Well gungho sux too much right now i dont think it can be saved.
This is the real reason to activate Concentrate XD. For the buffs⌠we will wait a loong time, i suppose
Level 1: +10% PAtk / -5% PDef
Level 5: +20% PAtk / -10% PDef
Level 10: +30% PAtk / -15% PDef
Level 15: +40% PAtk / -20% PDef
Attribute allows you to add +1% Atk for -0.5% Def onto the total.
Saved, though the ratios may be wonky or unbalanced when you get full attributes.
The very reason Iâm hate this skills, seriously this thing arghhhh
Concentrate defently needs more of a buff in the respect of more hits or a set time it lasts. the only reason i even use Concentrate is at least it has some use with multi hit skills Stabbing hits 11 odd times and only uses 1 use of Concentrate
Gung Ho VS Guardian litually gung ho needs something going for it. with the passive of +6% evade per level for guardian makes it a much more useful buff over Gung hoâs attack for defence trade. while Guardian has defence and evade at the cost of a bit of attack . maybe a % boost per trait on a extra trait for gung ho on attack or attacks that are more effective like piercing on leather
authough those are the leasts of swordsmans worrys at the moment it needs rework in general
Concentrate is basically what Blessing what until what two weeks ago.
Concentrate was 126 (@ 15) damage for something like 26 hits and blessing was 170 for whatever hits @ 15.
Blessing recently got changed, Concentrate might follow suit, but it wasnât exactly bad (relative to Blessing) on an individual level for a swordsman.
There is already a skill that does this called Deeds of Valor.
The real bad one is gungho
Yeah Gung-ho isnât really that good, but at the same time you dont have to worry about the low amount of hits that Concentrate has at level 5 so its a lot more accessible for a low amount of skill points.
Swordmen are more of the bruiser archetype then normal DPS or Tanks.
To put how ToS works bluntly.
Swordmen have 3x the base health of Wizards. Swordmen also gain additional Block that other classes do not and Swordmen has higher physical defense growth then other classes as well.
Wizards have the least health but gain the most magical defense growth of classes.
Clerics have the second most health and gain the most SP recov of classes.
Archers have the second least health and gain bonus Crit rate, accuracy and evasion.
Since weâre dealing with 3x, it means with each level if youâre trying to equal a swordmens health a wizard needs more and more Con.
Swordsmen have never been top dps (certain wizard and archer classes did more, yes even with archers large damage penalties) and are unlikely to ever be unless they resolve their health advantage (and yet theyâve given them increased staying power via CC resistance through Sprint and pain barrier).
Swordsmen damage if anything was and is suspectible to team comp where teammates increase their damage output (lethargy, Snatching, Deprotected zone)
You can kind of see that with Doppelsoeldnr making itself extremely squishy for potential damage or even the idea of Gung-Ho and restrain. This helps to reduce the significance of their health advantage.
Everyone else stays a bruiser.
Swordsmen will get buffed to do more damage but the intentions not to equate to other optionsâŚ
To make them equal youâd have to 1) Force other characters to invest more into Con then a swordsmen and then 2) Make the swordmens ability to get less con mean more STR where STR can make up the otherwise large difference. This then trivializes INT unless you have DPS checks which force people to still try and get as much INT/STR as they can while being Wizard/ArchersâŚ
Swordsmen getting higher DPS doesnât somehow make them invincible to Magic. Remember that even with swordsman being stronger doesnât somehow make them able to deal with magic, which is one of the main reasons why a lot of people keep requesting changes to the game.
Magic is really powerful and has very few disadvantages even with just one stat and moderate investment in gears, while swordsmen need to invest heavily in two and sometimes three stats to keep up with the mobs of similar level to them.
And even with this sudden gain in DPS power given to kTOS players, it still doesnât improve the fundamental problems with the swordsman class, one of which involves the requirement of Taunt to even be remotely considered for parties on the end game.
All classes have jobs that need to be balanced, yes, but the Swordsman archetype is so badly broken that they need special attention right now.
Magic isnât a swordsmen specific thing.
You donât just take X more damage for being a swordsmen, itâs dangerous to everyone. Swordsmen if anything often have less issue (well excusing damage mitigating skills like Safety zone and counter spell) because they have a greater pool inherently before they hit 0 then anyone else and as such if everyone can take 4 hits of X attack pre CON, Swordmen get to take 8-12.
Of this âissueâ Highlander and Rodelero are the best suited for dealing with this type of damage of the swordsmen tree. Due to Crown being a powerful debuff to magical damage output and SlitheringâŚwell slitherings not actually a great option except to sit there doing 0 damage while things throw attacks at you, but it is an option.
Swordmen donât need 3 stats to deal with mobs, this is hyperbole.
My flipping Sorcerer could go Full INT instead of its 50 CON and still deal with mobs solo. Its just not worth the margin of error and downtime solo.
Accuracy/Evasion requirements are handled ridiculously well by Gloves.
Swordmen themselves are split by the community who want them to do different things.
Looks like swordies aint getting buffed today⌠Lol. I was hoping for that STR buff for my monk.
Anyway Flanflan, which anime is your profile picture from? I am almost done with Kyounata no katana⌠(the anime with akihito and kuriyama) Its is good⌠And i want moreâŚ
This post was flagged by the community and is temporarily hidden.
I can answer that for Flan. Thatâs not exactly an anime; characterâs (Flandre Scarlet) from Touhou, a danmaku game. There are anime fanworks, as far as I recall, however. A quick Youtube search might net some results.
