are dreaded by the need to sit on bonfires just so we could get ourselves in shape for the next fight.
To add to that, Clerics can dish out the same or even greater DPS than swordsman with the correct build
Many people say that Paladins are bad but some don’t seem to know that Smite scales with STR and that it deals 200% damage on demonic types.
There’s also Krivis for them that allows dishing out of superb magical DPS that scales properly with INT. Even most swordsmans’ skill rotation in full or 3/4 dished out on an enemy barely compares to the total damage dealt by a properly stated Krivis’ Zaibas.
To add to that, there’s the synergy between having Diev and Druid. Chortasmata turns enemies into plant types and Carve attack deals 200% damage on Plant and Insect types. This build also has Carnivory that deals a plenty amount of decent DPS as well. Arguably, you can take into consideration the existence of Flying mobs but sadly, there’s barely even strong flying enemies on the range between 210 - 280 which is the core part of our current end-game content right now.
The state of the game right now favors magic damage by a whole lot which in turn, physical dps pales except for archer that got a full load of ultra buffs since January 2016.