Tree of Savior Forum

So I'm leveling a DPS swordsman in anticipation of some sweet buffs next patch

That was so fricken adorable LOL. If this forum supported sigs that quote would be my sig right now.

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lol, thats actually a joke sadhus use on the sadhu thread. its a coincidence considereing the state of sadhu rn xD

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Concentrate works very well with muti-hit skills since they all count as 1 attack

So for starters, you can get +100 damage from attributes for each trigger of Concentrate. So thats like +110 per hit for 10 hits.

But then on top of that, multi-hits also proc the +110, and only consume 1 charge of Concentrate. So using Fencer as an example; Sept Etoiles will do 8 hits, which is an extra +110 for each of those 8 hits (thus: +880 damage), or Cyclone on Doppel will do 18 hits (+1920 damage) to all enemies within range for its duration.

If you’re just going to auto-attack, yeah you’re wasting Concentrate. If you use it for multihits, its cashmoney.

Yeeeeet a Wizard gets +50% straight bonus damage on all of its skills for being a Wizard C3. Balanced. Scaling damage will always outscale flat damage.

It’s nice on Stabbing, but all those +110 damage just essentially makes it an extra jab or two in terms of damage. Meanwhile other DPS don’t even need the extra buffs of the pathetic Gung-Ho or the barely helpful Concentrate. It’s for skill-spamming swordies and multi-hitters, but what’s the point if the +110 scales off as you further go into the game?

A +100 when your base damage is 100 is a 100% damage increase.
A +100 when your base damage is 500 is a 20% damage increase.

Its good on Cata, Galin trident + cafrisun + sacrament. +600 damage per auto attack.

What it needs is DEX based scaling, maybe a % type bonus that can benefit STR builds too. This could pave the way for both STR and DEX based Swordsman builds, especially them little Critters…

Concentration that bad? It increase base damage. So i guess it scaling well when ur skill has high % damage. Gungho is really bad, im sure imc will change it like blessing. Blessing got buff in ktos lately.

C3 skill vs. C1 skill? Yeah obviously one is much better than the other. But not everyone goes Wizard3 anyway, because it’s not necessary for every build.

Swordsman C3 being lackluster is a separate issue entirely from Concentrate. It’s the same case for Cleric and Archer. The only reason you go Swords C3 is for more levels of Restrain in PvP, just like you go Archer C3 for more Multishot and Kneeling Shot, and Cleric C3 for… no reason?

Cleric C3 just gets more Heals and a fatter Safety Wall pretty much. Guardian Saint is kind of an awkward skill to use; Sort of like a personal Physical Link. Divine Might is honestly okay at 5/5, though I suppose 10/10 would be good for spammy characters?

But yeah, I just mean for comparison in terms of the lack of scaling most Swordies need to have that was just straight ignored. I was surprised when they wanted to increase the % value for STR statwise, when they could just simply make skills actually have a percentile scaling that would honestly have a harder, faster effect on Swordies directly.

Oh never knew that guess i could still using it for a quick hexen burst.

What about stabbing? That does not count i assume?

The nonsensical sound effect of Concentration is nails on chalkboard tier. I had to turn my sound effects volume down. :frowning:

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I haven’t had a hoplite since beta so I can’t really say, but I would be surprised if it didn’t.

read at the new patch

no buff for you !

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Of the next, next, next, next, next, a year later, next patch*

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that’s why you make Corsair2. Concentrate lv 5 + Hexen = almost Sonic Blow from RO. Concentrate sound effect makes Hexen so badass :^)

and I agree that Concentrate and Gung Ho needs to be reworked/changed… not to mention Gung Ho needs different attribute … srsly -50 def for max attribute? that’s crazy stupid

idk make Gung Ho give attack speed and crit rate and Concentrate give accuracy + crit dmg? Gung Ho could scale with Dex and Concentrate with Str.

Concentrate need str scaling. Dex is about crit evasion and accuracy not about hitting hard. Put str if you want to hit hard.

The name of the game should be avoiding building single stat builds.

When I thought about that, my logic was all about Gung Ho growing with STR and Concentrate with DEX. I don’t know if it’s because I speak English and love to follow the meaning of words with logic, but if one draws parallels with reality, concentration would be more akin to DEX than it would be to STR. AS in, one puts effort in delivering all their power into a single point.

A body builder is strong (STR), but a martial artist can deliver stronger blows through technique (DEX).

One could also say that concentrate could instead be about increasing Crit Rate instead of actual damage, but that was my idea in the first place, to enable enable more crit type builds (without making another FOTM single-stat build)

So, to finalize my thoughts on the early swordsman buffs:
Gung Ho: Increase raw power (STR)
Concentrate: Increases the damage of said raw power through alternative means (DEX)

Or it could be gunho increased by dex and concentrate is increased by str.

Gungho is garbage tho tbh.

We can always request for it to not be made garbage. That is the beauty of feedback.