Ugh no, blessing is way better. Not only it has higher number, it also has 9 more times the hit count (20 vs 180), and affect the whole party as well
Gungho is actually the better between the 2, since it increases base damage, which scale with attribute. Although the number is small though.
Itâs a melee vs range thing. You can kill off magic mob before they react to you with ranged character. You cannot do that as melee. At least cleric has safety zone. Swordman just has ⌠HP to face tank
The entire point was that their mechanics was the same, Flat damage for a limited amount of hits. Lets not split hairs, theyâre the same type of skill and prior to the Ktos buff, Blessing was still and is still valued despite being a flat increase. Weâre just twisting significance of flat and % to suit our narrative when the reality is your power at any given rank relative to the content you are doing is what objectively matters.
Swordsmen have sprint (and Cata have Trot) so that theyâre ability to close distance between mobs is small. There is the effect of crowd control but given Ktos has added status resistance to both Sprint itself inherently and Pain Barrier, this is not as problematic.
Once you close the distance you can disable them through any manner off CC you want, or in the case of Highlander debuff them with Crown. This is also the point of slithering allowing you to move in undisturbed.
Having just HP would be considerable if we had the same general health pool of everyone else, when instead we have 3 to 2x that.
You are making it look as if Swordsman just became the ubermensch class just because the one skill all Swordsman can unlock (Pain Barrier) to keep them from being perma-stopped on statuses while the wizard goes to town on them and the other skill (sprint) which should work dodge in the first place as you give up your ability to attack to run a little bit faster.
Swordsman have higher HP because of their inherent proximity to targets. But they are also heavily invested in more than one stat, so other classes can sort of close the gap on that end, not to mention being able to also build on multiple layers of defense against their damage type.
Thereâs a fundamental difference: the up time. You canât have 100% up time of concentrate, but you can with blessing.
Yes the damage is flat, like many other skills, but I would trade both my thrust and gungho for a blessing-like concentrate.
Chronomancer haste is better than both sprint and Trot, with 100% up time (trot is 95% due to cast time), and affect whole party as well. So gap close is not something advantageous to swordman.
No swordmen donât have 2x or 3x HP of other classes.
At level 280 rank 7 a swordman has 16500 base HP
At level 280 rank 7 a wizard has 5500 base HP
Each CON give you 85 HP regardless of classes
So if both invest the same amount of CON, a swordman only have 11k more flat HP comparing to wizard.
So if a wizard has 20k HP then a swordman has 31k, which is 50% more
But if wizard has 30k HP and swordman has 41k, which is only 33% more
The more CON and HP items (which give same flat HP) character have, the percentage of HP swordman has over wizard get less and less.
And you obviously know that swordman does not have the luxury of investing high amount of CON like wizard.
I Didnât make it look like anything.
He said all Swordsmen can do is get hit in the face, but the reality is larger then that. Swordsmen have an elevated movement speed when sprinting, this isnât false, it lets you reach enemies faster then you would walking normally, like a cleric would to whack a mob with its mace.
Youâre not taking large periods of time to reach an enemy in your FoV. Youâre taking a second, and the frequency between enemy attacks means this is not a large concern. Youâre not taking a mountain of damage between reaching a mob and it shooting you.
By the time a mob shoots, youâre on it before the second shot.
@thailehuy
There isnât a fundamental difference. The mechanics of the skills are the same. Gain additional damge for a number of hits. Concentrate is to the swordsmen, Blessing is to the party. This is how they work at their most basic level. The numbers on them are different, this isnât relevant to the point. Prior to the Ktos buff these skills worked the same to give you additional damage, and Blessing recently got changed to give you more off of your stat investment in INT and SPR, so Concentrate as a skill that follows the same template as Blessing very well might also recieve a change scale off a stat or multiple stats. That being said itâs not bad for a lone swordsman to throw on some extra damage, but then I said all this in a much shorter form the first time -_-.
Chronomancers are 1 of many classes, youâre talking a skill specific to 1 class vs a global trait of all swordsmen, in the context of them reaching a mob. Wtf. This isnât a problem either as the bottom line is reaching the mob, you donât care if a Chronomancer provides this effect as it doesnât hurt what you are trying to do, which is get to the mob. Itâs not a matter of âAh well everyone else can move fastâ its âThere is a ranged mob, ranged characters can shoot it, and as a swordsman you can use sprint to quickly reach the mobâ which means your time between when you hit the mob and when they shot the arrow isnât large.
Swordsmen have 3x the base health of wizards and about 2x the base health of Clerics.
Con exists after the fact, not before. When you decided to break down into the basics of Ranged vs Melee, I brought up that on a basic level Swordsmen have 3 to 2x the health of the other 3 base classes.
I couldâve been clearer and put âwhen instead we have 3 to 2x that at baseâ but I didnât think it necessary to be that specific.
Swordsmen can invest however much CON they want, I just deem it unnecessary to heavily invest in CON (whereas others do not) because with so much health given to the class inherently, it simply registers as less CON required.
Not because we donât have the luxury its just pointless. If Iâm not dying then the extra health block rate and crit resist isnât doing anything for me. If I am dying then I want more until I reach the point that I am not. So heavy CON expenditure just becomes a waste of stat points.
Anything Iâm building is so that I have enough health to survive and no more then that because I can put those stat points into other ventures.
The game doesnât care if a Swordsmen goes full CON, the game lacks dps checks.
